Malphite PBE changes
>Malphite
> Brutal Strikes (W):
> Passive Changed: Malphite gains 10/15/20/25/30% additional armor from [Basic Attacks gain 30/38/46/54/62% splash damage]
> Active Changed: Basic attacks deal an addional 25/40/55/70/85 (+15%AP) physical damamge to the target and nearby units from [Malphite gains additional armor and attack damage]
> [CLARITY] Brutal strikes now displays a visual effect that indicates the effective area
> [CLARITY] Basic attaks made while under the effects of Brutal Strikes will no use Malphite's critical strike animation
So, this looks like it could be a bit of a buff for lane Malphite, especially against Physical laners.
Then again, this could be seen as a bit of a nerf to jungle Malphite in that his AoE AA won't be up at all times, though having additional armor all the time is a nice trade off.
Granted, this does look to be a bit of an overall nerf for the ability from it's current scalings.
> Splash Damage: 30 / 38 / 46 / 54 / 62% AD
> AD & Armor Increase: 20 / 25 / 30 / 35 / 40%
While you'll have the increased armor all the time, it's going to be noticeably less.
Not to mention, the damage has been tweaked. At lvl 18 Malphite has 119 AD and with maxed W deals 74 damage to all surrounding enemies without the active effect. With the active it goes up to 103 (All these numbers are before armor btw.) So to match that we're looking at needing 120 AP in order to match the damage on Malphites current W with active.
Looks like it will be a pretty fair nerf for AD bruiser Malphite, though all other builds probably won't notice too much difference.
So what are some thoughts? Could this be an interesting mix up for Malphite to change up his game or does this just weaken the Shard of the Monolith?

and
for maximum split pushing.
and
I wonder if they may also add synergy with
with this change.