so there's a new hud, how about fixing death recap?

brad··60 votes·2,497 views
6/3 PBE Update

now is the perfect time to fix shit like this

WHY are you guys** SO QUIET **about it? just one reply from a red saying anything about death recap is all i want

it could be a "we dont care about death recap and arent ever going to fix it" all the way to a "its fixed and we are patching it in next patch" just something anything

EDIT: sorry guys i forgot that riot cares more about reddit than it does about the boards, here are some comments on death recap from some reds

http://www.reddit.com/r/leagueoflegends/comments/38fc0b/will_the_hud_changes_also_finally_change_the/crumqjj http://www.reddit.com/r/leagueoflegends/comments/38f1wm/now_that_were_updating_the_hud/cruklc6

24 Comments

disregardable9 votes

I literally just searched "death recap" and checked "has Riot comments".

http://boards.na.leagueoflegends.com/en/c/bug-report/YvkKqTPZ-death-recaps-incorrect?comment=000b

We are aware that often death recap does not give all the desired information (and sometimes incorrect information). It is definitely something that is on our radar, but the current death recap is pretty outdated and would need substantial overhaul to address appropriately. I personally hate seeing 200 damage from 3 sources and not seeing the 9001 damage from the Akali that clicked on me, but we unfortunately have other higher priority things in the works- Riot Afic

Juggernaut6283 votes

[{quoted}](name=The AFK Farmer,realm=NA,application-id=3ErqAdtq,discussion-id=mmYxFm6s,comment-id=0000,timestamp=2015-06-03T23:50:11.214+0000)

I literally just searched "death recap" and checked "has Riot comments".

http://boards.na.leagueoflegends.com/en/c/bug-report/YvkKqTPZ-death-recaps-incorrect?comment=000b

No offense to them, but the HUD was not needed whatsoever. Death recap could be a simple fix though, where it shows a bigger screen and shows more than just 3 sources of damage unless there was only one source of damage or two or three (obviously). Just allowing the death recap to show more than 3 sources would be enough

Wullf2 votes

can you read?

and would need substantial overhaul to address

HUD might have not been needed from your perspective, but it surely does plays some role in Riots planning. Also comparing HUD and deathrecap as if one department would be responsible for both, is kinda blind approach.

hgjkdlsaf jeldvb1 votes

A lot of places have people specifically there to do UI. Odds are, Riot has people specialized, and I'd be willing to bet that the people responsible for the new hud are also the ones who would fix the bugs with death recap. That said, I doubt these people are necessarily in charge of what they're working on. I'd guess some producer wants shiny new stuff. Producers see something shiny and new, and they want that. They don't necessarily understand things like bugs or technical debt, things that are very real concerns to your engineering team, but are deprioritized by every other discipline unless it directly effects their workflow or the feature they're working on. Producers don't care about bugs until they playtest and the game is unplayable. Death recap is likely perceived as very minor by whoever does their prioritizing.

Juggernaut6281 votes

{quoted}

can you read?

HUD might have not been needed from your perspective, but it surely does plays some role in Riots planning. Also comparing HUD and deathrecap as if one department would be responsible for both, is kinda blind approach.

Didn't say they were the same department. The HUD department probably doesn't only work on HUDs so I'm sure there's something else they could've done. They might even be the same department anyway so why are you going to think you know everything when you don't work at Riot.

DrCyanide4 votes

MVC (Model-View-Controller) is a programming philosophy where you essentially have major parts of the system set up so it can be disconnected and replaced. The important part for this conversation is the View is the UI (and HUD) of the game and that the Model/Controller is the Game Engine for League.

With this model, it's relatively easy to replace the UI. It doesn't even have to even make sense with what the Game Engine is trying to represent (you could have champion movements and spells controlling a game of Pacman, and the Game Engine wouldn't know the difference if the View was made right). So one team at Riot tackled a relatively simple task to make playing the game better - changing the View.

The problem is that the Death Recap isn't it's own entirely independent module. It's small enough that it doesn't have it's own independent portion of the the MVC model. It's surrounded by and connected to the entire rest of the Game Engine, most likely relying on a lot of separate chunks of the game engine to call it or to write information to a certain spot when they do stuff.

http://www.surrenderat20.net/2015/05/red-post-collection-gp-and-mf-on.html#3

Another CUTS team will likely have to be stood up to tackle the Death Recap. They'll have to remove the existing Death Recap and re-write it. It's not going to be easy, I'm sure, judging by the times that I've seen Minions using Ultimates and Players assisting in their own deaths. Adding more than 3 sources will likely result in showing more bugs, not showing more useful information.

hgjkdlsaf jeldvb1 votes

You see, Riot seems to think that fixing the bugs means overhauling, but I'm of the opinion that fixing what's on live takes precedence over new or overhauled features. It does need the overhaul, and the hud update looks really nice, and now that I see it, needed, but I don't think that a near non-functional death recap should be lower in priority.

DrCyanide1 votes

Overhauling vs Fixing is a choice that has to be made based on the software. Usually, an Overhaul happens when a system wasn't properly designed or when it starts being used in ways it was never intended to be. I suspect that the Death Recap suffers from a little bit of both.

Riot has mentioned from time to time that they've advanced the rest of the game engine to make new types of abilities possible. It stands to reason that if the Ability couldn't exist in the game before, the Death Recap was probably not designed to handle all of that ability's intricacies. So a work around is made. Another new type of ability, another work around. At some point a work around to the Death Recap breaks something, and a bug pops up in a part of the game where almost no one looks at.

There is a way that the new HUD could help the Death Recap get fixed, and that's if there's an option added to view your Death Recap after you respawn. This would be extremely useful to new players, letting them spend more than 2 seconds the first time they died figuring out why they died. It'd also be a great debugging tool for working on an updated Death Recap.

killd0zer2 votes

if u didn't die so much u wouldn't need it to work :)

brad2 votes

{quoted}

if u didn't die so much u wouldn't need it to work :)

reported

killd0zer2 votes

Reported.

hgjkdlsaf jeldvb2 votes

repotted

Sukishoo1 votes

Report the reporters!

Daedalus8711 votes

Reported

killd0zer1 votes

reposted

A Miss Fortune2 votes

The most funny thing was that I died to the enemy team some where in top lane, when I looked at the death recap I saw some how the Krugs did damage to me, but they were labeled as minions. When I looked at the damage, it seemed like Vladimir was in on all of this too as his ultimate did about 400 damage to me.

Funny thing is that there wasn't even a Vladimir in the game and I didn't touch the Krugs.

windwolf7771 votes

It's ok. At least you didn't get hit by the summoner 6 of Revive. (Pun slightly intended)

Galewings1 votes

Not to mention the absolutely pathetic tutorial this game has that doesn't even mention what jungling is. But you know, it's not like jungling is one of the most important roles in the game or anything.

Sometimes I wonder how a game with such glaring flaws like this one ever managed to become half as popular as it is today.

Celeste Benal1 votes

When internet bandwidth became sufficient to pass enough data fast enough to satisfy gamers' appetites, some egg-head marketers realized they could sell half-assed and unfinished content as "early access" to the gaming community on the premise that said game content would eventually be fleshed out, iterated upon, and polished. This also allowed them to fire (or not hire temp) beta testers because the gamers became the beta testers.

Soon(tm) never happened because the content was already released. On to the next "feature"!

This is not limited to any one game company. But many companies that relied on this production method either failed outright, or seeing their peers collapsing under the weight of their piss-poor coding, bad practices, and lack of customer support, realized that a storm was coming and finally made good on their promises.

In Riot's case, they have a product that is generally fun (when you do not consider the toxic players), has a great deal of nuance, requires skill, and has no end-point. Its a recipe for continued success so long as the product features are properly iterated upon and tested.

Personally, I've sent Riot enough money to equal the purchase of any decent game at today's market prices. And I've only every bought a few skins and rune pages. All my champs have been bought with IP.

If it helps Riot to know, it was the Get Jinxed video that got me playing and paying. Saw some folks on the Zulu squad forums had changed their avatars to Jinx gifs and said "WTF holy crap that is awesome! Where get?"

Old Man Teeto1 votes

That "team" they had for updating their behind the scenes code needs to be full time working on these projects.

Put them on Blinks/Dashes, then Knockbacks, then unit collision.

After all that, the Death Recap.


Maybe just maybe if they can succeed at all those, they can go for the true alamode.

Internal Replay System.

iainB851 votes

I was going to guess, and confirmed by that Riot comment, that their current death recap / real time statistic monitoring is absolute shit, and it's probably a huge effort to make it actually work.

At this point I think Riot should just remove the death recap all together. It's pretty embarrassing on their part that such a basic feature is essentially non-functional at this stage of the game.

Oh, and LOL I remember replays were "coming soon" according to a Riot post 2+ years ago.

Berry Blast1 votes

how about giving us a damn option before they force change on the HUD...still not used to the new buff areas and idk why half are one area half are other area

Morsigil1 votes

I don't care about death recap. I love the look of that experimental hud and it will do great things for balancing red side.

Strawberrycocoa1 votes

Death Recap needs a helluva lot more information on it to help you know what killed you, and frankly it needs to be viewable AFTER YOU RESSURECT as well so you don't lose it mid-review.

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