New AP Items Discussion
Caution TL;DR at the bottom
Hey guys, I am a bit mad because of the AP-item-rework. But this should be a discussion so I'll try to hold back my anger a bit. ^-^ I think it's a good idea to rework the items, but it seems to me like there would be coming up some problems now:
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The items are getting cheaper (that's good), but their stats get worse (that's fair). Now the thing is, that you will find yourself reaching item powerspikes earlier (obvious; the items are cheaper), but your lategame gets worse. The time ADCs are building 3.8k items like IE when they have bags full of cash you are sitting on your money, not able to spend it on better stats. Do you get it? The items are good for the early/mid game but later on they get worse and worse compared to AD items, because you will reach a cap much earlier. Here some Maths for better understanding: Mage: 5 cheap items + boots: early finished full itembuild > for example 320 AP at a cost of 12.000 or something. remember, that's all just fiction ADC: 5 expensive items + boots: late finished full itembuild > for example 400 AD and 50% Crit at a cost of 15.500 Now you see, the Mage has reached a limit where he can't get better items/stats because of the low(er) AP they give, sitting on their money, while the ADC can get more and more AD the longer the game goes on.
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2nd. Let's talk about Athene's: That's like my favourite and core item on Orianna. Why? Because of it's great passive, giving me so much Mana back (based on Mana missing) that I don't have to worry about my Mana management. Yeah, that's gotta be changed :/ But now it just gets a Flat Mana Regen passive... (Not 100% sure about that one, could be that I just overlooked the fact that the missing-Mana-Regen-passive won't get deleted)
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Hextech Belt: Really Rito... ... ... That item is great!!! :) Looking forward to using it, seems pretty cool!
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The Mana-to-Health and Damage-to-Mana and so on things are a nice innovation, too. Unsure about wether it's op or up. ^-^
Please feel free to discuss anything and everything with me (and hopefully others who will join this discussion, too). Anyone who knows it better than me (I'm just S3 and playing since 1 year) pls correct me if I'm wrong! :)
LeMoi
TL;DR: New items are cool, old reworked items seem to nerf mage's lategame pretty hard
Sorry for that being a bit confusing, wrote it late .-.
more often. BTW: they should buff rabadons by making it 4000g but now it gives 40% max AP (just a thought, so you buy it as your last item, so your viable in the late game)