Riot never fixes real issues

Ho1d This Q·3/3/2020, 6:43:03 AM·1 votes·3,095 views

There are 2 major mechanics in this game that always seems to cause so many problems in terms of balancing. Those are stealth and absurd amounts of heals. Stealth has always been an issue since the very beginning with champions like shaco, evelynn, or twitch making them incredibly unfun and unfair to play against with no real counter play. Surprisingly rengars ult is one of the most fair and balanced stealth in the game solely because it lets you know that he is nearby and is stealthed. honestly all champs stealth should have some sort of indicator like rengars that let you know they are nearby giving you at least 2 or 3 seconds to react instead of being like "oh shaco's here now. funny how there was no way of knowing that" and then dead before you can press a button. I really dont know a way to fix stealth besides something like that or just flat out removing it. Healing on the other hand i feel is a more recent issue. I say recent loosely tho cus its been a real problem for at least the last 2 seasons. there has been way to much healing in this game whether its in the champions kit or from runes, like seriously how many of the recent champions and reworks have built in sustain. it gets even worse when a team stacks healing. like senna taric bottom just cannot die with their heals. two ways to fix this are to simply buff grevious wounds to reduce healing by like 70% or to make it so consecutive heals gets more and more reduced. like if you get healed by an ability and then get healed by another ability within like idk 8 seconds the second ability does reduced healing and resets that 8 second timer so a 3rd heal is reduced even more than the second. I just wish riot would fix the issues that have been here for years instead of adding shit we dont need like new champions cause more issues.

3 Comments

Kai Guy3/3/2020, 6:53:27 AM1 votes

Its a common player fantasy and rpg trope.

rujitra3/3/2020, 7:55:50 AM1 votes

Have you heard of control wards? Control wards reveal almost all stealthed champs in the game.

The only champions with true invisibility that aren't revealed by control wards, and their counterplay:

  • Akali (bait her out or back off, it's on a ridiculously long CD)
  • Kai'sa (literally half a second, in which time she can't attack and you should be backing off anyway).
  • Kha'zix (has to be used from jungle or bushes, so wards help here, also a "once per fight" mechanic).
  • LeBlanc (she can't be attacking you during this time and it's short af so it's not important)
  • Neeko (again, she can't be attacking you during this time and it's short af)
  • Qiyana (must be brush form which you can monitor, and if she attacks or moves out of it she's visible again)
  • Shaco (armor and burst basically negate all of shaco's existence. Making sure you turn to face him as soon as you see him so he can't backstab and he's as good as dead)
  • Talon ("once per fight" mechanic)
  • Teemo (can't move or leave brush or attack)
  • Vayne (less important than the fact she's tumbling in the first place, and this only happens when she ults)
  • Wukong (it's pretty obvious when he leaves a decoy behind).

Keep in mind that all of these champions will be shimmering if they are being damaged (or within the last second were damaged by something), as well as outlined if someone uses a red trinket. This is part of adaptability - when you're fighting multiple champions with invisibility, not only are control wards important but ensuring AOE damage is used appropriately to cause them to shimmer and using red trinkets is important.

Healing is easily countered by a core item of most mage kits (morellonomicon) as well as executioner's calling which is like 850 gold (easy buy for any ADC early on).