Can we re-buff the champs that were nerfed for pro play?

iiGazeii·11/23/2019, 4:48:15 PM·3 votes·1,503 views

I'm talking about Akali Aatrox TahmKench

They were gutted right before Worlds, and I was hoping to see some improvements in patches after Worlds, but so far they've seen nothing.

There was talk about pulling safety/flexibility out of Akali's R (making the first cast targeted) so that she could get buffed in other areas. I'd love to have that see the light of day. Honestly, I think Akali should get balanced around being a skirmisher, not an assassin. Her extreme safety and ability to just stand in the middle of a teamfight dishing out damage with her shroud is more fitting for a skirmisher, but she has the burst of an assassin.

Aatrox was problematic because he did it all. He had sustain, waveclear, mobility, roaming power, hard CC. He's supposed to be a juggernaut, but he can honestly function as a diver for his team. I think they should trim away some of the fat and really drive his identity as a juggernaut home. Juggernauts typically don't have mobility or consistent hard CC, so make his Qs apply a heavy slow instead of a knockup and reduce the movement speed he gets in his ult. In exchange, give him more damage and better sustain. Perhaps increase the damage of his Q edge, or improve the healing he gets from fighting champions. His ult could also incorporate a fear-like effect, slowing enemies who try to move away from him instead of giving him a massive speed boost.

Tahm really needs some love. I think a great place to start would be the readability of his W. When you get eaten, you get no indicator. There's no sound effect, no visuals, nothing. This makes it easy to get out of Tahm's belly when you didn't even know he ate you in the first place, since he usually tries to eat you in situations where you're trying desperately to escape anyway. Lock the camera on Tahm, add a slurping sound effect, darken the edges of the screen, muffle game sounds. It should be unmistakable. As far as balance goes, Tahm lost a lot of the peel he needs to function as a tank. He's a vanguard, so his job is to stand with the team and protect them from enemies who get too close. Maybe add a burst of attack speed into his passive whenever he attacks an enemy champion, with a moderate cooldown tracked per-enemy. That way, he could more easily stack up his passive and stun enemies at close range, without needing to take Hail of Blades.

8 Comments

Salron11/23/2019, 8:08:45 PM3 votes

Akali and Aatrox are still good in the hands of high elo players Kench needs a rework to fix his shit design

Slythrin Umbreon11/23/2019, 5:45:25 PM2 votes

was going to upvote until I saw Akali. Honestly, she should just be reverted. And before you say it, no old Akali wasn't 'better' or more fair or balanced or however we're going to word it. This one's just so much worse, in every way except maybe being fun to play? I wouldn't know I've never really played her, except maybe ARAM or trying her once in bots. But most players can't even get to play her, because she seriously needs to be gutted out of the game to be balanced. She's like Azir/Ryze/Kalista Syndrome on steroids, she borderline needs to be nerfed until even Challenger/Master players can't play her anymore so she's balanced around Pro.

anatasjhsh0111/23/2019, 4:58:13 PM1 votes

Akali still need nerfs in the right hands she is disgustingly strong, and also Nerf the champions that were buffed for worlds like Lee sin and ekko.

5050BS11/23/2019, 6:50:12 PM1 votes

Ya no but they do need to nerf the champs the buff for pro play

Draehl11/23/2019, 10:46:33 PM1 votes

Braum would also like to see some love for soloQ. He's been kept weak for ages because of his usefulness in organized play