Teemo, the MARKSMAN.

LF Annie··2 votes·406 views

why has teemo been left out?

is he not tagged as a marksman?

why was teemo completely ignored in the marksman update?

i want a teemo where i have more choice beyond "you cant use that item, because only your Q and unreliable dmg ult can proc it"

teemo is one of the first champions i played. i own every teemo skin on one account, and have multiple smurfs with a skin.

i love teemo, he's mobile, has depth potential, and is a MM, but teemo is just not competitive.

his lane of choice is top most of the time, because he just cant compete in other lanes against people with enough game knoledge. and he cant even win top lane anymore, against some of the people he is supposed to counter the hardest.

so my real question for teemo is, when are you going to consider him as the champion you made him?

the vision control MM. his identity.

his tactics may have made him toxic, but now, his reality is toxic to play as against people with a decent understanding of the game.

4 Comments

1337Ub3r3 votes

I completely agree with you LF Annie, I have been playing Teemo for as long as i've been playing League. The throwing mushrooms is nice in certain scenarios, but like previously stated he is getting zoned out way to hard. All he needs is base stat updates to keep him balanced. ( yeah i know i just said that ) I guess what i'm saying is, he doesn't need an entire re-work, just make him able to have options. Tired of being stuck top, or not finding games in Team builder. Then if i do manage to go somewhere like bot or jungle ( Yeah thats right Teemo runs the jungle ) everyone has toxic comments until we win and i'm the only one on the team who went positive.

IM WITH YOU LF Annie, #TEEMOFORBOTLANEAPC2016

LF Annie2 votes

would it kill riot to make him viable as ad or ap? giving his poison and shrooms hybrid scaling?

Woodakoodashooda1 votes

Teemo has received a couple of changes prior to pre-season. He can remain stealthed in a brush even if he moves or is moved. His mushrooms bounce off one another to grant them additional cast range.

LF Annie2 votes

mk, they gave him two things that alter his game play slightly, but do you know what he had to give up to get those?

second, how effective are either of those for any real purpose of compensating what he lost?

third. bouncing shrooms. what effect does this realistically do? his level 1 range isn't increased, but the abilities extra "possibility" if you will, does some things. mainly, give people something to point at and say "he got this" without actually helping teemo. at lvl 1 the bouncing mushroom can't bounce twice, so if you wish for that mushroom to go to where you're AA'n you have to walk closer to where you want it, still. at lvl 2, it becomes somewhat useful, but clunky still because you are now thinking about how to use it mid-combat, where the abilities power was tied to vision, and general zone control. at lvl 3, it actually has some cool things you can do with it, because you have the range on it to actually make it a quick escape-setup tool, or escape block off tool, but by the time that happens, the people that have much more impact ultimate's have already won the game.

fourth, moving in a bush invisible. cool gimmick, how do i translate this into power outside of the jungle, in lanes, besides making people that don't read patch notes mad? even if they don't know where you are in a specific bush in lane, there is still the almighty 75g i found you.

and now, there is the mobile sweeper, that is FREE to everyone at lvl 9, and teams are able to all buy it, with rotating cd's you can clear every inch of the map for teemo and his shrooms. with just 2, you can clear both nutreul objectives, and have one back up before you push towers with the buffs.

my point is, you make it sound like the little things were near enough to keep teemo alive, in a game that is killing stealth users.

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