I have played 300+ games as malzahar and this is what i have to say

All Day Tay Tay··3 votes·840 views

Nerf him. Hes my main and i want him nerfed. Ok, here is my go to build. every single part of this build is what i build assuming the game is going normally. http://leaguecraft.com/builder/malzahar/?items=75,7,18,84,94,116&runes=11,11,11,11,11,11,11,11,11,120,120,120,120,120,120,120,120,120,98,98,98,98,98,98,98,98,98,34,34,34&level=18&masteries=004110310013003103010000000000000000000103031000000000000&skiller=qeewereqeqrqqwwrww&fspells=true

The only thing that changes is sometime i do liandries instead of void and abbyssal instead of zhonyas, based on situations. Now, here is the damage output of this build. q: 834.85 w: 14.68% max hp per second e: 854.58 over 4 seconds r: 1418.7 over 2.5 seconds

please note that this is not with any dragon buff baron buff or elixer or the 3% from the final attack mastery. for the sake of arguement, we will assume that the e and r do the full damage as the only way to stop e is zhonyas which you cant do while he is ulting, and r can only be stopped if he is cc'd, namely hard cc or a silence. total output of combo: 3108.13 + 14.68% max hp per second

now. lets say you have 2.5k hp and 150 magic resist at the end of the game. typical adc/mages will probably have less but tanks/fighters will have more so we will call this a happy medium 150 magic resist -29 from boots and runes = 121. -35% from void staff 78.65. now. rounding up 79 magic resist is 44% damage reduction. ok, so assuming he does his combo and you get off the pool the MOMENT his ult ends via flashing or some other way (we will count the e damage as complete at this point as you cannot get rid of it) 3108.13 - 44% is 1740.55. already we are at less than half hp. now his w. 14.68% of 2.5k is 367 exactly (wierd i know). so 367 damage x2 seconds (rounding the 2.5 sec ult down) is 734. -44% is 411.04 1740.55 + 411.04 = 2151.59 now you might be saying "well he didnt kill you right? haha no malzahar runs ignite. ask anyone he just does. level 18 ignite is 410 true damage. magic resist does nothing. 2151.59 + 410 = 2569.59. you died. Now, this is very close. we just barely broke 2.5k hp and 150 magic resist. Of course, this is assuming you have full hp as well, which might not always be the case, but as well we are assuming you have no shield from say bloodthirster or otherwise.

But you might be saying "my teammates will save me before this ends" i want to remind you that this is in 2.5 seconds. having a malzahar is the ultimate scare. You think rengar makes bushes scary? try a malzahar.

11 Comments

Fefnil2 votes

I don't think he needs nerfs, because this is the way Malzahar is balanced. He has the most powerful single target combo burst in game, and this is balanced by:

  • he has to suppress himself himself to do it. Ok, there other champions who need to channel, but those are generally much shorter (the only one who is longer is Nunu's ult, but this an extreme case=).
  • his damage is massively delayed. Either he has actually delayed damage (Q) or has long time dots (the other skills), and this can massively hinder him if against an assassin.
  • he has the most powerful cc in game (a suppress), but must execute him AFTER the other skills, at the end of the combo, to get max results. It's not like Annie who stuns first and then bursts you or many other champions, who try to cc first and then unleash full combo. Malz, instead, has to do it as last step of his burst. It couldn't sound like a big problem, but that extra second actually matters. I've had many times where me and my opponent started the combo at the same time, and I died right after I started ulti, when all the projectiles were already on air.

So no, having that high damage is just fine.

Leti the Yeti1 votes

it's called ganking his slow @ss :l

All Day Tay Tay1 votes

im not talking about laning phase. i mean late game. he can hide in a bush, clear it , and claim the life of anyone who steps nearby. yes he is slow BUT any smart malz will push very slowly if at all

Sandalpho1 votes

if we nerf malz he literally might be worse than kass right now he has no escapes, always pushes lane, and his mana costs are absurd

xXKUR0S4K1Xx1 votes

He is one of those "hidden op" champs. Or rather those who won't be able to perform well in competetive play but excell in soloqueue.

Relevant video: https://www.youtube.com/watch?v=-Ons6gnsnBM

RazorTS1 votes

each point of armor/mr increase your ehp by 1%. 3000 raw hp with 100 armor/mr means need 6000 damage to kill, 200=9000 damage and so on. So a target with 2500hp 79mr can take 4475 damage before dying.

Using this method is wayy better than fooling yourself with damage reduction concept

All Day Tay Tay1 votes

how do you do % hp damage then cuz that ends up being the same. i was going to use that formula but i couldnt figure out how to do his w damage

RazorTS1 votes

[{quoted}](name=death t200,realm=NA,application-id=3ErqAdtq,discussion-id=mTU1ju9p,comment-id=00030000,timestamp=2015-03-10T12:11:37.037+0000)

how do you do % hp damage then cuz that ends up being the same. i was going to use that formula but i couldnt figure out how to do his w damage

you simply count w damage to ehp, also first tick of w is applied almost instantly instantly so pretty much you get at least 3 ticks off when you ulti your target

to clarify i would say this method is way better in actual game as it is simply faster, you simply check spell tooltip then check targets hp and defenses and instantly you know how much damage you will do.

All Day Tay Tay1 votes

so like if he has 1k hp and 100 mr, making 2k effectice, calulate % wit hte base hp? so 10% would be 100 per second of the 2k?

RazorTS1 votes

[{quoted}](name=death t200,realm=NA,application-id=3ErqAdtq,discussion-id=mTU1ju9p,comment-id=0003000000000000,timestamp=2015-03-10T23:56:38.753+0000)

so like if he has 1k hp and 100 mr, making 2k effectice, calulate % wit hte base hp? so 10% would be 100 per second of the 2k?

yes, in a same manner if target has 1500 hp 223 mr he has 4845 ehp, so 10%/s would be still 150 dmg, you just take that much longer to kill the target

in game popup damage: 1k hp with 0 mr, 10%/s damage = 100; 1:1 1k hp with 100 mr, 10%/s hp damage = 50 dmg/s; 1:2 1k hp with 200 mr, 10%/s hp damage = 33 dmg/s; 1:3 1k hp with 300 mr, 10%/s hp damage = 25 dmg/s; 1:4 1k hp with 400 mr, 10%/s hp damage = 20 dmg/s; 1:5

Hasztalan21 votes

Uh no he is op in silver elo grrrrrr i'll start maining malza asap.

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