windwall fix
Easy fix for windwall and still allow 90% of yasou to play like they usually do.
Instead of deleting or absorbing whatever projectile, it deflects it at either an angle, or basically bounces it up and over by "x" distance to either land or continue behind the wall.
Should be semi easy code of when "x" projectile or particle hits, it gets "tunneled" similar to bards tunnel but without the visible animation, to a point behind yasou.
The wall retains use for 1v1 duels as it doesnt let projectiles hit him, and if his team bunches they can still get past projectiles, but its not a random void wall that absorbs anything.