So, I just had a ziggs die like 4 times by 7 minutes, by 10 he had broken 3 turrets and won the game

HamburgerJunior·2/4/2017, 2:48:00 AM·1 votes·483 views

Like, what the fuck is with this meme of rewarding bad gameplay. Why does he get to deal a fuckload of damage with his passive to towers, and then just 1 shot them at 25% hp. I mean AT LEAST don't let him take the first turret with it. That shit is literal cancer, my team shouldn't go into the hole 2,000 gold just cause some guy picked ziggs mid. Also, for context, the hadn't actually won the game but all lanes had lost after that point because he roamed and just threw a w on them and left. No danger, no chance to punish him for it, no way to prevent it. Literally just rewarding bad gameplay.

2 Comments

Hethalean2/4/2017, 2:50:22 AM1 votes

It sounds like you're not appropriately taking advantage of Ziggs not doing well early. If he doesn't win lane, if you play right... he doesn't really do much in that match.

CrazyBear19872/4/2017, 3:18:45 AM1 votes

Dying four times in 7 minutes for Ziggs is meaningless. he's worthless in those 7 minutes in that case.

but if you let him farm, and snowball and if you dont make him 0/12/0 in 15 minutes, he's going to walk up to all your towers, hide behind his teammates and blow up all your towers cause your team thought he was bad and left him to farm.

Ziggs doesn't have to be 10/0/0 to be good, he just needs items and he will clear towers like its his job, which technically it is.

"I mean AT LEAST don't let him take the first turret with it." that would the job of whoever is laning against him.

Ziggs is squishy, deals alot of damage and can wave clear and tower clear. <---- Letting him do this makes the game 10x harder

It's like splitpushing, nobody likes it, but it's a legitimate tactic that players use to get the advantage.

this does not mean it's "Rewarding bad gameplay", it just means he has more awareness of how the game works.

Ziggs is easily countered by roamers, junglers or assassins. He's squishy, has a small burst before going to cooldowns. He suffers from skill shots abilities and can only jump or flash to escape.

Not saying he is easy, it is a rough match up, but it's not 100% lose against him.