GG Sated Devourer went into the game unchanged
Gratz, enjoy your games where whoever has more champs higher up on the list of champs viable with sated devourer wins. I can't fucking believe this went in unchanged. I literally. Can. Not. Believe it.
Gratz, enjoy your games where whoever has more champs higher up on the list of champs viable with sated devourer wins. I can't fucking believe this went in unchanged. I literally. Can. Not. Believe it.
the main issue imo is the price of 2250 gold. junglers are not nearly as gold deficient as I think the devs think they are/ are making them out to be.
I think if they want to give jungle items more power to really give a jungler no reason to sell it late game, then they need to give them a comparable cost. they need to make jungle items further upgradeable for a cost. Since we're at the 3000+ gold value point on jungle items now.
Why get a laning item when you can get a equivalently powerful jungle item for a fraction of the cost. Runeglaive is now just as worth getting in lane as Lichbane for 750 gold less. Why would i bother getting lichbane? Plus I get challenger or chilling smite every 40 seconds or so which is practically as good as a summoner spell. I can do a camp lvl 1 and get extra gold throughout the game anytime i kill a champ/scuttle.
the main issue imo is the price of 2250 gold. junglers are not nearly as gold deficient as I think the devs think they are/ are making them out to be.
I think if they want to give jungle items more power to really give a jungler no reason to sell it late game, then they need to give them a comparable cost. they need to make jungle items further upgradeable for a cost. Since we're at the 3000+ gold value point on jungle items now.
Why get a laning item when you can get a equivalently powerful jungle item for a fraction of the cost. Runeglaive is now just as worth getting in lane as Lichbane for 750 gold less. Why would i bother getting lichbane? Plus I get challenger or chilling smite every 40 seconds or so which is practically as good as a summoner spell. I can do a camp lvl 1 and get extra gold throughout the game anytime i kill a champ/scuttle.
This is also true, Junglers aren't really as starved for gold as everyone thinks they are. And the fact all the jungle items are so inexpensive really just opens up the items for people to take smite in other lanes, take an early camp and build a jungle item first or second back for an incredible advantage.
good point. what do you think if they increased the gold cost on jungle items (to dissuade laners from taking them), and slightly increase the gold per camp
Well... since that would probably just keep the items in a similar spot, as laners with smite/machete upgrade would end up getting the same amount of gold from stealing crab or a camp, why don't we give it something along the lines of Gangplank's new Q/Ult- for every camp you smite+takedown, you get 1 'jungle token', which is used in addition to gold to upgrade your machete.
This would force laners to use their smite and take jungle camps to upgrade their item, which could increase the investment up to such a level that it wouldn't be viable to do so on a laner. However, it would still be viable for junglers, as they're already in the jungle, taking and smiting camps for tokens.
In nearly every game on the PBE this past week there's been a yi jungle, and for good reason. It's completely absurd how much damage he puts out. 7/10 auto's are double attacks which means they apply the normal physical damage, magic damage from devourer and true damage from blade of the ruined king. It's literally retarded.
Dont forget the crits

Yeah, those aside even the damage is absurd. I've always thought critical hits were a terrible idea to begin with,
on fed melee champs they are. They are needed on ADC's
You need to read the wiki page. I pulled something very specific for you:
Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increment when you attack will only apply once per attack, regardless of Phantom Hit.
This means that there's no additional physical damage from a secondary autoattack (and...since when has botrk done true damage? do you mean wuju style?) and there's no chance for Yi to crit or do anything crazy on the second hit.
Is everyone missing the fact that they took AWAY the infinite stacking of the Devourer? Like, to just the base item itself this is a net nerf, but it allows a jungler with on-hit effects to scale more successfully into the lategame if they manage to stack their Devourer properly (while removing the "you have 100 stacks I have 10 stacks" dichotomy for the item, where it's useless if you're behind your opponent or behind a "reasonable margin").
I'm sure the Phantom Hit will have to be balanced carefully, but I think the tanks in the jungle will be more than enough to deal with a fed Yi at the moment, and if Yi gets shut down in the jungle he still doesn't contribute any CC or utility...
It sounds pretty balanced tbh. Quit crying baddies.

with the sated devourer and his ult up
his damage will be very, very high
He doesnt have any on hits though. tell me if I am wrong
He doesnt have any on hits though. tell me if I am wrong
His ult is on-hit -- at max rank it is 155 damage to 4 targets on hit.
Attacking twice a second with sated devourer and disregarding magic resist, he is doing 450 damage per second per target. That is ignoring his AD and his other on-hits from items.
Okay so double lightning?
Okay so double lightning?
Yes, and since it lasts for 2 seconds, assuming incorrectly that you'll be AAing the entire time, the passive on sated devourer will deal 3600 damage from his ult alone per target.
I still haven't heard anything about how Yi is any different with the new Devourer than he is now. Yi is probably least of the issues we'll have to deal with since it does nothing to get rid of his weaknesses and the strength it's increasing is already so high that it's not that big of a difference.
This Devourer isn't like release Feral Flare where it gave Yi more damage and helped mitigate his squishiness through the on hit heal. And it also only gets the double on hit effect either from a snowballing Yi or a Yi that's been able to farm for a good chunk of the game which are the situations where Yi becomes a monster anyway...
I am so ready.
I am so ready.
That is my issue with it.
Okay what is your issue with i
so am i
I literally can't believe it went in unchanged. The guys balancing the game didn't put any thought into this, at all. Yi didn't even get a nerf as a result. I can literally not understand the lack of foresight it took to put this into the game.
BETTER NERF SHYVANA
MY WIFE!!!
Has it been causing a lot of problems on pbe? I hadn't really heard much about it.
Lol unless items or champions 1 shot for no reason riot never uses the PBE for balancing. They put things into the game broken and take 1 month or so for the next patch so they can nerf it and say sorry.
I wasn't asking if riot was going to balance it or thought it was an issue, I was asking if the people on pbe have been freaking out and struggling with it. I don't watch a lot of streamers who play pbe games or anything and haven't really looked at it so I'm not sure if it's been something that has been a huge issue on the pbe, or is something people who have never played w/ it are worried about (while there has been no major out cry from the ones who have been playing w/ it).
everyone on the pbe was playing Yi hes downright broken with sated devourer. Yet we gotta nerf Shyvana guys
ah, I hadn't really heard any good or bad about it before this. Good to know :D
More like PBE is a unreliable testing ground for balance.
You should have to upgrade it VIA the shop. idk like 800g?
is sated really that broken that a bunch of fringe champions will be pushed over the top?
is sated really that broken that a bunch of fringe champions will be pushed over the top?
Only really borderline OP, maybe even completely OP on
. The rest become strong, but not anywhere near some other past champions. There are some champions that probably really CANT EVER become viable in the Jungle in fear of them using this item however, like
. Champions that Im scared of but not sure if they can pull it off is
and
since their on-hit effects would be crazy good with this item, especially since they both can buy
.
Kayle's works, just so you know and it's also crazy absurd.
I once trolled with Vayne jungle and - to my surprise - I assure you, it worked.
is sated really that broken that a bunch of fringe champions will be pushed over the top?
Fringe champs can be dealt with on an individual basis. Though the scarier Idea is if they get over nerfed, or the item gets nerfed with them, leaving them in a worse position than before. (Like what happened to WW)
The item conceptually is perfectly fine. It gives Auto Attacking Junglers a Strong late game, while not relying as heavily on AFK farming. Which was Devourer's original problem was.
Let's hope it doesn't get nerfed until after the next feature game mode comes out.
is going to be so fucking OP, but hey, I might finally get to play
jungle again
Elise will be the new jungle queen with this item, same with on hit effects yi, maybe even gangplank because he can now do what shaco can with his barrels
more thorough reasoning: gangplank can apply his on hit effects at a range
bad idea, but the possibilities are "bad"
It won't proc with active spells, even on-hit ones.
shrug master yi and elise will still get huge buffs though, as will any other jungler that can stack effects
Elise will still get Cinderhulk. Plus no item will fix her overnerfed kit.
Max HP% Shred every 2 aa (Ima play it for the funsies)
This is what's gonna be fun, Ult proc EVERY 2 aa. Thats an instant proc when you AA then reset with your W.
Yeah bb
that xin nerf though ...
I just find it funny they nerfed Xin Zhao because he might be oppressive with the new sated devourer. But wait, it was his AP build that they nerfed? I seriously think Riot needs to stick to consistency.
So is this thing goona work for things like
w and
w?
This doesn't fix any of Yi's problems.
You can carry with Yi easily already if you get fed with a devourer, and this won't change that. You can also get shut down easily as Yi if you fail to farm effectively or to snowball off a gank, and this doesn't solve that problem either.
You don't start the game with sated devourer and now it stacks slower since you can't get +4 to +10 stacks from a teamfight.