GG Sated Devourer went into the game unchanged

HamburgerJunior··12 votes·2,176 views

Gratz, enjoy your games where whoever has more champs higher up on the list of champs viable with sated devourer wins. I can't fucking believe this went in unchanged. I literally. Can. Not. Believe it.

45 Comments

LilxPaprika3 votes

the main issue imo is the price of 2250 gold. junglers are not nearly as gold deficient as I think the devs think they are/ are making them out to be.

I think if they want to give jungle items more power to really give a jungler no reason to sell it late game, then they need to give them a comparable cost. they need to make jungle items further upgradeable for a cost. Since we're at the 3000+ gold value point on jungle items now.

Why get a laning item when you can get a equivalently powerful jungle item for a fraction of the cost. Runeglaive is now just as worth getting in lane as Lichbane for 750 gold less. Why would i bother getting lichbane? Plus I get challenger or chilling smite every 40 seconds or so which is practically as good as a summoner spell. I can do a camp lvl 1 and get extra gold throughout the game anytime i kill a champ/scuttle.

HamburgerJunior3 votes

{quoted}

the main issue imo is the price of 2250 gold. junglers are not nearly as gold deficient as I think the devs think they are/ are making them out to be.

I think if they want to give jungle items more power to really give a jungler no reason to sell it late game, then they need to give them a comparable cost. they need to make jungle items further upgradeable for a cost. Since we're at the 3000+ gold value point on jungle items now.

Why get a laning item when you can get a equivalently powerful jungle item for a fraction of the cost. Runeglaive is now just as worth getting in lane as Lichbane for 750 gold less. Why would i bother getting lichbane? Plus I get challenger or chilling smite every 40 seconds or so which is practically as good as a summoner spell. I can do a camp lvl 1 and get extra gold throughout the game anytime i kill a champ/scuttle.

This is also true, Junglers aren't really as starved for gold as everyone thinks they are. And the fact all the jungle items are so inexpensive really just opens up the items for people to take smite in other lanes, take an early camp and build a jungle item first or second back for an incredible advantage.

magic pole1 votes

good point. what do you think if they increased the gold cost on jungle items (to dissuade laners from taking them), and slightly increase the gold per camp

Delioth1 votes

Well... since that would probably just keep the items in a similar spot, as laners with smite/machete upgrade would end up getting the same amount of gold from stealing crab or a camp, why don't we give it something along the lines of Gangplank's new Q/Ult- for every camp you smite+takedown, you get 1 'jungle token', which is used in addition to gold to upgrade your machete.

This would force laners to use their smite and take jungle camps to upgrade their item, which could increase the investment up to such a level that it wouldn't be viable to do so on a laner. However, it would still be viable for junglers, as they're already in the jungle, taking and smiting camps for tokens.

HamburgerJunior3 votes

In nearly every game on the PBE this past week there's been a yi jungle, and for good reason. It's completely absurd how much damage he puts out. 7/10 auto's are double attacks which means they apply the normal physical damage, magic damage from devourer and true damage from blade of the ruined king. It's literally retarded.

Fadedpf3 votes

Dont forget the crits item 3031 item 3087 item 3142

HamburgerJunior1 votes

Yeah, those aside even the damage is absurd. I've always thought critical hits were a terrible idea to begin with,

Fadedpf1 votes

on fed melee champs they are. They are needed on ADC's

Battlecast Sona2 votes

You need to read the wiki page. I pulled something very specific for you:

Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increment when you attack will only apply once per attack, regardless of Phantom Hit.

This means that there's no additional physical damage from a secondary autoattack (and...since when has botrk done true damage? do you mean wuju style?) and there's no chance for Yi to crit or do anything crazy on the second hit.

Is everyone missing the fact that they took AWAY the infinite stacking of the Devourer? Like, to just the base item itself this is a net nerf, but it allows a jungler with on-hit effects to scale more successfully into the lategame if they manage to stack their Devourer properly (while removing the "you have 100 stacks I have 10 stacks" dichotomy for the item, where it's useless if you're behind your opponent or behind a "reasonable margin").

I'm sure the Phantom Hit will have to be balanced carefully, but I think the tanks in the jungle will be more than enough to deal with a fed Yi at the moment, and if Yi gets shut down in the jungle he still doesn't contribute any CC or utility...

pE4CbxDPQO2 votes

It sounds pretty balanced tbh. Quit crying baddies.

straight4free2 votes

Volibear item 3153 item 3091 item 3718 item 3143 item 3065 item 3265

with the sated devourer and his ult up

his damage will be very, very high

Fadedpf1 votes

He doesnt have any on hits though. tell me if I am wrong

straight4free1 votes

{quoted}

He doesnt have any on hits though. tell me if I am wrong

His ult is on-hit -- at max rank it is 155 damage to 4 targets on hit.

Attacking twice a second with sated devourer and disregarding magic resist, he is doing 450 damage per second per target. That is ignoring his AD and his other on-hits from items.

Fadedpf1 votes

Okay so double lightning?

straight4free1 votes

{quoted}

Okay so double lightning?

Yes, and since it lasts for 2 seconds, assuming incorrectly that you'll be AAing the entire time, the passive on sated devourer will deal 3600 damage from his ult alone per target.

SpecterVonBaren2 votes

I still haven't heard anything about how Yi is any different with the new Devourer than he is now. Yi is probably least of the issues we'll have to deal with since it does nothing to get rid of his weaknesses and the strength it's increasing is already so high that it's not that big of a difference.

This Devourer isn't like release Feral Flare where it gave Yi more damage and helped mitigate his squishiness through the on hit heal. And it also only gets the double on hit effect either from a snowballing Yi or a Yi that's been able to farm for a good chunk of the game which are the situations where Yi becomes a monster anyway...

NemeBro1 votes

Aatrox I am so ready.MasterYi

HamburgerJunior1 votes

{quoted}

Aatrox I am so ready.MasterYi

That is my issue with it.

Bears Dont Care1 votes

Okay what is your issue with i

Stillshade1 votes

Kayle so am i

HamburgerJunior1 votes

I literally can't believe it went in unchanged. The guys balancing the game didn't put any thought into this, at all. Yi didn't even get a nerf as a result. I can literally not understand the lack of foresight it took to put this into the game.

Fadedpf1 votes

BETTER NERF SHYVANA item 3070 Shyvana item 3070 MY WIFE!!!

T RexHasTinyArms1 votes

Has it been causing a lot of problems on pbe? I hadn't really heard much about it.

Fadedpf2 votes

Lol unless items or champions 1 shot for no reason riot never uses the PBE for balancing. They put things into the game broken and take 1 month or so for the next patch so they can nerf it and say sorry.

T RexHasTinyArms1 votes

I wasn't asking if riot was going to balance it or thought it was an issue, I was asking if the people on pbe have been freaking out and struggling with it. I don't watch a lot of streamers who play pbe games or anything and haven't really looked at it so I'm not sure if it's been something that has been a huge issue on the pbe, or is something people who have never played w/ it are worried about (while there has been no major out cry from the ones who have been playing w/ it).

Fadedpf1 votes

everyone on the pbe was playing Yi hes downright broken with sated devourer. Yet we gotta nerf Shyvana guys

T RexHasTinyArms1 votes

ah, I hadn't really heard any good or bad about it before this. Good to know :D

ChaosThief1 votes

More like PBE is a unreliable testing ground for balance.

Phife1 votes

You should have to upgrade it VIA the shop. idk like 800g?

Koldheartedjsp1 votes

is sated really that broken that a bunch of fringe champions will be pushed over the top?

Meep Man1 votes

{quoted}

is sated really that broken that a bunch of fringe champions will be pushed over the top?

Only really borderline OP, maybe even completely OP on MasterYi . The rest become strong, but not anywhere near some other past champions. There are some champions that probably really CANT EVER become viable in the Jungle in fear of them using this item however, like Vayne . Champions that Im scared of but not sure if they can pull it off is Teemo and Kayle since their on-hit effects would be crazy good with this item, especially since they both can buy item 3115 .

HamburgerJunior1 votes

Kayle's works, just so you know and it's also crazy absurd.

Vistha Kai1 votes

I once trolled with Vayne jungle and - to my surprise - I assure you, it worked.

Erockandroll1 votes

{quoted}

is sated really that broken that a bunch of fringe champions will be pushed over the top?

Fringe champs can be dealt with on an individual basis. Though the scarier Idea is if they get over nerfed, or the item gets nerfed with them, leaving them in a worse position than before. (Like what happened to WW)

The item conceptually is perfectly fine. It gives Auto Attacking Junglers a Strong late game, while not relying as heavily on AFK farming. Which was Devourer's original problem was.

Blastermine1 votes

Let's hope it doesn't get nerfed until after the next feature game mode comes out.

FantasySniper1 votes

MasterYi is going to be so fucking OP, but hey, I might finally get to play Teemo TwistedFate jungle again

3TWarrior1 votes

Elise will be the new jungle queen with this item, same with on hit effects yi, maybe even gangplank because he can now do what shaco can with his barrels

more thorough reasoning: gangplank can apply his on hit effects at a range

bad idea, but the possibilities are "bad"

Vistha Kai1 votes

It won't proc with active spells, even on-hit ones.

3TWarrior1 votes

shrug master yi and elise will still get huge buffs though, as will any other jungler that can stack effects

Vistha Kai1 votes

Elise will still get Cinderhulk. Plus no item will fix her overnerfed kit.

Mob Psycho 1001 votes

Gnar Max HP% Shred every 2 aa (Ima play it for the funsies) Jax This is what's gonna be fun, Ult proc EVERY 2 aa. Thats an instant proc when you AA then reset with your W. Vi Yeah bb

PedroBinGonzales1 votes

that xin nerf though ...

commit an hero1 votes

I just find it funny they nerfed Xin Zhao because he might be oppressive with the new sated devourer. But wait, it was his AP build that they nerfed? I seriously think Riot needs to stick to consistency.

Daxterr1 votes

So is this thing goona work for things like Vayne w and Aatrox w?

BluePolarizer1 votes

This doesn't fix any of Yi's problems.

You can carry with Yi easily already if you get fed with a devourer, and this won't change that. You can also get shut down easily as Yi if you fail to farm effectively or to snowball off a gank, and this doesn't solve that problem either.

You don't start the game with sated devourer and now it stacks slower since you can't get +4 to +10 stacks from a teamfight.

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