A Wukong update to really accentuate the staff.

Bârd··1 votes·1,209 views

Note: uses Energy, has 300 attack range

Passive: Ten Point Strike

Wukong cycles through the basic techniques of his weapon with each basic attack against a champion or large/epic monster.

  • Strike 1 - Temple Strike: Deals 10-50 bonus physical damage on hit.
  • Stike 2 - Leg Sweep: Applies a 20% slow for 1 second
  • Strike 3 - Temple Strike: Deals 10-50 bonus physical damage on hit.
  • Strike 4 - Leg Sweep: Applies a 20% slow for 1 second.
  • Strike 5-6 - Rib Strikes: Two attacks performed in the timespan of one.
  • Strike 7 - Break Clavicle: Applies a 1 second stun.
  • Strike 8 - Groin Strike: Reduces the target's armor by 30% for 4 seconds.
  • Strike 9 - Throw: Hooks the target with the back end of the staff, throwing them 300 units behind Wukong.
  • Strike 10 - Lunge: Gains 300 range. On this attack, Wukong quickly advances towards his target, causing him to advance 300 units towards them and causing them to be pushed to 300 units away from Wukong if they were closer than that.

Wukong resets to strike 1 if he does not strike a champion or large/epic monster for 4 seconds.

Q: Energize 100 Energy, 24 second CD

Wukong gains 40/45/50/55/60% attack speed for 8 seconds. For that duration, his attacks....

  • Restore 10 Energy and 5/8/11/14/17 HP on hit.
  • Reduce the CD of Energize by 1 second.
  • Grant 30/35/40/45/50 movement speed for 1 second.

W: Sinawali 50 Energy, 12 second CD

Wukong twirls his staff defensively, hitting incoming attacks out of the air. For the next 3 seconds, Wukong cannot attack normally. Instead, whenever he is attacked, he knocks the attack out of the air, reducing its damage by 50% and instantly counterattacking if the attacker is in range

Casting Sinawali resets Wukong to Strike 1 and removes the ability to access strikes beyond 4.

E: Pole Vault

50 Energy, 24/22/20/18/16 second CD

First cast: Wukong jumps atop his pole at a target location (400 range) for up to 1.5 seconds. While in this position, Wukong can see over walls and into brush.

Second cast: Wukong jumps down from his pole (400 range) and swings it around leg level, knocking up any champions within 300 units and dealing 85/135/185/235/285 (+.8 bAD) physical damage.

R: Decoy 1/2/3 charges, 40 second recharge, 8 second CD, no cost.

Primes Wukong to deceive the enemy. After activating Decoy, your next action will instead be performed by a fake Wukong. After performing their designated action, the Decoy chases down the nearest enemy champion.

Summoning a Decoy causes Wukong to become invisible for 2 seconds, resetting him to Strike 1 and granting 20% movement speed.

Decoys last 10 seconds, take 300% damage, deal 50% damage, and fully work with Ten Point Strike.

1 Comments

xDogMeatx1 votes

im guessing his main power is in his passive

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