@Riot context on Urgot changes? They seem more like a nerf than anything

THE RlVER KlNG··3 votes·577 views

I picked up Urgot after the rework and have been playing him constantly. He's easily my second favorite champ after Tahm now (sorry Vlad!!).

Urgot was in need a buff, but only a small little one. Most Urgot mains (myself included) were thinking something along the lines of a damage increase on the Q, or a lowered mana cost to incentivize maxing it over W, which is what you do 100% of the time now. The E and W Qol buffs were great and helped him after his weak release, although he was still a weak top laner. Then you made Sterak's melee-only.....which is fine, provided Urgot got some substantial buffs to compensate as Steraks was core. One idea I saw floated around was to remove some of the gatings on the W, such as lessening the self slow and beefing up the shield to compensate for the removal of Steraks (an undeniably core item on Urgot, no matter what Riot seemed to think). Add onto that a pitiful pick-win ratio, and you had a top laner who could use a bit of love.

What did we get?

His damage literally cut in half until level 11. The compensation 'buff'? Nothing until about the same time, which doesn't matter anyway because the damage is still worse. And its not like Urgot is in it for those 30-second brawls where he can proc his legs multiple times to compensate for this total gutting of his DPS - he E-W-Rs and you die. Half the time you don't even bother to use Q because of how bad of a spell it is. A .35 reduction on the delay is nice, but you didn't make it better as a spell at all. Its still just as bad but just comes out a fraction of a second faster? Also, it costs more mana in the early game? I never had significant mana problems playing Urgot before, now I could feel myself really struggling to stay topped off after only casting it a few times, which would not have affected me too much before. Playing on the PBE these changes just don't feel good at all - I feel like I'm being cheated out of a good idea for a buff (lowered leg CD) by a slew of compensation nerfs.

The increased ult speed doesn't actually do anything either. 90% of the time you are ulting point blank on the poor soul you flipped (who is stunned and thus you'd have to be pretty boosted to miss). Going for those long range picks with it are supposed to be hard - the range is very generous for a Juggernaut, and so is the hitbox. It isn't particularly fast nor is it slow, so you're rewarded for landing it - a middling skilshot with generous range. Increasing the speed just makes it easier for him to do something he isn't really actually doing all that often (plus, as Urgot ults from farther away, the reaction time for a tanky and/or healthy teammate to body block increases, meaning its easier to whiff regardless).

The changes feel like a total copout. It just makes Urgot objectively worse in early laning (which is crucial, as Urgot must secure a lead and roam to be effective) and while he technically does some of his shit a bit faster its no worse or better. You removed one of the core items on an already mediocre top laner who was in need of buffs since the rework, then took away most of his early damage, upped the mana cost on his Q, in exchange for a tad bit of speed on a champ that's supposed to be a slow, lumbering beast.

In theory, does a 2.5 leg CD in the lategame sound nice? Hell yeah. That's twice as fast as normal at 40% CDR, which Urgot has no trouble reaching. (or just about). You could have literally just gone through with that, maybe some more QoL on the W, and Urgot would be fine without overbearing, since he's just kited and CCed to death lategame anyway. Instead, you tacked along a ton of other nerfs to 'compensate' on an already not-too-stellar champ - this coming from the same company that instantly reverted well-deserved Fiora nerfs the moment she couldn't universally slaughter everyone because of Bramble Vest.

I'd really appreciate some context on this and whether there's a chance these changes could be reverted or in the very least changed, because they don't feel good and are not the right direction for Urgot changes.

14 Comments

Galactic Mayhem2 votes

How can you take any of these as nerfs?

THE RlVER KlNG1 votes

because his damage is being neutered until level 11 and his Q mana cost was arbitrarily increased

the compensation 'buff' doesn't come online until much later and the ult speed change is fairly negligible

Kaìju1 votes

He's designed to be a mobie battle fortress, a walking destroyer, upping his teamfight while lowering his lane makes him more in like with his marksmen origins, and has another bonus you're forgetting. His knees pop on tower, which means as everyone on the boards loves, maybe you could have him replace ADCs bot.

THE RlVER KlNG1 votes

His knees don’t pop on tower and never have

Kaìju1 votes

Huh, you are right my bad. It's still a buff.

tabookodak51 votes

i like it

CrazyBigfoot281 votes

[deleted]

THE RlVER KlNG1 votes

played it on the PBE it literally says in the post dude

CrazyBigfoot281 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=3ErqAdtq,discussion-id=mPO2EFTJ,comment-id=00010000,timestamp=2017-10-25T01:29:23.239+0000)

played it on the PBE it literally says in the post dude

well i must of miss that but your complaining him being extremely nerfed which I see these as a better change

Sujiren1 votes

I never even built steraks on him. My core build on urgot was and still is cleaver, ninja tabi, maw of malmortius, randuins omen.

I saw the pbe changes, Urgot is gonna have major powerspike at 13 now, since his legs will only have 2s cd, so basically 100% uptime post level 13. The ulti projectile speed change is weird to me though. The projectile is already fast as it is , the problem is not the missile speed, but that huge start up delay before it fires, but w/e. I just hope he does not get too busted, I don't want everyone spamming my pocket pick in the top lane :D.

THE RlVER KlNG1 votes

steraks was always my second or third item on him. it was core on all stat websites and built by other urgot mains as well

maw? randuins? no offense but those are terrible buys. thornmail, warmogs, visage and righteous glory are all loads better as tank items, and if you want more damage after bc and mallet deaths dance is better than maw in most situations

Sujiren3 votes

I checked highest winrate Urgot player on NA, and he literally never build steraks but had maw every single game. Maw gives you cdr, which is important to Urgot for leg cd, atleast till pbe change goes through. Also stacking hp is not worth much without resists to back it up. Visage a good buy on Urgot when he has 0 self healing? Randuins a terrible buy? Adc meta hello? Deaths dance sucks on Urgot, lifesteal in general has reduced value on him. Mortal reminder is in fact the best damage item for him once he gets his core stuff. Why? Because cleaver is a mere 24% shred, and you use good portion of your damage before you even fully apply it. His passive also gives him high amounts of % hp damage, so armor penetration is super valuable on him. My standart Urgot build is cleaver, tabi, randuins, maw, mortal reminder, I build these 5 items 90% of my games, and the last item depending on situation, and what I need.

THE RlVER KlNG1 votes

Well duh you don’t build steraks lmao it’s melee only now and has been for a few weeks

Thronmail is better vs most meta ADCs and counters their healing. It’s also a better pickup in lane than Randuins.

SV is gold efficient even without passive. It’s also typically paired with Deaths Dance which gives a ton of healing.

Dragon Master1 votes

I agree. Don't understand why they would cut his damage in lane when laning phase was his strongest point.

He'll just get kited to oblivion at late game even with these changes.

Althought I can say that Q buff is substantial. I was landing it extremely constantly on the PBE.

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