Can we give Kassadin some relevance ingame?

Samflash3··3 votes·423 views

Something based on his E stack passive. In other words, he could have a passive that states, " Kassadin gains empowered spells based on number of spells cast".

Q - Like a fully stacked Q allows it to bounce up to 3 times (Shield remains the same). W - Stacked W allows more mana regen'd (or sth idk) E - Same mechanic (idk) R - Original riftwalk range.

To make it more obvious, Kass can glow when he's fully empowered. Also his icon could change (similar to Kha'Zix/Rengar evolved/empowered icons)

So what it means is that Kassadin can be Kassadin but only at specific periods. He can still skirt around fights at his insane range but once he does it once, he's gotta cast a lot of spells/ be surrounded by someone who does to be able to do it as effectively again.

6 Comments

LaughingMan111 votes

Honestly, i think Kass moved from being a Midlane anti-mage assassin, to being more of a beefy AP jungler, havent gotten the opportunity to test it in an actual game yet, but Max your W first, get Runeglaive, or if you wanted to be AS On-Hit, get Devourer and Nashors.

Nekusen1 votes

{quoted}

Honestly, i think Kass moved from being a Midlane anti-mage assassin, to being more of a beefy AP jungler, havent gotten the opportunity to test it in an actual game yet, but Max your W first, get Runeglaive, or if you wanted to be AS On-Hit, get Devourer and Nashors.

havent seen a single jungle kassadin, and i really don't see how he could jungle given he has no way to sustain or shield jungle damage and him having no mobility or gank potential until lvl6

LaughingMan111 votes

{quoted}

havent seen a single jungle kassadin, and i really don't see how he could jungle given he has no way to sustain or shield jungle damage and him having no mobility or gank potential until lvl6

I've done it a few times, and it works better than you'd think, my last game is a horrible example because they had a really good lee sin that got super fed. Lol but you max Q, get one point in W and some AS early, and you actually clear camps really fast, you have your E for CC which is pretty much always up when you go in to gank, and for pre-6 you use Chilling smite because you dont need the healing one.

Nekusen1 votes

his Q needs 1 of these:

1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)

Nekusen1 votes

his W also gains charges from enemy spells, so being alone in the jungle goes against that. perhaps if they make his W require less charges and make his Q shield work against all dmg and not just spell, he could be seen more in the jungle

Nilok1 votes

I honestly like the idea, make it so Kassadin thrives off spells, both his own and his enemy's, by making the stack part of his passive. Perhaps allow his e be either just a damage AoE or slow and could be cast normally, while empowered would do both.

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