Why Dynamic Queue Makes LoL Less Fun

McKeifus··6 votes·846 views

tl;dr Another post about Dynamic Queue. Premades vs solo players & boosting alter the game in ways that limit the possibility for fun, exciting games. Riot's current goal seems to be to try and make lower level play more exciting like LCS play, but DQ does the opposite, by mismatching player skill levels and the playing field more generally. This leads to less exciting games, and lower customer satisfaction;;


I have seen a lot of posts on the boards arguing over Dynamic Queue, and I think there is a critical lack of understanding about the Ranked system in general.

The Ranked system does exist so that you can stroke your epeen to your rank. That is one part of it, but only a small part of it. Accolades are important to us as human beings. But accolades in an online game don't mean shit unless you're a Pro Player. I do not believe they are enough, alone, to keep anyone playing the game for any appreciable amount of time.

The more important part, the real purpose, is to create an environment in which all players can have close, challenging matches all the time. There is no question that a close, challenging game is more fun than either winning easy or losing hard. There are certainly some people who just want easy wins, but I consider those people to be not fun to play with, so we'll discount them.

The purpose of games is to have fun. The purpose of a strategy game like LoL is to have fun while having an intellectually stimulating and exciting experience. When the game ceases to be a challenge, there is no stimulation, just button clicking.

So how does that lead to a problem with Dynamic Queue?

I will predicate the rest of this post on the idea that the best part of LoL is the experience of close, challenging matches.

A challenging match consists of a few things:

  • A system that is fair, where choices are balanced and have counterplay.

In the case of LoL, it requires that champions be mostly balanced within their role against similar champs, or at least have a decent pool of counterpicks/item builds that counter them. A champion that has one counterpick with only a single item build is clearly toxic to the game. The system should reward creativity so that players can deal with situations as they arise. Objectives should be clear and fairly positioned across the map.

  • Players of roughly equal skill on both sides.

This should be obvious, but if there are 9 players of perfectly equal skill and 1 terrible player, the team with the terrible player WILL lose. If they win, then the 9 players were not equal. This is, of course, removing any mitigating factors like team comp - but that speaks to the system and the skill of players.

If a player gets boosted into Platinum, both teams suffer. The team with the bad player cannot, assuming the other 9 players are equally skilled, win the match. The opposing team will not have a challenge, and the game will be mostly boring. Neither of these outcomes are positive for the game. Of course, a team could get 5 players that actually belong in Bronze, or maybe there is an even distribution of misranked players, but not all players are equally skilled. In any of these cases, the experience will be frustrating or boring, depending on what side you're on.

Of course, the bad player thinks they belong because either:

A) They wanted to get boosted because they just want the rank and feel they somehow deserve it, and thus clearly lack the awareness to understand that they do not deserve it because they didn't earn it, and thus lack the awareness to realize that they are actually terrible players.

B) Play with friends a lot, but went solo this time. They expect their team to help them win, and don't understand why everyone else isn't handing them kills and getting them to win.

Player A is probably more toxic than player B, but neither belongs in this rank because they did not earn it on their own. Their team earned it. And so their team should have that rank, but not the player. But that's another discussion.

On the other side, the possibility of boosting gives higher Ranked players more impetus to create smurf games and play in low elo. There is enough of this already, but players being paid to boost or encouraged to help their friends rank up drives more and more high Rank players into low level games, making low Rank less fun to play in.

  • Equal access to strategic and tactical advantages.

In a perfect world, everyone would have a super fast computer, perfect internet connection, high quality peripherals, and no personal limitations. Of course, this isn't the case. And unfortunately, there isn't much of a way to correct this. However, there is another disparity that Riot can control, and that's access to communication. In Solo Queue, everyone has access to the same methods of communication: chat and pings. When a premade comes in with voice chat, they immediately gain an advantage over a purely solo team, as voice communication is an inherently superior communication medium to chat and pings. Even two players with voice chat in a bot lane can communicate better than their solo opponents, avoid errors, win the lane, snowball, and make a huge impact on the game(especially with the dominance of Marksmen currently). With 4 players in a premade vs a solo team, now you can make huge, coordinated plays that are difficult or impossible without voice chat. The difference is clear and obvious.

It is clear that Dynamic Queue, or more importantly, matching premade groups of players against solo players, severely diminishes the fairness in an LoL match, and thus limits the likelihood of a close, exciting, challenging game. There are of course other problems that can add to this - smurf accounts, game imbalance, latency/client issues, issues with Rank calculation itself, etc - but even if all those things were fixed, Dynamic Queue would still create deep imbalances in gameplay.

I don't care who has what Rank - your symbol means nothing to me, and mine means nothing to me either. I want the game to be fun and fair every single time, and this is not currently the case.

Thanks for reading.

17 Comments

Epona with smite3 votes

I dont mean to foolishly generalize into stereotypes, but the vast majority of premade groups i play with seem to be inherently toxic

McKeifus2 votes

Group mentality. Us vs them. It's easy to blame someone when they are the 'other'. Disregarding the fact that you just solo dove the same tower 3 times in a row as Varus. Sorry man, I can't heal through that; this isn't World of Warcraft.

Nameless Voice1 votes

To be honest, while it certainly seems that way, I suspect that this is mainly because of perception bias - you don't notice the premades who aren't toxic.

... that is, for groups of 2-3. 4-player groups seem to almost always be at least unpleasant to play against if not outright toxic (because they almost never communicate properly or "as equals" with the 4th player.)

Tyrone Lannister1 votes

Dont know what lcs games youve been watching, the games ive seen have been boring af

McKeifus1 votes

Boring how? I think Pro Play is very fun to watch.

Tyrone Lannister2 votes

Whats interesting about lane swapping and afk farming for 20 minutes?

McKeifus1 votes

When you understand the strategy behind it, it's very interesting. Then once the game "gets going"(aka the exciting part for you) it has a lot of drama behind it. The team fights are super fun to watch, as there is so much that goes into a single fight, and a lot of back and forth and rapid decision making. There are very specific reasons the pros play the way they do, and it is a direct result of the game's design.

Nameless Voice1 votes

I personally hate how often they skip the exciting laning phase by refusing to go to their lanes and just grouping up to destroy 2-4 towers as quickly as possible.

McKeifus1 votes

With how weak towers are it is the strategically optimal decision. If towers were stronger they would be forced to farm longer to be able to contest them, which would motivate denying farm through opposing the lane. At least, I think that's what would happen. I'm not a pro level strategist :)

Tyrone Lannister1 votes

Im not hating on you. But after watching probplay for awhile, it gets very stale imo

KarmasPolice1 votes

I've gotten to the point where I don't care about rank anymore..the games are not fun when you play solo. period.

I quit the game, if all solo players do the same, Riot will have a problem.

McKeifus1 votes

I just try to enjoy the moment to moment game play and ignore the larger issues as much as I can until they fix it.

Nameless Voice1 votes

I have a question. How exactly can you boost a lower player up to a rank that they don't deserve?

Bear with me for a moment.

If you have a player who is Bronze 3 and deserves to be there, and another who is Gold 3, and deserves to be there, and they join the queue together, then they should end up in a game with allies and opponents who are approximately Silver 3-4.

One very bad player can usually do more to decide the outcome of a game than one exceptionally good one. Playing games like this should just make that team lose far more than they win and drag the Gold 3 player down.

Sure, it should be possible to boost them a little bit (especially if the ranks between the two players isn't so large), but there should be a limit to how much it will work before the average of the two players is just two high for the lower player to compete.

That's not saying that the above is a good experience for the other three players on their team, though.

McKeifus1 votes

Smurfs, for one. As though we needed a reason to have more smurf accounts(which you can buy pretty cheap from what I understand). I'm not saying it's easy or makes sense or is any fun to do, but people are going to sell these services, and it is going to happen(and is happening). Even if it just motivates more high level players into low elo, that is a net negative.

I have been seeing players advertise IN GAME for Gold boosts. So even if you can only boost to Gold, that makes Gold just that much shittier to play in. ANYTHING that takes away from creating a good competitive match up degrades the entire game. Plus it is obnoxious. It is a clear indication that DQ is unhealthy for the game, and needs drastic changes to be viable as a Ranking structure.

Nameless Voice1 votes

Yeah, Riot should really do something about smurfs, add some kind of feature to enable players to "mentor" truly new players and forbid all other smurfs since there's no other legitimate reason to have one. I can't see that happening, though. The uproar from all the people who've spent money on smurfs would be too huge.

McKeifus1 votes

I think that would eliminate some smurfs. But then you would still have players who:

  1. Want to go into low elo and stomp because they are bad people and have personality defects(aka fun ruiners)
  2. Want to boost via DQ because they don't understand the importance of the Ranked system to the overall health and fun of LoL
Nameless Voice1 votes

Uh, yeah, by saying "forbid" I meant "track and ban people doing those things."

But, as I said, that gets really complex when you try to work out what to do with the people who currently have multiple accounts (plus the technical complexity of finding them all.)

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