Correct me if I'm wrong but...
So
takes 2% current HP, and if the target is slowed, such as by a
, it is doubled. So if Heimerdinger got both of those items, each of his turret shots take 4% current HP? Is this correct?
So
takes 2% current HP, and if the target is slowed, such as by a
, it is doubled. So if Heimerdinger got both of those items, each of his turret shots take 4% current HP? Is this correct?
Yep that's how it works. That is a common combination of items. Except the part where you say "each shot takes 4% current HP"; the Liandry's inflicts a DoT which doesn't stack (it refreshes), so it only burns current HP at 4% over 3 seconds no matter how fast the turret is shooting.
I think the damage is over the duration, so you would be refreshing the duration and not adding to it.
Thanks guys.