Can someone explain to be why Morde isn't viable in a solo lane?
I don't understand.
Also, no need to be salty, just explain it to me.
I don't understand.
Also, no need to be salty, just explain it to me.
Hmm thats tough because with good teamwork Solo Morde is totally viable. If you want me to list why it doesn't do so well i can do that.
#Iron Man
#Mace of Spades
#Harvester of Sorrow
#Siphon of Destruction
#Children of the Grave
Basically Morde is too squishy for a Solo laner, he relies on hitting Q but has no way to do it by himself other than his enemies lack of skill. Hitting 6 does not give him a power spike, if you are dying with ease before level 6 you are going to continue doing so after level 6. He is heavily reliant on teamwork, which is fine with a great team, but most of the time teamwork just isn't going to happen. As a Top laner you are very far from Dragon, forcing you to teleport which limits your use to Bot lane or Mid lane and leaves your lane wide open.
Sorry for the long post, thought id give you a full rundown.
I wasn't a morde top main before, since i never liked the champion anyway, but wasn't it always like this?
I mean the who MS problem who seem to be affecting every spells..?
Well i wasn't specifically talking about Top Morde, although that was where i preferred to play him.
Before the rework he had a lot more range with both his Q and E able to hit multiple enemies in front of him. His lack of MS wasn't as big of an issue because he could at least poke or farm from a distance and didnt need to be up close and personal. The lack of a gap closer or escape was slightly a problem due to not having CC and having no sustain forced him into rushing hextech revolver or he would kill himself trying to poke or kill an enemy.
Well then wouldnt giving him a bit of ms solve every problem..? or would it just make his Q overpowered..?
Well then wouldnt giving him a bit of ms solve every problem..? or would it just make his Q overpowered..?
I think it'd be good for him but you'd still have problems with his W in particular. He'd be more viable but it'd be because of a much too strong Q, and I doubt people would enjoy playing against it.
Nope.
Giving him more MS so he can land his Q is the same as making him 1-shot every champion he goes against. The only way to give him enough MS for it to change his Solo lane, would be to give him enough to catch champions with his Q. If he can catch them he most likely will kill them or instantly force them to back. It would be toxic and OP, they would nerf him again. His kit doesn't allow him to be strong in a Solo lane, because if he is strong in a Solo lane he will be so overwhelmingly strong as a Duo laner. They could remove Ghost Dragon and EXP Boost then buff the W, but the ability to deal over 2000 magic damage with like no items is pretty freaking insane at all levels of the game.
Depends on what you mean by viable.
Viable = can pick him in champselect. And walk to lane?
Viable= have a contest of skill for lane control?
Solo Morde outcome in lane is determined at champ select. Barring a noob walking into Morde and fighting in melee range. ( this is why they think he's OP) You can't sustain a shield long enough to trade effectively. Especially considering the 325 MS. The consistent low winrate regardless of games played shows its not the player learning curve holding Morde back.
Edit: I hope this is helpful
I wouldn't say he's not viable, just not that you're working against your team by doing so. It's more of an opportunity cost.
Mord can go top and do.. relatively well, but by going top you're not taking advantage of W's passive, which actually detriments your team by making less XP be shared through everyone. You're also unable to capitalize on your dragon as safely; it's unlikely that, if your team manages an early dragon, the opposing top laner will let you teleport there to get its ghost.
There's also the loss of W's sustained damage, which actively hurts yourself for not having an ally nearby. It's actually a fairly noticeable drop in damage.
On the other hand, if your jungler is generous, he'll start top so you can kill the first camp for an early level 2 advantage. This is actually pretty noticeable as well; you'll be slightly weaker due to not having that damage in lane, but having the level advantage and a second ability anyway lets you bully some lanes fairly hard.