omg riot, Maw of Malmortius nerf wasn't needed!
Just kidding. Probably the best update of the year.
Just kidding. Probably the best update of the year.
Still not enough of a nerf. The shield it gives is still to strong. I would have prefered they nerf that rather than the puny 10 MR nerf and loss of attack speed.
25% as is pretty big. Although I will still build it on Yasuo for the free life steal and shield. Champs like graves it doesn't really affect.
I've built i ton Yasuo since release because MR+AD is a rare combination at the time. He needed it vs all those AP midlaners. Its still a good choice for AD mid laners vs AP.
I play Yasuo top. :)
The shield is nerfed by 10 HP as well because it scales on Bonus MR
Edit: To do a little more math on this, 50 MR - 40 MR
So assassins and other squishies don't get MR/lvl. We will go base MR for this.
Instead of having 80 MR ( 44.4% reduction), you get 70 MR ( 41.2% reduction). So with an average HP of 1800, at 80 MR they have 3240 HP against Magic Damage compared to 3061 HP at 70 MR.
So that 10 MR nerf is bigger than people recognize.
Well i think you're right, considering how tanky all bruisers are right now, but ADCS would be lost without it, in my opinion.
What they really need to work on is an actual MR item that adcs only could use, then they could properly change Maw of Malmortius, but that's probably not going to happen :P.
[{quoted}](name=Shac Norris,realm=NA,application-id=3ErqAdtq,discussion-id=ZMEXgVJf,comment-id=00010002,timestamp=2016-04-06T15:35:57.690+0000)
Well i think you're right, considering how tanky all bruisers are right now, but ADCS would be lost without it, in my opinion.
What they really need to work on is an actual MR item that adcs only could use, then they could properly change Maw of Malmortius, but that's probably not going to happen :P.
Mercurial scimitar
That's anti-CC, not anti-deletion.
Cleanse for anti CC.
MR and lifesteal for anti deletion.
It already provides a large amount of survivability right off the bat, and if they really need something to keep them from getting bursted, they should have to sacrifice some offensive capability (either a bruiser oriented maw or a banshees).
That's anti-CC, not anti-deletion.
Very often the same thing.
But not always.
Depends on skill level. If you're a really good ADC and position well with good kiting skills, CC could be the only thing that kills you.
Anti deletion is BANSHEE.
What's the point of playing a fucking assassin if an adc can just build a single offtank item and crush you alone ? No, he has to dedicate a full slot to "antideletion" if he wants to actually survive an assassin's burst (or trust his team).
Sure, but now thanks to the nerfs to Maw, ADC's now have to give up a bit of damage to gain survivability. Secondly, an ADC often depends on building full damage and fighting from the back line. Maw's job is to allow the ADC to survive the initial burst so that allies actually have a chance to respond.
Uh, no they don't. Maw still is stupid fucking strong.
Not saying the shield isn't a bit too powerful, but we should probably wait to see how the item performs after the nerf before making more calls too soon.
The AS wasn't really the problem, nor is 5 AP/MR or whatever it is they cut off that big. The shield being up every 90s to absorb a crapton of AP damage was the problem.
I think the idea though is that damage is being sacrificed for survivability now. Again, let's wait and see how that plays out.
How about positioning better? I mean i don't think Maw was ever suggested to be an ADC item. It's for melee bruisers, to offer some dmg together with defensive stats so they could survive a dive into 5 enemies.
Well that's not how the itemization works in this game. Deal with it.
I dont play enough adc lol
I meant a ranged-only type of item, but yeah scimitar works.
Banshees is better for ADC than it is for tanks. Tanks are almost always going to be eating more than one spell, whereas blocking an assassin's initiator will probably save an ADC life.
Uh, ADCs should not be able to use it. If they are lost without this, which they aren't, so be it.
Making it melee-only would force Riot to actually balance the game itself instead of having the whole balance of the game around 1 item..
ADCS on bot lane arent buying this item. Its top/mid/jungle adcs rushing it. Also since any kinda of magic dmg, such as Xinx E could proc it, it gets absurd. FFS make it an active and people would probably calm down.
at least its not a 4th trinity force for AD's.... I mean my god man, the ad rework left pretty much every item with a triforce list of shit they give you.
Me: Should i get life steal or more resistance? Plus theres that stupid taric stun that keeps screwing me over....HHHMMMMMMMM.....
"salty" Me: Oh right....
solves ALL of my problems and sacrifices NOTHING
Me: Gosh i really need some surviveability but, i had better start building some armor penetration or im going to be useless come mid to late game.
"salty" Me: Oh right....
and the saga continues
#ADproblems*[slayer-jinx-unamused]*
[{quoted}](name=L Psy Congroo,realm=NA,application-id=3ErqAdtq,discussion-id=ZMEXgVJf,comment-id=0001,timestamp=2016-04-06T15:16:42.774+0000)
Still not enough of a nerf. The shield it gives is still to strong. I would have prefered they nerf that rather than the puny 10 MR nerf and loss of attack speed.
The shield WAS reduced. The shield amount is based on your bonus MR. You lose 10 MR, so that's 10 less shield, plus you take less burst before it procs (because of the lower MR).
Not enough.
They still need to nerf Hexdrinker, that item is actually the biggest offender when it comes to sheer cost-effectiveness. Being able to win lane by simply getting a 1300g item should not be a thing, at all. I don't get how they can still pretend this item is in any way balanced.
hexdrinker on its sheer stats is barely 100% gold efficient. Seekers armguard ranges between 86% and 138% depending on your stack count. After you farm a few waves armguard will give better raw stats and as long as you stick to a poke pattern and not an all in pattern (like mages should do vs AD mids anyways) seekers will outperform hexdrinker. Hexdrinker is not that efficient, players just seem to like to play into its strengths.
Back before they remade MAW, Hexdrinker was the only reason people even bought it, most of the time the item was never even finished and remained hexdrinker.
that's because it gave tons of AD based on missing HP and was horrible on everyone but olaf/tryndamere/a few others who stayed at low hp a lot.
reworking the low hp bonus into a bonus when the shield pops along with making it less of the item's power budget was a very good and smart change imo. Old maw you had to buy basically with the intent of cheesing someone with low hp to be worth, rather than an AD/MR item to combat magical burst.
Thats my point. You are using statics to call Hexdrinker inefficient. Ok maybe it doesn't pass rito's gold efficiency test, it was still the only redeeming thing about Maw, ans was often built without out being upgraded becasue it alone was strong enough.
Totally with you on that one.
But we all know that Riot love their Zed's.
Nerf needed for maw? Yes. Was this the correct nerf. Hell no.
Maw needs to be a functioning defensive item for champions who can't afford to build
or
early in the game. Nerfing the defensive stats of an item you should be buying for the defensive stats is stupid. Remove the armor pen and drop the amount of AD it gives you and make it give 50MR again.
I prefered if they just gave armguards a mini zhonyas over nerfing maw
But then armguards would cost 2.4k instead of 1.2k because the active is sooooooo powerful and therefore should cost at least 1k :)))))))))))))))))
or make it a sheild for only physical damage
A lot of the time I'll see people just by Hexdrinker and forget about it until late game.
This only promotes that more.
Sorry, but its not that good...right direction, but still needs more nerfs.
Attackspeed wasn't what's breaking the item.
Its not too far out of line now, but its still got a good amount more extraneous power, especially for how hard it counters AP burst champs.
Sorry, but its not that good...right direction, but still needs more nerfs.
Attackspeed wasn't what's breaking the item.
Its not too far out of line now, but its still got a good amount more extraneous power, especially for how hard it counters AP burst champs.
The attack speed wasn't the strongest thing about the item but it's a good removal all the same. First of all it makes the item unattractive to ADCs, and second of all it makes it so the shield is only defensive rather than offensive. It was really stupid that a mage trying to kill an AD character could actually achieve nothing other than giving them a significant DPS increase for the rest of the fight. Now it's just sustain which is something.
hex-drinker can burn in hell for all i care ap stuff always get nerfs while ad stuff just gets a small slap on the wrist its been like this since the start of the game
I would prefer if maw lost some AD and kept the MR. Do whatever you want with the passive. It was way too powerful.
I like the attack speed nerf, but not the base MR I guess we will see
I was about to say... lol
the problem without is without maw ad champions wouldnt stand a chance against ap burst champions lb would always 1 shot you kat would get reset after reset ect. the problem with hourglass is the active is too strong to make it cheap for the early game assassins ect. delete both of these items and noone complains because lets be honest first buying a qss isnt going to help jack shit early game
No.
AD will still be strong as always. ADCs crit just as easilly, and items still cheaper. AD Assassins can burst just as hard, and AD items cheaper. AD Jauggernauts will be unchanged.
AP now arent at a huge disadvantage. Now it is slightly more even, in theory (AD still seems to have HUGE advantage).
AD still has QSS for cc removal. Yes AP still get it, but buying sash gives no AP.
This entire season was favored to AD champs and leaving the AP champs in the dust. AD champs acting as if seeker's suddenly nullifies every single bit of AD damage when in reality, so many AD items got armor penetration so the armor is irrelevant.
One time I kept the rage passive up for so long sustaining in lane that the hexdrinker passive was ready again before rage wore off.