Make Sona fun idea
Introduction Doesn't anyone else feel like Sona does too much damage for a support? And not nearly enough disabling? Don't get me wrong, this isn't about if she's balanced or not...I just don't think she's fun at the moment.
I like everything about her, except for 3 things. If I could change these 3 things, I would love Sona. Here's a few ways I'd like to suggest to change the way some of her stuff works.
Scenario 1 1 Passive(Power Chord): Q(Staccato). Instead of magic damage on her basic attack, a stun. It should be of short duration. 2 Passive(Power Chord): E(Forgot the name). Just leave it the same. 3 Ultimate(Crescendo): R(the active). Change the stun to a silence. Duration is subject to debate.
Scenario 2 1 Passive(Power Chord): Q(Staccato). Instead of magic damage on her basic attack, a stun. It should be of short duration. 2 Passive(Power Chord): E(Forgot the name). Instead of the slow on movement speed, give it a silence effect. Duration is subject to debate. 3 Ultimate(Crescendo): R(the active). Change the stun to a slow. Duration is subject to debate.
Scenario 3 1 Passive(Power Chord): Q(Staccato). Instead of magic damage on her basic attack, a silence. Duration is subject to debate. 2 Passive(Power Chord): E(Forgot the name). Change the slow to a stun. It should be of short duration. 3 Ultimate(Crescendo): R(the active). Change the stun to a slow. Duration is subject to debate.
Concluding thoughts Something is wrong when I feel more like a support when I'm going Trinity Force Udyr than when I go (insert AP item name here, I've tried them all) Sona.
Personally I think scenario 1 makes the most sense thematically, but scenario 2 might be better for balance and there are other scenarios which someone might prefer that are similar. Feel free to share your own. Scenario 3 is the same as 2 but with q and e switched around. It may not seem like it matters, but it does. If you use scenario 3 then you kind of copy Udyr's e ability.