An idea for crit strike - window
After seeing a thread saying that crit should be removed or changed, I thought I should make a thread to discuss my idea for a revised crit strike mechanic.
Current crit is determined by a percentage "luck" based stat. What if in order to crit a target a player must click or something within a window of the champions attack animation wind up.
Think about it. Having a really high attack speed would give you fast dps, but make it very hard to proc a crit within the window. However, if you have a lower attack speed you can more reliably proc a crit and effectively hit harder.
As an adc or yasuo, you would need to either favour attack speed at a loss of crit or favour crit at a loss of attack speed, or find a healthy balance.
Thoughts?