Why do (almost) All Champs Have the Same Base Crit Damage?
Recently there's been a lot of hate on
as an item and critical chance as a stat. But even now a lot of the ADCs who are the strongest in the meta are the ones who would care the least if
was removed.
,
,
and
all wouldn't care at all if they didn't have crits as they all have strong alternate build paths. It would however leave a lot of champs who are somewhat less powerful than these champs like
and
in a horrible spot as they need their crit to deal any damage.
So a good question is why is
the only champ in the game with modified base crit damage? Surely I could drop
's crit damage to stop him insta-killing me in one combo because he landed a single critical attack in his combo. Or I could boost the crit on a champion like
in order to make her to buy crit over just stacking AD. I think that a great addition (or even just a straight change) to
's generally sub-par passive would be to give her a sort of
passive except for crit damage rather than range.
I would start all ranged champs at 150% crit damage and all melee's at 200% and tier ADC's and certain assassins individually from this system as so.
- 230%
,
,
(Valor), 
- 220%
, 
- 215%
(Lv 18) - 200%
,
,
,
, Every unmentioned melee - 180%
,
,
,
,
(after PBE changes),
,
, 
- 170%
(Lv0+2.5/Lv),
,
(cannon),
(Quinn),
,
(If you've ever been crit by a Zed with IE you'll understand) - 160%
,
,
, 
- 150% Every unmentioned ranged