Problems with the Sejuani Rework
Now that the numbers on the Sejuani rework are starting to come through I feel confident enough in my original opinions with nothing in the numbers shaking them as well as seeing new problems in the rework that weren't originally clear to me thanks to the PBE reveal. I see several major problems with the rework as well as a far few lesser ones which I think ultimately contribute to this being an overall very poor rework. I'm going to list these issues in the order I believe to be their significance with the largest issues closer to the top of the thread.
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Sejuani's extreme synergy with and possible reliance on certain melee champions: This was one of the first issues I saw with the Sejuani rework and I believe it to be the most immediately obvious. Sejuani's synergy with certain melee champions is going to be absurd, for example Renekton Es in with fury and AA>Ws, you now have 4 stacks of Sejuani's E on you regardless of if Sejuani ever touched you and are vulnerable to her chaining CC on you with 0 effort. The champions I think have the potential to become massively problematic here are
. To be clear as well it's not that these champs are problematic, it's that Sejuani will be when paired with one. -
Sejuani's damage has been shifted almost entirely onto her passive, giving her problematic amounts of burst damage with an R>AA dealing 25% max HP damage in the late game while also gimping her sustained damage output with W. IMO one of the best things about Sej's current design is that she doesn't have a lot of burst, she's a solid DPS threat but her lack of burst stops the whole "Maokai dealt 75% of my HP instantly" BS from happening, why would you want to change that?
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Sejuani's W dealing physical damage: This one leaves me scratching my head. There's really no good reason for it. All this serves to do is make what should be Sejuani's main damage ability far less reliable and powerful since almost every champ has far less MR than armour and kill off build diversity for Sej by making Liandry's far worse. This is one of those cases where I fail to see any positives for the ability being physical damage rather than magic damage.
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Lack of thematic identity: I don't personally care about this one but I'll leave it here considering it seemed to be about 90% of Riot's reason for this rework. They failed to hit their goal of making Sejuani feel like a leader (like her old kit did anyway). Sejuani now feels like a follower, waiting patiently for her Renekton, Irelia or Leona to dive in so she can followup stun the target that they engage on.
There's two changes that I think need to be made to address these issues.
- Shift damage off of the passive and onto W and possibly R, make W magic damage again.
- Remove melee champion's ability to proc Sej's stun, make it easier for Sej to, this could be 3 stacks, Q now stacks, R stacks on impact/detonation or some combination thereof.
If these changes are made I think that the rework has the potential to be good, if it goes through as it is it will be amongst the worst reworks ever.
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(guess what another massive aoe slow)
to some extent
and do you know what all those champions have in common? they all do shit ton damage and most of them are considered juggernauts.
if you are jungle (why if you can just bully top but whatevers) change

) but the dead line is tomorrow. Lets just make it melee only. But then they did the most contradictory thing ever. They gave a tank 25% max health magic damage. So the end result of trying to lower tank damage and increase CC for Sej was remove her main source of CC and give her shit tons of burst. They literally took the champion that did exactly what they thought tanks should be doing and made her the exact opposite of that.