Fixing Miss Fortune
Note - None of the numbers I provide here should be taken very seriously. They were quickly brainstormed.
Inspired by the "If MF is a bounty hunter.." thread by 'ZeusHasRefresher', I thought I'd share my ideas with how to fix MF's kit and give her a real solid identity at the same time.
(New) Passive - Bounty Hunter - Props To ZeusHasRefresher
After 3 consecutive autos on an enemy champion, Bounty Hunter is active and the target enemy champion is Hunted. When active, MF receives 15% movement speed, 40% attack speed, and killing the Hunted enemy provides 15% bonus gold.
-Autos on Hunted refresh the Hunt. -The Hunt ends after 3 seconds of not auto'ing the target or by killing the target. -Cannot switch targets until current Hunt ends (either by killing or by waiting the 3 seconds). -After the Hunt ends, cannot Hunt same target for 15 seconds, but can immediately hunt any other enemy champ.
Q - Double Up
-Second shot priority now follows this logic; Hunted target > Enemy champions > Minions -50% bonus damage from killing first unit removed. -Deals 20% bonus damage to Hunted target (doesn't matter if it's first or second shot)
(New) W - Impure Shots
-Next 5 autos deal 5/10/15/20/25 (+.2AD) physical damage over 3 seconds (they stack, so no need to wait 3 seconds before applying autos). -Applies Grevious Wounds to Hunted targets.
E - Make It Rain
-Cast time removed.
R - Bullet Time
-Damage now makes sense.. -Physical damage per wave - 60/80/100 (+.3AD) -Hunted Targets receive extra 10/20/30 (+.4AP) magic damage per wave
Again, the numbers are whatever. The concept is what matters here. Imo, this would turn MF into an awesome champion! She'd be a lane bully with good teamfight potential. MF is now rewarded for utilizing her passive while being pretty 'meh' without doing so. Counterplay relies on avoiding 3rd auto, negating "Hunted" status, or simply protecting the Hunted. Also, since she has low-ish range, counterplay could also be all-in'ing her if she decides to step forward for that 3rd auto.