Why even bother adding 99% slows?
If you are going to softcap it at 220, and this soft cap actually turns into a hard cap at 110?
No matter how powerful a slow may be, a champion will never be able to go below 110 Movement Speed.
Imagine you are playing Talon/New Zilean and you slow a Pantheon with your E.
That should leave Pantheon with 3-4 Movement Speed considering he has 365 Movement Speed.
But since Riot hard caps it at 110, that would leave Pantheon with 112 Movement Speed.
Infact, if you get 1000 AP on Janna, your 100% Slow will leave your targets with 110 Movement Speed no matter what.
So, your 99% slow is a 70-75% slow at best.
Even if the enemy has 450 Movement Speed, your 99% slow will always cap at 110.
A 99% slow is just an excuse for not putting in a snare.
The formula used is:
When the raw movement speed is less than 220 another soft cap is used:
- If the raw speed below 220, it gets multiplied by 50% and added to 110.
The only thing a 99% slow has over a regular slow, is that even if the enemy was running at 1000 Movement Speed, it would always ensure he will go to a value slightly above 110 Movement Speed.
But that is stupid anyways since he should be running at 10 Movement Speed and not 115 after all.
with
down to a crawl, but it also means you can pin enemies down without denying them the ability to use gapclosers. A point-and-click 99% slow is sort of acceptable, but a point-and-click 2.5-second snare wouldn't be, because those two forms of crowd control don't limit your options in the same way.
. 110 movement speed is already a little over a third of the weakest base movement speed in the game (325), which is itself really slow.
Try slowing her late game to anything below 300 ms. i dare you.