I really don't think simple stat nerfs are the way to go on Rageblade

Rebonack··2 votes·202 views

First things first, make melee champs only get 1 stack at a time. Right now all the major abusers (sans Kayle) are melee and if it took a little longer to charge the thing it wouldn't be quite so overbearing.

Next up, increase its price massively.

Giving 5k work of stats would be less of a dealbreaker if you needed to buy 3k worth of item to get it.

Add a Recurve bow into the mix. Make some value of OnHit damage available at all times, but only reach full power AoE once fully stacked. Keep the fully stacked stats more or less the same, with the newly added base attack speed taken into account. Adding some base attack speed in addition to baseline OnHit damage would make the item more accessible to a wider range of champions.

End result, more expensive, more widely useful item. Everyone (except Jax) wins.

2 Comments

Myrddin1 votes

Doesn't really matter they will nerf it and it won't be used

It's value (when charged) is about double what you pay for it, they're going to make it worse and then it won't be worth the ramp up time at all. It's amazing how everyone looks at the 5k after charging not the 1.9k base. The item takes 2 hits to become efficient, after that it obviously scales well. As do item 3031 item 3508 while item 3072 is already 120% efficient

Vekkna1 votes

I don't like this idea mainly because there are only like 3-5 champs who actually get 100% value out of every stat. Most champs build it because it's efficient enough for the 2/3 stats they use with a side bonus of incidental AP or attack speed they can't fully utilize. By making it more expensive and leaving its max gold value where it is, you're drastically narrowing the pool of champs who will actually build the thing. The way we're headed, it's going to be an item that exists only for Kayle and Jax.

The more I've thought about it, the better I like this idea:

item 1038 + item 1058 + 550 recipe

40 AD 60 AP [Passive] Guinsoo's Rage: Basic attacks and abilities grant 4 AD, 6 AP, and 8% attack speed for 8 seconds, stacking up to 5 times. Upon reaching 5 stacks, basic attacks deal 10% bonus AD on hit as magic damage, abilities deal an additional 15% AP as physical damage, and gain Exhaustion after 3 attacks. [Passive] Exhaustion: Guinsoo's Rage cannot be stacked and loses 1 stack per second. Lasts (15-20 sec).

Numbers negotiable, but I did math out these values. The idea here is to have a high-cost hybrid core item that can be used by casters or basic attackers to create windows of power. It becomes very gold efficient during short periods but is slightly inefficient outside those windows.

The good thing about this sort of design is that it has counterplay built in and it forces you to make choices about how to utilize your buff. Since it's not constant, the enemy can stall, bait, or catch you with Exhaustion up. It's great for pushing a turret without the Jax/Kayle problem of it always being ridiculously strong at pushing every turret. And it encourages choices between using buffed defensive/healing abilities or pressing your offensive advantage while it lasts.

It'll never happen, but I think this is the better direction that could work for hybrid champs across the spectrum of classes instead of the few who cheese the fuck out of all the stats all at once.

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