[QoL Improvement] Need TP animation for multiple TP's on one point

Deep Terror Nami··6 votes·531 views

When you Teleport to the same unit that another person is already Teleporting to, the Teleport animation will only play for the first one, and nothing will show for yours. This makes it appear to the second person as if they aren't teleporting in at all, which is not true; they will still TP in at the end of their cast. This, unknown to new players unfamiliar with this intricacy, may very well think "Oh I misclicked or something, because my TP is not on CD. Let me click it again", and Poof they just cancelled their TP and put it on CD. My proposal is this;

Just amend the overlapping animation so the remainder of the second TP animation will play after the first. So when the first ends and the second still has 2 seconds of channeling time, play the last 2 seconds of the animation immediately after the first one ends. Capiche?

3 Comments

Oysteroth1 votes

There's no reason to not do this. It can't really be that hard can it rito?

Levyathyn1 votes

I want the ring to get bigger. Bigger with every teleport. So if the entire enemy team is dropping onto the nearby tower, you will GODDAMN KNOW IT. It would look like the end of Half-Life 2. Or the Eye of Sauron.

Yeah, I want dat.

Raptamei1 votes

Disagreed, you can gank by overlapping teleports so the victim thinks it's just one player teleporting in. Anything that increases the skill cap is good.

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