Why you should play Hecarim
So this is my third in the series and I'm going to start titling them accordingly.
Other parts:
1)http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8y4EUVey-lulu-is-the-greatest-champion-in-league-of-legends 2)http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Gid692qN-taric-is-your-one-way-ticket-to-diamond
With that out of the way, let's begin
I think people should play a bit more of Hec considering we rarely see variety in the jungle. I see Jarvan, and I see Lee Sin, and I never see Vi because she's always fucking banned. Other than that -- no one really.
So this may be your first time reading one of my 'Why you should play's, maybe you saw both of my other two. You know I try to sell you the champion based on their theme. Hec's not about taking his time. I'm done horsing around. Let's get this shit started.
Passive: Warpath You ignore minion collision praise jesus while getting a boost to your attack damage based on your movement speed. I've gotten fucked in the ass by turrets because I got locked between Sona's tits and about 14 minions so this is a nice thing to have with or without the damage.
Q: Rampage You cleave in a circle around you with reduced damage to minions probably because they're so god damn short. Not much to say about this spammy spell, but it synergizes well with Trinity Force if you want to do tons of damage. Max this second.
W: Spirit of Dread Much like solo queue -- slowly drain the life of everything around you until there's nothing left to take. It gives the horse good sustain in the jungle -- something a lot of junglers lack and it screws them. Max this first this season. You only needed a few points but considering riot thought it'd be fun and challenging to make everything in the jungle a boss monster it's a necessity right now.
E: Devastating Charge The iconic Hecarim spell. Even though you max this godsend last, it's the most prominent fear inducing spell on the nightmarish spectral ghost horse. Hecarim is meant to be one of the hellspawns found only on Shadow Isles. He ranks somewhere above Elise and the Giant Charlston dancing spider, but below Thresh. Crash through trees and thrash the enemy team's frozen-in-terror's bodies. Like some sadistic jack in the box, the changes to the terrain leaps made Hecarim truly unique.
R: Onslaught of Shadows Hecarim goes Darksiders on the enemy team and summons knock off apocalyptic horsemen like some overly edgy My Little Pony fan with their own fanfiction about the main 6 as the horsemen. Regardless of how corny it is -- You hit like a truck and horrify everyone around you much like the cast of Here comes Honey Booboo horrified me.
League is a game about mobility. If you can get from top to bottom lane faster than Rammus could ever hope to then you deserve every loss you get for not playing Hecarim. He's one of the most creative champions for building. You can build him mobility -- tanky -- dps. The sky's the limit, and as the tallest champion in the league, you have an easy time reaching for it.
If the speed, and the item creativity didn't convince you, let's take time to address the fact that Hecarim has 6 god damn appendages, you could get away with buying 6 pairs of shoes, one for each foot and each hand and be seriously trolling. Not only that. Back in my weeb days I watched a show called Tengen Toppa Gurren Lagann, and if I learned anything by watching that, it's that having two beautiful faces is better than one. If anyone says otherwise go Mike Tyson on them with both of your mouths.
Play some fucking Hecarim.
on hec? You can max Q and not worry about sustain.
(If you get low, recall, and you're back in the fight 10s later at full health and full speed)
You can't milk those!
>
>
>
and finish off with a
and
(point runner too good on Hec) or
and
and you become an uncatchable split push assassin. In the jungle, get
, because chilling smite's MS steal amps your gank damage.
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