I've been playing Dota a lot lately, and have some things to bring back.
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Towers may be too weak in league right now, but you do NOT want them to be exceedingly difficult to destroy. That's how it is in Dota. It's all too common an occurrence in Dota for one team to stomp for the first 30 minutes but get stuck at the enemy T3 turrets and stalled to 70 minutes, likely losing the game in the process due to getting outscaled. Being unable to end the game due to an unstoppable turtle is just cancer.
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League could deal with AFK's way better. In Dota, you can pause the game; if somebody DC's, you can pause if you think they'll come back. After they've been gone for 5 minutes (not counting pause time), they and anyone in their party will be punished, and the game becomes safe to leave (the team still loses rank, but their time isn't wasted).
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The RNG in this game is nothing to complain about. Seriously. You're getting mad about plants, crit chance, and dragon spawns? You've got it lucky over here; you don't have to deal with rune spawns, bash, evasion, or Dota crits (which have lower proc chances than League crits, but MUCH higher multipliers).
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Map skins. Announcer packs. Music packs. HUD skins. Riot, you already have these assets, let us buy them.
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The Compendium is a cool thing available a couple times a year. Pay a fee, gain access to a bunch of questlines. Progress through the questlines to unlock cosmetics exclusive to that questline (not just some icon; proper skins). All proceeds go to a tournament prize pool.
