Can we please give Koggy a new Innate?
As usual, ADC Kog's win rate is pretty healthy, but in terms of picks he ranks just above Quinn and Urgot. Vayne does the Tank-Buster thing (significantly) better. Even with Koggy's resist shred, silver bolts still deals more damage than BAB against targets with about 130 or more resistance. Over in poke land, Ez and Jinx both hit a hell of a lot harder when it comes to prodding and finishing off fleeing foes. Jinx just crushes Kog in the long-range auto-attack department in terms of consistency AND damage if she's hitting at least two people with her splash. And that's in addition to boasting a much stronger early game.
Koggy's issue is, and has been for some time now, that he's not really the best at any of his niches anymore in addition to being extraordinarily vulnerable.
I think Koggy's Innate should be cut out of his kit and some other part of his kit moved to his Innate, then other buffs and functionality added accordingly to give him a unique niche that he excels well beyond his peers. I can see four routes that could be taken here.
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Attack Speed. The attack speed passive would be removed from Koggy's Q and added to his Innate in some sort of buffed form. I'm not sure how you would do this without overlap with Jax, Ez, or Varus. I suppose we could go with how it worked back in early Season 1. Koggy's Q used to multiply his TOTAL attack speed rather than just adding on his base. That would give him a true balls-to-the-walls hypercarry curve again.
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Resist shred. Auto attacks shred MR, spells shred Armor. Pretty simple, right? Eating flat resist would allow him to duel other soft targets better while %shred would give him better tank-melting capabilities.
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Attack range. Lots of ways to do this. Skills mark foes and allow Koggy to take a super long range pot-shot at them. Each consecutive attack against the same target increases his attack range (resets if he switches targets). After using a skill, the next auto attack gains a decent bit of bonus range. Whatever works.
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HP shred. Again, a couple ways to do this. A three and proc %missing HP effect could be workable. There aren't any champions with one of those yet. Something as simple as making Koggy deal %HP damage on autos and skills could work, but that would probably require spicing up his W a bit. It isn't very interesting without the %HP shred.
I really don't care which route is taken. I'm pretty sure Riot could come up with something cool. Because while it IS certainly amusing, Koggy's Innate really doesn't fit him. He's a champion that would really benefit from an Innate that ties his kit together.
. Sion's is iffy. It's kind of okay but everyone has cc etc.