Can we nerf armor penetration already?

Durfain··1 votes·990 views

It makes no sense how strong it is currently in comparison to magic penetration. Also, I know that there's currently lethality on the PBE but this doesn't affect % armor penetration. Between item 3071 item 3036 and the 7% armor penetration mastery, it is possible to reach 64% bonus armor penetration and this is before champion armor shred/penetration which quite a lot of bruisers have access to. By contrast, the only available % penetration effect for magic damage users is item 3135 and the 7% mastery which together total 40%. Additionally, mages currently have access to around 30 flat penetration from items. By contrast, AD users have access to 50 (late game, as of current PBE state).

Currently, buying magic resistance feels good as a tank - when I buy it, I feel the difference it makes and I know it makes me tankier versus mages. By contrast, buying armor currently feels terrible. The moment my enemy laner gets black cleaver as malphite you can immediately say goodbye to 30% of all armor that you've purchased (and it's even worse for tanks why don't hyperscale in some way). On the other hand, if my enemy AP laner buys item 3135 - this is the maximal limit of all the % penetration he can obtain and so I any additional MR that I purchase isn't overly diminished. Also, armor itemization has been nerfed to the point that armor and magic resistance items now provide, more or less, the same amount of stats of each point for point. It used to be the case that armor items provided more armor then the equivalent in MR itemization in which case having more % penetration is justified but now an item like item 3102 provides almost equivalent defensive stats to an item like item 3143. The changes from arpen to lethality will stop mages and ADCs getting one shot by AD assassins mid game providing they play correctly but it will do nothing for tanks late game where playing a tank feels completely useless. It's no wonder we saw pretty much zero tanks being played in Season 7 worlds.

10 Comments

MohawkBird4 votes

[deleted]

Durfain1 votes

They fixed _ flat _ armor penetration so it isn't broken mid game and is more useful late game than currently but this doesn't address the terrible state of armor itemisation or how broken % penetration is right now...

Dominick Destine1 votes

I agree. Armor pen is way overpowered right now.

It's approaching League of Cleaver levels.

k wìx1 votes

Yup. You could see Jayce single-handedly crushing games @ worlds because of armor pen.

So done with this meta.

Meep Man1 votes

The only remotely broken armor penetration item that isn't getting fixed is item 3071 since it's the only item that has % TOTAL Armor Penetration.

GULAG 4 U1 votes

It's getting changed in preseason you know.

Hotaru is Waifu1 votes

there are more armor items than mr we have like 2 that are good item 3102 item 3065 but idk its a little broken to me too

Big Lincoln1 votes

all penetration stats should be removed from items and only kept in certain kits

this is the only true way to achieve balance

ZephyrDrake1 votes

TFW people don't even bother reading what is being changed in the PBE*[zombie-brand-facepalm]*

Boulderox1 votes

and that is the problem, riot is remaking the assassins in hopes that they can fix armor pen, because currently, assassins had to rely on armor pen in order to kill tanks, or adcs 3x over, because tanks were powerhouses and assassins were shit, so they made raw flat % armor pen to help assassins out, but in turn just buffed the already buffed marksman from the patch itself.

I hope with the new assassin rework, lethality could make it so adc need raw ad again. but idk, it is impossible now a days to introduce any item because another role just takes it and abuses it. mid mages using item 3092 top abusing item 1413 a while ago Ezreal mid lane item 1402 Ekko in general... Graves being unkillable with item 3053

i fear for the future of the game when nothing can be added to balance or enhance weak roles or champs besides nerfing raw numbers, when certain champs can't be balanced by numbers alone. It cannot be done without creating another problem as bad or worse than the last that appears. X carry is op, nerf down, now y is op because x was the counter to y, and on and on.

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