Suggestions to improve Vel'Koz late game

arcinex··1 votes·802 views

Organic Destruction (Passive) - INNATE: Vel'Koz's abilities Deconstruct enemies every time they are hit, stacking up to 3 times. Vel'Koz's basic attacks refresh Deconstruction stacks' duration on-hit.; INNATE: Vel'Koz's and teammates' abilities and basic attacks Deconstruct enemies every time they are hit, stacking up to 3 times. Deconstruction refreshes after third stack damage or 'n' seconds (whichever comes first); <Numbers tuning on third stack damage.>

**Plasma Fission (Q) **- Cooldown: 7; Cooldown: 5

Void Rift (W) - Static Cooldown: 1.5, Recharge Time: 19 / 18 / 17 / 16 / 15, Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 2 stored at once.; Static Cooldown: 1.5 - 0.75, Recharge Time: 13 / 12 / 11 / 10 / 9, Passive: Vel'Koz stores a charge of Void Rift periodically, up to a maximum of 4 stored at once. <Increased flat damage and AP % damage.>

Tectonic Disruption (E) - Range: 850, Cooldown: 16 / 15 / 14 / 13 / 12, Suspends enemies hit for 0.75 seconds; Increased range and diameter via scaling, Cooldown: 14 / 13 / 12 / 11 / 10, Suspends enemies hit for 0.75 - 1.5 second(s). <Increased AP % damage.>

Lifeform Disintegration Ray (R) - Slows enemies by 20% for 1 second.; Slows enemies by 20% / 30% / 40% for 1 / 1.25 / 1.5 second(s).

4 Comments

Kitty Cat Tosha2 votes

Why does he need it though? Velkoz was never meant to be a late game hyper carry. These buffs are waaaay too much for him

Craft Zeppelin2 votes

get good. seriously, no joke intended to make it funny.

Bunnymap2 votes

Where's the memes and games section

ThePikol1 votes

My Vel is weak in late? Seriously, these changes are too much, no need to change anything in Vel, he's good

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