Disappointed in Contribution Clarity [Feedback to Rioter, not community]

Le Tongue·5/3/2017, 3:20:03 PM·1 votes·371 views

Patch note 7.9, > Many aspects of League showcase damage and kills, but not many focus on what leads to those outputs - the stuns, heals, peels, and big beefy cows that set you up to kill the enemy squishies. We’re making the contributions of said unsung heroes more prominent, with the added benefit of improving tactical clarity for all. > > This is our first step of many towards improving this space - look for more across the rest of the season.

I was happy to hear this, because as a support player you often feel unappreciated. So I played a game, and after I went to check the scoreboard. Only some new categories: Damage dealt to objectives & Damage dealt to turrets.

This was SO disappointing. Not because I don't like the categories (in fact I like them). The problem lies that you decided to START by putting more damage contribution. I would've loved it if you had put shields/heals first, that would really show that "Hey guys, your supports are awesome, cherish them" and not just another DEAL DAMAGE AND U ARE THE CARRY-category.

I'll mention once again: I like the categories they put. AND I KNOW THEY'LL PUT MORE LATER ON, THAT'S GREAT! I just wish they would've started with putting the supportive categories, not more damage dealt ones. To make people who get pushed around because they aren't a "carry" role feel more appreciated.

Because us supportive players (not just botlaners, toplaners do awesome peeling and stuff as well) would like the rest of the team to know that we are as much as a part of the outcome as they are.

1 Comments

SadKill5/3/2017, 4:21:02 PM1 votes

They have stated that they are adding it in, those stats weren't quite ready to be shipped, so they didn't ship it.