When the Enemy Kills Dragon...

The Lexer·5/13/2015, 9:01:54 PM·2 votes·235 views

I love the animation for killing dragon but I have one major problem with it that I think should be changed.

When the animation happens everybody can see it on the map (so if you're top lane when they kill dragon and the enemy top laner is in sight, you can see them get the buff and know exactly when dragon went down). So first of all, you get a timer in your brain even if you have no proof of the dragon dying but can see the animation.

The next problem is this - Even if they are dead, the animation will happen on their dead body. Another weird thing that shouldn't happen. It just gives more information about when the dragon went down.

The most annoying thing however (and I've exploited this before) is that the sound from the animation can be heard from miles away. So even if no enemy is on your screen, sometimes you can still hear the sound. At this point you're just being fed information about the dragon's death timer with no real attempt to ward, steal, or watch for animations. That's crazy.

My recommended change is that the animation can only be seen or heard if a) you are on the team that killed the dragon or b) you will get the timer anyway from having vision of the dragon going down.

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