Create Your Own Doom Bot!

The Lexer·7/25/2014, 1:57:48 PM·18 votes·9,405 views

Title

I'll start

Thresh:

Passive: Same Q: When it hits a target, 3 more hooks shoot out from the target. One of them going the same direction, the others 45 degree angles on either side W: Now sucks in souls from 3 times the radius E: Same Ult: After 1 second, the box shrinks for 3 seconds before disappearing. (It is impossible for any enemy within the box to not get hit unless flashing or using invulnerability spell/Zhonyas.

NOW GO CREATE YOUR OWN!!!

EDIT: Holy shit this is post of the day!!!!

86 Comments

Pikmints7/26/2014, 1:34:20 AM12 votes

Velkoz Passive: Basic attacks also apply stacks. Q: Splits into 6 spheres, the regular split and then 2 more 90-degrees once the original 2 reach the end of their path. W: Fires one forward and backward (consuming only 1 charge), and pulses an additional pulse in-between the original cast and the normal pulse. E: Larger circle plus an additional circle around Velkoz R: Increased range and shoots Q secondary balls from the sides of the beam.

Sir ArmaMalum7/25/2014, 3:34:16 PM11 votes

I like this!

Teemo

Passive - Attack speed bonus is on constantly, and the stealth will remain on Teemo for 1 second after stealthing.
Q - Now deals AoE damage around the blinded target, blind lasts twice as long.
W - Also allows ignore unit collision and leaves a poison trail (Singed) behind him.
E - Poison stacks, simple as that. up to 10 stacks. muahahaha.
R - Shrooms deal twice as much damage and will slowly crawl towards the nearest enemy champion while stealthed.

The5lacker7/30/2014, 4:06:30 AM9 votes

You know, all of these attempts at "reasonable" and "normal" buffs upset me.

Come on, guys, Doom Lux fired an Ikaruga-esque storm of bright lights and lazers. Lets get some silly ideas going.

Elise BONUS DOOM: Champion is constantly followed by 4 spiders that scale on their level and prioritize attacked or attacking enemies. Ahri BONUS DOOM: Charms champions of the opposite sex (Or, rather, appropriate orientation. Taric and Ez luck out, Vi and Cait have troubles) Brand Passive - THE BURNING DOESN'T STOP OH GOD! (10 second duration, up from 4) (All spells permanently gain all Ablaze effects as well. Ouch.) Q - Spreads damage like Conflagrate W - OBSCENELY large area. E - Ow? Ult - When is it going to stop bouncing!? (Never) Soraka Q - Always be Starcalling (Triggers for free once every 0.75 seconds, doesn't stop movement) Ult - Dat immortality (Constant healing to all allies across the entire map. So like Urf Mode.) Twitch Passive - Stacks accumulate on their own and from all damaging abilities. W - Bounces in a line and explodes with each bounce Ult - SEWER SKEWERS FOR EVERYBODY! (Each enemy hit sends an additional skewer out at a random angle. Enemies hit by these skewers send out their own skewers, etc. etc.) Maokai Q - Ring around the rosie (Fragmented into 8 blasts around Mao) E - I love the smell of napalm tree sap in the morning (Massive cloud of saplings. And they're angry.) Katarina Q - Blades split with each bounce. Can trigger each other's marks. E - Doesn't have a cooldown Draven BONUS DOOM: Is Draven

Isthia7/27/2014, 10:54:39 AM6 votes

Shaco
Backstab: Damage increases per lvl. Deceive: Q range now back to release Jack In The Box: Boxes now scale per lvl with AP, AD and HP. Flee turned back into fear, and when one is placed, if activated, another spawns within a small radius (up to 3 times, maybe 2) Two Shiv Poison: Now has a grievous wounds passive as well as the perma slow. Hallucinate: Instead of one shaco clone, 3/2.

I really just over did it but this is too fun an idea..

PurpleKingCrazy7/25/2014, 8:34:38 PM6 votes

Leona

(Leona)

WARNING: EPIC BLINDNESS!! Her passive proc will give her a bonus movement speed boost and will cause mini ultimate's while supporting her allies with Eclipse from across the map. The ultimate will be a huge solar flare spread into mini solar flares.

other than that her abilities don't seem changed in a bit. >:}

MarhsallLee677/25/2014, 2:38:00 PM4 votes

Syndra:

Passive: Syndra now automatically gets the bonuses that she otherwise would need to level her spells to get; instead of increased width on E, the range is increased by 20%. Q: Her Q now unleashes multiple balls with each cast. W: Her W can now select an area and will pick up all units in that area to throw (including champions), as opposed to being able to only select one target. E: Syndra's E now pushes all units away 360 degrees around her. R: Syndra's ultimate now launches all balls at the target twice.

Tasgal7/25/2014, 4:02:30 PM4 votes

Viktor: Passive: Has all augments, of course. Q: Now functions like Vlad E, with stacking shield. W: Gravity Field opens where he stands and fills entire cast range. E: Burns the ground it hits, leaving a damaging trail for 3 seconds. R: Reapplies silence on every damage tick.

Sharjo10/30/2014, 1:21:43 AM4 votes

Nautilus Nautilus is now HUGE, in line with his appearance in "A New Dawn".

**Innate: **When he hits an enemy they are rooted as normal but take extra damage and a large torrent of water spouts out from the impact area, blasting nearby enemies.

Dredge Line: Longer, faster, bigger now goes through terrain to get to you, always drags Nautilus to the end of its line, can grab multiple enemies at once and stuns people when Nautilus slams in to their face.

**Titans Wrath: **The shield is better, does more damage and he periodically creates explosions of water that blast enemies around him if he's moving.

Riptide: 3 times as big, deals more damage plus it knocks up and slows all enemies hit.

Depth Charge: Works like Brand ult; it'll bounce off a target when it hits, going towards a new player, up to a maximum of five times. It's also much faster.

I may have went overboard but DAMMIT NAUTILUS DESERVES IT. HE ROCKS. Nautilus Nautilus Nautilus Nautilus Nautilus

Flamecowz7/26/2014, 1:31:40 PM4 votes

Zed

Passive: Zed's basic attacks against targets below 75% health deal 10-15% of the targets maximum health as true damage.

Razor Shuriken: Zed and his shadows throw 3 shurikens in front of him in a cone. As you level his Q up, the width of the cone becomes wider and shurikens spread out more.

Living Shadow: Zed's shadow dashes forward, staying in place for 6 seconds. This gives it enough time for them to use another shadow. So when you throw out a shadow, your shadow also throws out a shadow. These shadows now stay for only 3 seconds and you can only have 3 shadows out at one time.

Shadow Slash: Zed and his shadows spin their blades, damaging and slowing enemies it hits. Zed's slash also throws out shurikens in all directions (kind of like Lux's E)

Death Mark: Zed leaves a shadow behind and dashes towards target champion, marking them for death. After 3 seconds the mark will trigger, dealing a percentage of the damage Zed and his allies has dealt while the mark is active and when the mark explodes, it does 50% of the damage to nearby enemies.

Deep Terror Nami7/30/2014, 3:50:28 AM4 votes

Diana Passive - Moonsilver Blade: Spell damage caused by Moonsilver Blade has 30% Spell Vamp. Crescent Strike: Casts in all directions around Diana with 50% bonus range. Moonfall: Allied minions and champions hit by Moonfall gain three charges of Pale Cascade. Lunar Rush: Lunar Rush only removes the Moonlight debuff from the target.

Elise Passive - Spider Swarm: Elise always has max spiderlings when transforming into Spider Form. Neurotoxin / Venomous Bite: Neurotoxin spreads up to 5 times to enemies who touch the target within 5 seconds of taking damage from Neurotoxin. / Venomous Bite places Elise on the opposite side of the target, and slows the target by 15% for 1.5 seconds. Volatile Spiderling: Releases 3 spiderlings (instead of 1) which travel twice the distance at twice the speed and wrap targets in a Cocoon that lasts for half Cocoon's duration based on rank. Rappel: Elise takes nearby allied minions with her when Rappelling. Better have a Phantom Dancer. Spider Form: Transforming into a Spider while under 40% health creates a mirror image of Elise that does whatever a spider can do. Has half of Elise's armor and magic resist, and casts spells independently but does no damage. Mirror image cooldown resets whenever Elise's health rises above 40% again.

Labcown7/30/2014, 4:24:16 AM4 votes

Ahri

Passive: No more stacks, it's always up. Q: Launches 5 Spheres in a cone in front of her instead of 1. W: Like her tails, there's 9 of them now. Deal with it. E: Ignores minions and grants enemy champions hit by this a 100% movement speed boost for the duration of the charm. Also the damage boost is now increased to 50% R: Thanks to the new Graggy-NRG drink, she now has the stamina to dash 5 times instead of 3.

Ialalalisa7/25/2014, 3:44:56 PM4 votes

I love it!

Miss Fortune

MissFortune

Passive - Will never be interrupted Q - Now would bounce 5 times after it lands on the first target and would deal 10% increased damage as it bounces off into more Champions W - same, but could add wounded effect to ult and E E - Will always surround Miss fortune (proudly provided by gangplank) R - Increased Bullet waves from 8 to 16 in 2 seconds, Also increased Range and Radius, and would add up the wounded effect from W.

Frayace7/30/2014, 5:49:48 AM3 votes

Yorick Passive: Yorick's ghouls no longer lose HP over time, and last 10 seconds instead of 5, also, his ghouls are bigger and get 45% of Yorick's AD and HP now. Also, in combat, he will spawn a ghoul near him every 5 seconds.

Q: dramatically increases Yorick's and all nearby ghouls movement speed fter it hits.

W: Causes 3 slowing explosions and summons 3 ghouls that slow around them.

E: the ghoul is alot bigger, and heals Yorick for all damage it deals.

R: Yorick now ults himself and a target champ.

dustwind810/30/2014, 3:58:32 AM3 votes

Anivia

Passive : upon taking fatal damage eggnivia can cast all abilities and move with bonus AP, AR, and MR

Q : Anivia shoots out 4 balls of ice (separated by a 90 degree angle) when you recast they explode at twice the radius

W : Anivia casts a box of ice trapping the enemy and lowering their AR am MR

E : shoots out 3 consecutive bolts of ice that each explode dealing max damage

R : casts a pool that has twice the slow effect and a larger size

DI The Second7/26/2014, 3:50:02 PM3 votes

Nami

Surging Tides gives twice its normal MS for twice the time.

Aqua Prison splits in 8 bubbles in a ring when it lands.

Ebb and Flow splits with each bounce (on hit it'll split in 2 torrents with 2 max. hits each, etc.) and can hit the same target more than once.

Tidecaller's Blessing is permanent on Nami, but still can be given to allies for 3 autoattacks or 6 seconds.

Tidal Wave has some extra waves depending on the difficulty (2 total waves in Lv1, 3 in Lv2 and 5 in Lv5).

NineballCirno7/25/2014, 5:15:17 PM3 votes

Irelia: Passive: Now stacks up to 70% tenacity with 5 nearby enemy champions. Q: Refunds all mana upon killing a unit W: No change, but abilities also trigger true damage and restore health E: Stuns regardless of health R: Now fires a ring of blades and basic attacks fire a blade in front of her, similar to Cho'gath's vorpal spikes.

Better nerf doom Irelia

Thoroniul7/28/2014, 5:21:59 PM3 votes

Anivia

passive: ults on self when in egg form with walls.

W Triangular walls with only escape at corners.

Q in every direction for twice the range.

E Throws 3 consecutive shards

Ult takes over area size of midlane

SecretAgentHulk7/30/2014, 4:15:32 PM2 votes

Braum (+ reworked Sona ) Passive: Proccing stun now stuns all enemy units in a radius. Q: Damages two nearest enemies and gives brief aura granting next attack extra damage. W: Heals 2 nearest allied champs and gives brief aura granting additional armor/magic resist. E: Grants additional move speed to all nearby champions within aura range. R: Also self-casts Frozen Tomb (Lissandra's ult).

Garen Passive: Where's Garen? Any unwarded bush has a chance to spawn spin-to-win Garen clone. Q: Upon hitting targeted enemy, also Alpha Strikes. W: Shield reflects 25% of damage dealt. E: Any enemy unit struck is knocked up (like Wukong's ult, can only proc once per spin). R: Garen ult + Karthus ult = Death.

Varus Passive: On champion kill or assist, gain permanent +3% attack speed. Q: Global range and shoots in eight directions. W: Gains poison. E: Secondary areas of desecrated ground spawn around the main one (ala Doom Malzahar). R: Champions may be rooted multiple times.

Teemo Passive: Any unwarded bush has the chance to be shroomed. Q: Also applies area-of-effect poison damage (e.g. normal shroom without slow) W: Activating causes Teemo to stealth for a few seconds. E: For every point taken except the first, adds one bolt of Runaan's Hurricane. R: Shrooms now stun for a short duration.

Lewd Neeko7/25/2014, 5:04:13 PM2 votes

Janna

Passive: same Q: The tornado is now slightly bigger and travels a bit further. W: Multiple little birds are thrown and the slow is increased. E: When shielding herself, it shields all of her allies. R: The monsoon is bigger and if you get knocked into a wall, you take damage and get stunned.

Nebuul7/30/2014, 8:27:01 PM2 votes

Poppy

Passive: Same Q: The attack hits and AOE radius 150 W: Unchanged E: Poppy grabs all units she connects with during the charge. All are affected as though they were the target. R: Only the chosen target can damage Poppy, but Poppy gains her damage bonus vs. all enemies.

Crysomere7/30/2014, 8:52:30 PM2 votes

doom TwistedFate :

Passive: now gains 6 gold for every unit killed on the map by either team. Q: deals double damage to champions and refreshes CD on killing a unit with it W: blue: gives double the mana back, as well as silencing enemies. red: slow length and amount doubled, width of effect trippled. gold: stuns for 4 seconds at all ranks. E: procs every 2 attacks, at max rank gives 2.5 attack speed R: now global, and can cast gate 5 times per destiny, destiny length increased to 30 seconds at all ranks

Crimsondude7/31/2014, 12:39:04 AM1 votes

Doom Anivia Anivia I/II/V Passive: There are 2/4/6 Eggs Scattered, and only one is the real one. Q: They will split in 3/5/7 W: If an enemy champion touches the wall, the side of the wall will surround the Champion with more walls. Like ------ into ------ e / e
___/ E: Each time it hits, it splits into particles, kinda like Lissandra's Q R: Larger Storm by 50%/100%/150% size

Hyrum Graff7/31/2014, 2:01:06 AM1 votes

Anivia #Passive

Upon death, spawns 5 eggs. 4 respawn into shaco-esque clones.

#Q:

Speed buff, stuns anybody it passes through, longer range, bigger explosion.

#W:

Is a J4 ult, but slightly larger, and obv wherever she wants it.

#E:

Range buff. Always does double damage. Slows.

#R:

Follows anivia, like Mao's ult. Range is much larger.

hachiman7/31/2014, 3:08:06 AM1 votes

Aatrox Passive: Can revive up to 2 times before dying Q: Upon landing, creates 6 small AoE circle around the landing point. After a 1 second delay, knocks anyone up in it. W: Aatrox can activate the passive every 2 auto attack instead of 3, and heals for twice the amount and the bonus damage is doubled. E: Shoots out 6 of his e-ability around him and the range is longer R: Triple the attack range, double the attack speed, and has a tiamat effect Difficulty: Hard

Corki Passive: 20% of AD dealt as bonus true damage on auto attacks Q: Explosion radius increased, stuns any target and leaves a smokescreen for 4 seconds. W: Range increased, fire left behind becomes shyvana ult fire trail, lasts for 10 seconds. E: Each wave applies black cleaver passive, shoots out bullets for 6 seconds. R-Each missile is a mega missile, and shoots 3 out at a time and can store up to 20. Difficulty: Medium

Elise Passive: When spiderlings kill an enemy unit, a new spiderling will spawn Q: 300 bonus range, If Elise is in spider form, the the bitten target also bleeds for 20% of her max attack damage for 3 seconds. W: **Humanoid form-**Elise sends out 4 spiderlings at double the speed. 200 bonus explosive range and slows anyone hit. **Spider form-**heals for triple the amount. E: **Humanoid form-**Elise shoots 3 cocoon shot, double the stun duration, blinds anyone hit for 2 seconds after the stun and is AoE. Spider form- Rappel lasts for double the duration and she can land anywhere she wants. Double the radius as well Difficulty: Medium

Teemo Passive: Is always invisible when not within 500 vision range of an enemy. Q: Blind lasts for 5 seconds, 300 bonus range W: increased movement speed on Teemo and minions near him as well E: Poison lasts for 8 seconds and is revealed. Poison also triggers minion aggro R: Liandry passive damage, double the vision/explosion radius, slows for even longer. Teemo can store up to 10 and recharges every 20 second. Difficulty: Hard

Gangplank Passive: Double the magic damage and slow Q: 300 bonus range and shoots 3 bullets W: Now scales off of attack damage and give him 50 bonus movement speed. E: Doubles passive bonus. Upon activation, grants him even more. R: Stuns anyone hit for 0.75 seconds, AoE radius increased by 300, lasts for 15 seconds Difficulty: Hard

Khazix Passive: Passive is refreshed if Kha kills an enemy unit. Q: Enemy is always isolated. W: Shoots 3 instead of one, heals for triple the amount on hit. When evolved shoots 6. E: 300 bonus range, gives out a tiamat effect upon landing. R: Can ult up to 5 times, and gains 100% damage reduction while stealthed. Difficulty: Hard

Garen Passive: can activate even while taking damage Q: double movement speed bonus, silences for 4 seconds longer W: Is now a passive ability, dealing damage to anyone near him. Also gives off the tiamat effect E: Immune to cc for 6 seconds R: deals 1 bonus damage for every 1 health missing. Difficulty: Insane

Heimerdinger Passive: turrets generate laser charges at double the rate Q: Heim can place 5 turrets and applies on hit effects. **Ult-**Places 2 instead of 1 huge turret W: Heim's missiles are heat seeking. Ult- Each missiles deal 5% of Heim's max AP as bonus true damage. E: Heim's grenade bounces. **Ult-**Heim releases 4 grenade that have 300 bonus explosive range and bounces 6 times Difficulty: Insane

Ironclad Dragon8/1/2014, 5:47:25 PM1 votes

Darius

  • **NOOOOOOXUS!: **After long days of practice, Darius no longer gets dizzy. He now spins to win.
  • **You're Coming With Me: ** If Darius apprehends an enemy champion, there's a random chance Officers Caitlyn Vi will arrive to take the champion into custody... dead or alive. Actually, just dead.
  • **That Might Be Contagious: **If Darius kills an enemy champion with Noxian Guillotine, the number of Hemorrhage stacks it had upon death are spread across other nearby enemy champions.
Labels8/1/2014, 11:02:20 PM1 votes

Katarina Passive: Spells that kill minions reduce cool-downs by 1 second. Q: 10 bounces, if it kills an enemy the bounce refreshes. W: 3x the radius. E: 15% increased to 50% less damage taken when Shunpo is used. R: Can hit minions, Enemies taking damage from the spell generate 2 more "blade streams" (if enemy is slain the cool-down is reduced by half).

TwistedFate Passive: Same. Q: Cards shoot from all directions. W: Red: Slows and reveals. Blue: Returns mana and health. Gold: Stuns, and increases damage done to the target. E: Every fourth attack Twisted fate slows the target. R: Reveals and roots all enemies. The closes enemy champion to Twisted Fate when he teleports takes damage.

D2Vincent8/3/2014, 10:17:16 PM1 votes

MasterYi Passive: 4-strike combo: Every 4th strike, he hits 4 consecutive times: Each doing double damage each strike Q: Same as original, but 3x more targets W: Insta-full heals Yi. E: Yi gains 500% AD and deals true damage equal to his AD R: PASSIVE: kills fully restore all abilities, including item spells and summoner spells. Active: for 2 minutes, Yi gains %200 movement speed, %200 attack speed, and is immune to slows, stuns,silences, and oppressions. kills and assists extend highlander for 30 seconds.

Fizz Passive: basically, his usual passive, but I'm adding the Homeguard buff to it. Q: does %300 AD as phys, magic, and true damage W: PASSIVE: damage isn't capped on minions+monsters, and does 3x the target's missing health ACTIVE: 5x magic damage, and grievous wounds for 1 minute (stays even if the victim goes to shop) E: same, but can choose to cast again 3 more times instead of trickster. R: Karthus-like ult, in which all champs get nommed by giant sharks.

Hoi Im Temmo8/6/2014, 1:14:46 PM1 votes

Teemo Passive: goes invis after .5 seconds. Q: applies on hit effects W: same E: Same, longer duration R: Mushrooms spawn already armed and hidden at random within 1000 of Teemo every 20 seconds. They do not count from his stored mushrooms.

Mundo10/29/2014, 7:07:53 PM1 votes

Mundo Doom Bot:

Passive: Same Q: Hitting consecutive cleavers increases slows up to 100%. W: Now gives 100% tenacity and bigger radius. E: Same R: Now grants a 3 second shield for 90% of his max health once activated.

X T7/30/2014, 10:47:38 PM1 votes

Nami Passive: Movement Speed bonus increased. Q: Now bounces 3 times, and will trap each enemy that is hit. W: Can now bounce as many times as it wants, and it no longer follows the pattern of Enemy -> Ally -> Enemy. (Basically it will keep bouncing until it can't bounce anymore.) E: When activated, it will buff all nearby allied champions instead of just one. R: Range and Size of the wave increased. TSUNAMI!!!

Reaper Review7/30/2014, 10:32:50 PM1 votes

Doom Urgot - Giant Enemy Crabgot skin

Passive: Doom Urgot has Cassiopeia's passive in addition to his normal one.

Q: Fires an Acid Hunter at every missile-locked unit within range if there are any missile-locked enemies. No additional cost for the extra Acid Hunters.

W: Shield capacity x2.5, slow x1.5. The shield slow applies to all damage dealt by Doom Urgot, including the DoT on Noxian Corrosive Charge.

E: Blast radius increased by 50%.

R: Doom Urgot doesn't suppress himself during the channel and he isn't moved when swapping. In other words, it's basically a targeted grab that suppresses you for a second before grabbing. And it also applies Noxian Corrosive Charge's DoT and missile-lock for 5 seconds.

HeadHonchkrow11/10/2014, 6:51:19 AM1 votes

Shaco Passive: Shaco does 175% increased damage when attacking an enemy from behind Q: Same W: Shaco places 4 Jack-in-the-boxes that deal 42/50/55/60/65+50%AD magic damage and fears enemies for 5 seconds E: Passive: Shaco's Shivs apply poison, causing all but every fourth ability to miss Active: Shaco throws a shiv, dealing 120/200/255/400/475 +30%AP physical damage and slows enemies for 30% of Shaco's AD R: Shaco creates a clone with 100%AD and takes the same amount of damage as Shaco does himself. The clone lasts indefinitely and upon death, the first clone splits into three other clones which deal 75% of Shaco's damage and take 150% more damage. These other clones last for 18 seconds and upon death, they explode, dealing 300/450/700 + 50%AD physical damage.

Dreddeth11/16/2014, 12:46:29 PM1 votes

Yeah, let's break Garen!

Passive: Regeneration can no longer be interrupted. Regeneration increased to 0.5% per second.

Q: The speed boost is now 70%, and it lasts 7 seconds. The silence is removed, and the next auto-attack within 7 seconds now deals 200 (+200% Attack Damage) damage. Can be cast immediately again for a period of 1 second.

W: Passively grants additional 50% value from bonus Armor and Magic Resist. Actively grants a shield for 10 seconds, both reducing damage and Crowd Control duration by 50%.

E: Deals 150 (+150% Attack Damage) per second for 4 seconds, and pulls enemies within 650 range towards Garen. Move Speed reduction removed.

R: Range increased to 800, cooldown reduced to 90 seconds. Damage increased to 600 + 1 damage for every 1 health the target is missing.

Doombot Garen enjoys a spirited fight, and also the screams of his enemies, hence the lack of silence.