Passive: Can revive up to 2 times before dying
Q: Upon landing, creates 6 small AoE circle around the landing point. After a 1 second delay, knocks anyone up in it.
W: Aatrox can activate the passive every 2 auto attack instead of 3, and heals for twice the amount and the bonus damage is doubled.
E: Shoots out 6 of his e-ability around him and the range is longer
R: Triple the attack range, double the attack speed, and has a tiamat effect
Difficulty: Hard
Passive: 20% of AD dealt as bonus true damage on auto attacks
Q: Explosion radius increased, stuns any target and leaves a smokescreen for 4 seconds.
W: Range increased, fire left behind becomes shyvana ult fire trail, lasts for 10 seconds.
E: Each wave applies black cleaver passive, shoots out bullets for 6 seconds.
R-Each missile is a mega missile, and shoots 3 out at a time and can store up to 20.
Difficulty: Medium
Passive: When spiderlings kill an enemy unit, a new spiderling will spawn
Q: 300 bonus range, If Elise is in spider form, the the bitten target also bleeds for 20% of her max attack damage for 3 seconds.
W: **Humanoid form-**Elise sends out 4 spiderlings at double the speed. 200 bonus explosive range and slows anyone hit. **Spider form-**heals for triple the amount.
E: **Humanoid form-**Elise shoots 3 cocoon shot, double the stun duration, blinds anyone hit for 2 seconds after the stun and is AoE. Spider form- Rappel lasts for double the duration and she can land anywhere she wants. Double the radius as well
Difficulty: Medium
Passive: Is always invisible when not within 500 vision range of an enemy.
Q: Blind lasts for 5 seconds, 300 bonus range
W: increased movement speed on Teemo and minions near him as well
E: Poison lasts for 8 seconds and is revealed. Poison also triggers minion aggro
R: Liandry passive damage, double the vision/explosion radius, slows for even longer. Teemo can store up to 10 and recharges every 20 second.
Difficulty: Hard
Passive: Double the magic damage and slow
Q: 300 bonus range and shoots 3 bullets
W: Now scales off of attack damage and give him 50 bonus movement speed.
E: Doubles passive bonus. Upon activation, grants him even more.
R: Stuns anyone hit for 0.75 seconds, AoE radius increased by 300, lasts for 15 seconds
Difficulty: Hard
Passive: Passive is refreshed if Kha kills an enemy unit.
Q: Enemy is always isolated.
W: Shoots 3 instead of one, heals for triple the amount on hit. When evolved shoots 6.
E: 300 bonus range, gives out a tiamat effect upon landing.
R: Can ult up to 5 times, and gains 100% damage reduction while stealthed.
Difficulty: Hard
Passive: can activate even while taking damage
Q: double movement speed bonus, silences for 4 seconds longer
W: Is now a passive ability, dealing damage to anyone near him. Also gives off the tiamat effect
E: Immune to cc for 6 seconds
R: deals 1 bonus damage for every 1 health missing.
Difficulty: Insane
Passive: turrets generate laser charges at double the rate
Q: Heim can place 5 turrets and applies on hit effects. **Ult-**Places 2 instead of 1 huge turret
W: Heim's missiles are heat seeking. Ult- Each missiles deal 5% of Heim's max AP as bonus true damage.
E: Heim's grenade bounces. **Ult-**Heim releases 4 grenade that have 300 bonus explosive range and bounces 6 times
Difficulty: Insane