Reminder that Infernal Nasus still has a slower Q
I think this might be like the third or fourth time I have said this.
Infernal Nasus has a slower Q.
I think this might be like the third or fourth time I have said this.
Infernal Nasus has a slower Q.
As a Nasus main, Infernal skin is great but has shitty autoattack and Q animations
bump because skins are purely aesthetic--often require real dosh--and should have ZERO impact in a MOBA. It's even worse that they are negative impacts when people spent money on em. (Not exactly the highest priority, I understand, it just should be one though)
Worse for the person paying for the skin. It's worse for anyone playing against it when Underworld
throws cards that are almost invisible.
As a Nasus main, I like it being a little slower, it makes the hit feel a little more weighty and scary when you see him winding it up.
However, the 0.0005 seconds longer that it takes, could one day be enough time for my enemy to heal/shield/hourglass etc. and deny me an important kill.
As a nasus main that last q is important enough to let me sustain + kill my laning opponent
Zombie Brand also has a very slow AA compared to all other skins of his, we complained for a while but eventually got used to it. Might be the same thing for Infernal Nasus :/
Omega Teemo destroys my last hitting. swapping between astro and omega squad is extremely noticeable.
Which makes auto attacking as full tank build teemo annoying.
Why would you ever build full tank teemo?
Because global taunt OP as mother fuck.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=l26EY2t8,comment-id=00020000,timestamp=2015-08-10T21:31:59.488+0000)
Why would you ever build full tank teemo?
Acquire hitpoints Activate Global taunt
even just randuins first is incredibly potent on a teemo top, since you get quite a lot of mileage out of the active.
Your passive also supplies you with plenty of free damage, to make a 2 tank item start not hamstring you on damage as much as you think. You also become more gank resistant. I've had games where I've been camped, ganked, killed 0-3 to start and still had 100 cs when the enemy laner has 50 just because of how impossible I am to 1v1 when built tank.
It feels slower, but it also feels a lot easier to cancel then the base Nasus Q animation.
um the aa animation is slows the aa though isnt it times hit a little before he hits the ground
as a side note, i'd like to remind everyone that Aatrox's w proc slows his aa animation significantly
I have a similar issue with Star Guardian Lux; great concept, great execution, but it has the oh-so-distinctive trigger sound on her E and ult that are just dead giveaways.
Post it in bugs, not balance.
It's both to be honest
Bumping this. Hasn't been addressed yet.