[Rework] Fiora, inspired by none other than herself

Mãge··25 votes·3,570 views

Fiora, the actually Grand Duelist [A rework]

Hello League! Fiora’s one of my favorite champions and I’ve made a bunch of posts about her in the past.

Like this one about how she could become League's highest skill cap champion. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/97jhqmJF-i-feel-fiora-could-become-leagues-highest-skill-cap-champion

This time I want to share a little bit of my creativity with you again after I’ve been inspired to come up with another Fiora rework! This inspiration this time comes from the intense moments of combat that really get my blood pumping when I’m fighting enemies as Fiora. But even though I do love those moments, I've come to understand why Fiora snowballs so hard and falls behind so hard as well. That's why she's in need of a rework to average out her general snowball/fall behind potential. So do enjoy my design and the many thoughts that went into Fiora’s reworked abilities!


Duelist (Passive): Fiora’s first attack or lunge on an enemy champion marks the enemy champion for a duel for twelve seconds. Dealing physical damage refreshes the duel’s duration. During a duel, dealing physical damage to the marked champion or parrying the champion’s attacks/abilities will grant Fiora a stack of Duelist, which grants her bonus armor penetration and bonus healing from all sources, stacking up to ten times. When a duel ends, Fiora cannot initiate another duel for another twelve seconds. If Fiora wins a duel honorably by killing an enemy champion without help from her allies, the Duelist stacks can be carried onto a new champion immediately.

-Fiora’s Duelist passive as it currently stands is very powerful but underappreciated. It’s a lot of invisible stats that don’t really contribute to her duelist-style gameplay past the laning phase. And it’s also a lot of free sustain, which really makes Fiora quite unstoppable once she’s slightly ahead. This new passive accomplishes two things: firstly, Fiora can actually duel enemies that build tons of armor against her, granted she does so skillfully in increments before going all in; and secondly it allows Fiora to make the same dangerously low-health remaining kinds of plays with the extra healing granted from all sources. It has a window of opportunity for Fiora as well as a window of weakness for enemies to capitalize on, and requires that Fiora successfully win her trades in order to make full use of its power. All in all it’s a great passive for a great 1on1 duelist.


Lunge (Q): Fiora dashes 600 units in a direction, dealing physical damage to all enemies she passes through. If Fiora strikes at least one target, Lunge can be used a second time within two seconds before going on cooldown. If Fiora strikes more than two champions with the first Lunge, Lunge’s cooldown is entirely refreshed. The tip of Lunge deals 40% additional damage.

-A new lunge ability is crucial for Fiora, and making it a skillshot is a good step towards allowing enemies to play against Fiora when she’s ahead. The counterplay is simple: move unpredictably enough that Fiora can’t land Lunge to avoid taking tons of damage, and in the process render Fiora unable to use Lunge a second time. Good Fiora players can make use of enemy minions to land powerful Lunges, whereas mediocre Fiora players will be unable to line up her opponents for destruction. 600 range means Fiora actually has to get close to land it as well.


Parry (W): Fiora stands her ground in a defensive position for one second, preparing to parry the next single-target ability or attack, nullifying its damage and effects completely. If she successfully blocks an attack or ability with Parry, she can cast Riposte within two seconds.

Riposte: Fiora blinks behind the champion she’s dueling to counterattack, dealing physical damage. Riposte has a range of 700 units, so Fiora has to be within range after a parry to blink.

-Parry and Riposte, block and attack. It’s a simple principle and excellent ability for Fiora players to defend themselves or feign weakness with before turning the tide of battle. The best part is that the mistake lies with her opponents if they attack Fiora when she’s preparing to parry an attack. Otherwise, Fiora has no chance to blink behind you for a counterattack. Parry can also be used effectively to escape dangerous situations like an ambush from Twisted Fate with his stun card. This ability is much, much better than her current W, and looks better too (since Fiora moves into a defensive position).


Honor (E): Fiora salutes with her blade (she can move during this animation), granting herself bonus movement and attack speed for two seconds after a one second delay. The duration of Honor increases by 0.5 seconds for each attack Fiora successfully lands within its timeframe, to a maximum bonus duration depending on rank.

-Fiora’s Burst of Speed is her primary steroid, and should reflect as such. However, since Fiora has to use Lunge to trade effectively, it does mean that she has no escape when faced with imminent danger. Honor accomplishes what Burst of Speed could not by granting Fiora the burst of movement speed right away, but for longer if Fiora remains in combat to face off against her adversary in a duel. In response, enemies can see Fiora salute her blade in preparation for a powerful offensive assault, and can act accordingly (with crowd-control or by backing off before she can reach them). The refresh on kill and assist is removed so that some power can be lent to Fiora’s reworked signature ultimate, Blade Waltz, as well as the rest of her kit.


Blade Waltz (R): Fiora dances with her blade and parries all champion attacks and single-target abilities while striking random enemy champions five times. Each strike applies on-hit effects and deals 75% damage with successive strikes on the same champion. The first and last strike of Blade Waltz will strike Fiora’s target enemy champion. Blade Waltz deals bonus damage that scales with Fiora's missing health.

-Blade Waltz is Fiora’s signature ability, and it would be terrible to take that away from her. What would players who main Fiora currently do without it? The answer lies within removing some of its power and re-allocating into the areas where the ability’s theme lies. Blade Waltz is supposed to be the ultimate ability for the ultimate duelist. But its powers are too good for it to deal any extra damage. The solution therefore is to remove its excess power and put that back into its strength.

-Right away, the turret-diving mechanic of Blade Waltz is removed. Although it may be cool to some players that play Fiora, it is definitely not cool for opponents playing against her. Becoming untargetable while waltzing means enemies have no chance to react to the free damage from the ability. Instead, Blade Waltz parries attacks and single-target abilities so that enemies have a chance to strike back with large area abilities and attacks (such as Ravenous Hydra), but skillshots will still be difficult to land with Fiora dashing around so much. Second is a change to the damage reduction on each strike. What this does is directly nerf Fiora’s ability to lunge straight into the enemy team mindlessly and begin waltzing for free damage. Blade Waltz deals significantly reduced total damage to multiple enemies, meaning the counterplay to the otherwise overbearing point and click ability is to stay near your team.

-The damage from her ultimate will scale with Fiora's missing health, so if she charges directly at your 5-man team with full health your team will take minimal damage. Conversely, Blade Waltz’s power still exists where Fiora needs it: in duels and small skirmishes. For example, while Fiora is in lane, low on health, and has the Summoner Spell Barrier to save herself with, she can cast Blade Waltz on her opponent and their jungler for massive amounts of damage, all while healing herself up with her passive if she has any amount of lifesteal. When she duels an opponent 1on1, she can still save Blade Waltz for use as her trump card ability against her opponent in intense duels. With the turret-diving and teamfighting power of Blade Waltz removed, Fiora can afford to deal a lot of damage to her opponent with Blade Waltz, granted that she can survive her enemy’s assault while waltzing with 100% missing health. The rule is simple: if you don’t’ want to take tons of damage from Blade Waltz, try not to duel Fiora without an upper hand. She is THE grand duelist.


TL;DR -Lunge is a skillshot -Riposte is now Parry and Riposte. Parry blocks while rooted, Riposte gap closes for a counter if Parry is successful. -Burst of Speed is reworked into Honor. It grants movement speed right away but lasts longer if Fiora remains in combat. -Blade Waltz can't turret dive or teamfight for free anymore, but is an exceptionally powerful dueling/skirmishing ultimate ability.

EDIT: I didn't want any arguments to be made on numbers, which can be tweaked, so I've removed numbers.

Do let me know what you think in the comments below, especially you other Fiora players/mains out there!

55 Comments

Shroom Junkie6 votes

Duelist (Passive): Fiora’s first attack or lunge on an enemy champion marks the enemy champion for a duel for twelve seconds. Dealing physical damage refreshes the duel’s duration. During a duel, dealing physical damage to the marked champion or parrying the champion’s attacks/abilities will grant Fiora a stack of Duelist, which grants her 8% bonus armor penetration and 4% bonus healing from all sources, stacking 10 times to for a maximum of 80% bonus armor penetration and 40% bonus healing from all sources. When a duel ends, Fiora cannot initiate another duel for another twelve seconds. If Fiora wins a duel honorably by killing an enemy champion without help from her allies, the Duelist stacks can be carried onto a new champion immediately.

This. Okay, no. 80% Bonus armor penetration? I get how its specifically 'bonus', but that's still a heckalot. I mean, you might as well make Leona obsolete in any game with Fiora in it, because this isn't even counting the extra armor pen from like, last whisper, which doesn't just ignore bonus armor but base as well. And 40% healing? You could probably out-heal a Mundo in a fight if you just had a Hydra. Or maybe a BotRK in an average build with this passive.

Lunge (Q): Fiora dashes 600 units in a direction, dealing physical damage to all enemies she passes through. If Fiora strikes at least one target, Lunge can be used a second time within two seconds. If Fiora strikes more than two champions with the first Lunge, Lunge’s cooldown is entirely refreshed. The tip of Lunge deals 40% additional damage.

This one is kinda good. I think, due to it being a skill shot and allowing her to jump over walls without a target now, that she should have a smaller range. Maybe 500? I mean, Fiora's one weakness before was not having an escape besides dashing to minions. Now she does.

Fiora salutes with her blade (she can move during this animation), granting herself bonus movement and attack speed for two seconds after a one second delay. The duration of Honor increases by 0.5 seconds for each attack Fiora successfully lands within its timeframe, to a maximum bonus duration depending on rank.

This one moreso depends on how much bonus movement and attack speed. Fiora's movespeed buff was only triggered if she's trying to stick on a target to get a kill. Now its... well... not. She can just trigger it for yet another escape or chase, meaning she's even harder. The movespeed buff would have to be a lot less than it used to be, and due to not having to attack for the movespeed, she should probably have a smaller attack speed buff as well.

Fiora dances with her blade and parries all champion attacks and single-target abilities while striking random enemy champions five times. Each strike applies on-hit effects and deals 75% damage with successive strikes on the same champion. The first and last strike of Blade Waltz will strike Fiora’s target enemy champion. Blade Waltz deals an additional 0.9% damage per 1% of Fiora’s missing health.

No. Basically just the last one only taunting you into attacking her, as well as bodyblocking with no cost. Oh and even MORE damage! Just what she needs right?

PerishSoftly2 votes

I pretty much agree with everything you said here.

Almost quarter the Duel ability's Bonus Armor Pen down to 25% bonus at 10 stacks (2.5% per stack). This makes her better able to deal with Tanks than Xin Zhao, but requires her to commit harder to a fight. Bonus healing in my opinion should not be a thing against someone who already has ridiculous lifesteal potential with Hydra given the damage she puts out.

Mãge1 votes

{quoted}

This. Okay, no. 80% Bonus armor penetration? I get how its specifically 'bonus', but that's still a heckalot. I mean, you might as well make Leona obsolete in any game with Fiora in it, because this isn't even counting the extra armor pen from like, last whisper, which doesn't just ignore bonus armor but base as well. And 40% healing? You could probably out-heal a Mundo in a fight if you just had a Hydra. Or maybe a BotRK in an average build with this passive.

This one is kinda good. I think, due to it being a skill shot and allowing her to jump over walls without a target now, that she should have a smaller range. Maybe 500? I mean, Fiora's one weakness before was not having an escape besides dashing to minions. Now she does.

This one moreso depends on how much bonus movement and attack speed. Fiora's movespeed buff was only triggered if she's trying to stick on a target to get a kill. Now its... well... not. She can just trigger it for yet another escape or chase, meaning she's even harder. The movespeed buff would have to be a lot less than it used to be, and due to not having to attack for the movespeed, she should probably have a smaller attack speed buff as well.

No. Basically just the last one only taunting you into attacking her, as well as bodyblocking with no cost. Oh and even MORE damage! Just what she needs right?

Do keep in mind that 600 range is very, very short for a primary damage ability that's not a point and click, and her current dash is 600 range. For comparison Irelia's Q is point and click, resets on minions, and has 650 range. The missing health portion of Blade Waltz promotes non-mindless gameplay and gives opponents the opportunity to burst her down with AoE!

Shroom Junkie1 votes

{quoted}

Do keep in mind that 600 range is very, very short for a primary damage ability that's not a point and click, and her current dash is 600 range. For comparison Irelia's Q is point and click, resets on minions, and has 650 range. The missing health portion of Blade Waltz promotes non-mindless gameplay and gives opponents the opportunity to burst her down with AoE!

Irelia's dash resets on unit or champion kill, not on minions. And, Irelia doesn't have a fucking super speed buff or 40% healing buff.

WhiteFireOCN3 votes

{quoted}

Irelia's dash resets on unit or champion kill, not on minions.

?

Irelia's dash resets on the kill of anything

Shroom Junkie1 votes

{quoted}

?

Irelia's dash resets on the kill of anything

Exactly. As in, just dashing to a minion isn't going to reset it.

WhiteFireOCN1 votes

Ah, I see your point

Wasn't catching the drift :P

Audiomancy1 votes

{quoted} Basically just the last one only taunting you into attacking her, as well as bodyblocking with no cost. Oh and even MORE damage! Just what she needs right?

To be fair, what does Fiora have besides damage?

Shroom Junkie1 votes

{quoted}

To be fair, what does Fiora have besides damage?

Parry. Stickyness. Mobility when dealing damage. etc.

Audiomancy1 votes

{quoted}

Parry. Stickyness. Mobility when dealing damage. etc.

The only reason you level Parry is for the bonus AD passive. Stickyness/Mobility - literally ways to deal more damage. "Etc."? There's nothing else. Even her movement speed buff requires her to be in combat for several seconds to fully utilize.

Shroom Junkie1 votes

{quoted}

The only reason you level Parry is for the bonus AD passive. Stickyness/Mobility - literally ways to deal more damage. "Etc."? There's nothing else. Even her movement speed buff requires her to be in combat for several seconds to fully utilize.

Uhuh. Parry blocks an entire AA. I don't give a crap if the AD is the only reason you level it, you still block an entire AA every 10-6 seconds, not even counting CDR if you take it in masteries or runes which I wouldn't be surprised if someone did due to Burst of Speed. And worst of all, its more than Pantheon's passive(besides the fact it only lasts for 1.5 seconds), because it deals damage back. The stickyness and mobility is just bull shit. She does enough damage as it is, why the hell does she need to stick to someone and never let them go? Double dash, more if we talk about what you're doing(as well as dashing without units), Burst of Speed to keep on the run, ultimate to stick to a target, and if we added the whole 40% armor penetration then it wouldn't be surprising if people started buying BotRK, added with the passive to slow.

But with this idea its not just stickyness! ITS ESCAPE! Now we wouldn't be able to even chase Fiora down! :D Such fun! Oh yeah and can't build armor because passive, item 3035, item 3071, would bring it up to probably 55%+ armor pen. Oh yeah and item 3142 and armor pen. masteries and runes. Fiora Armor? What armor? I don't see any armor.

oh yeah and uh

Even her movement speed buff requires her to be in combat for several seconds to fully utilize.

Not anymore it wouldn't. More escape! :D

Hinagiku335 votes

As a Fiora main since her release (see name)...I would be extremely unhappy with this rework.

Passive: Insane numbers aside, this is not a very good passive...rather it's kind of an OP passive that also completely warps how Fiora has to be played. I get that there are some passives like this in the game already but this is a metric crapton of Fiora's power budgets right here where she doesn't need it. There is nothing interactive about this whatsoever, it just gives her a massive power boost for already doing what she was probably going to do and punishes her for helping her team if they get so much as a single hit in.

Q: I see you mained Marth in Super Smash Bros. Melee. Also no...just no, please. We do not need to make League of Mobility worse. Fiora does just fine if you play right, and there is a very good reason many gap-closers are targeted abilities. Notice how more people rage at Leblanc's W and Zed's shadows much, much, much more than most dashes? It's because skillshot dashes have less counterplay than targeted ones.

W: What did I say about League of Mobility? Fiora does not need to be another "dashes on top of dashes" champion. Also rooting herself for a second to do so is going to screw over Fiora more often than not - Gankplank's cast-times alone made him practically unviable before. Also this is actually completely impossible; I don't know how new you are but Riot has told us repeatedly over the years that Riposte WILL NEVER BLOCK ON-HITS LIKE TF GOLD-CARD because of engine limitations just like Pantheon's passive doesn't.

E: Why would you cripple Fiora's best skill? A delay on her most critical, essential DPS/damage tool? Taking out the reset also means that Fiora is useless in team-fights and has no clean-up potential at all. This is honestly just a terrible change that will kill Fiora.

R: Please read Red posts. Fiora's ult is the first thing to go. It's too complained about and while it does have counterplay it's too obscure or unintuitive and is honestly kind of a design nightmare. It might be a bit fun at first, but I find it hella boring after 3 years and not being able to see where I'm going or where I'll end up makes it not much fun to play as either. Adding power to this ability is literally the exact opposite of making her better and/or healthier and nerfing her elsewhere to do this is not even remotely worth it.

Sorry if I sound mean, but I'm expressing my honest opinion here. I main Fiora and would never want to see these changes go through and I thought I'd at least explain why. I appreciate your passion though and hopefully you take some of the points here and make some revisions.

EvilRabbitt3 votes

I posted the same, but said more than I needed. I agree with you for the most part. I think her ultimate is where her power budget should go. To me, thats the iconic ability (read anything about my main/faves and you know thats a big deal imo). But otherwise I agree. I just hope that Riot does not touch Fiora's ultimate, or that if they do it is compensated so so so heavily.

Nightshade32263 votes

I think I love you.

I was beginning to think I was the only one who DIDN'T want her ult changed. My current biggest worry is they will turn it into a lame steroid (like the one riot showed in that god awful preview from awhile back). I hate steroid ults more than I hate the infestation of insane mobility and luck shots.

EvilRabbitt1 votes

oh my..... >.> you and I are similar >.>. I hate Jax's ult with a passion, and it is the single reason he is not among my safe picks. No joke. Steroid ultimate alone took him off my list >.>

7ha7guy7774 votes

You said fiora would have to get close to land her Q, but 600 range outranges most adc aa ranges and is on par with some mage cast ranges. Also, wouldn't making lunge a skillshot allow fiora to be more mobile since she could potentially just use it to dash away if necessary (over walls?)

AyRe CoNteMpT3 votes

i really like the idea and i think your champion would be fun, tho i actually dont think the current fiora is problematic. you better think about a rework for yasuo and rexai

Rico Nasty1 votes

She's insanely problematic right now..

AyRe CoNteMpT1 votes

in what ways? like her popularity, banrate and winrate are all pretty average. i mean maybe it can be frustrating to play against her, but hey, thats like 80% of all league champs.

EvilRabbitt2 votes

Fiora is incredibly easy to destroy. Don't bring an auto attack reset/empower champion to counter her, when she ults drag her towards your tanks. Engage with 1 or two if she gets fed, otherwise sit someone who denies farm against her when she tries to farm up. I could do more detail, but... I just don't like people calling her problematic. Kayle destroys Fiora in every possible manner at this current moment. Burst of speed gets slowed by Reckoning, Lunge is denied by Divine Blessing, Riposte has very little impact on Righteous Fury, Intervention shuts down Blade Waltz and her passive gives zero hoots about how hard Fiora heals because now Fiora has a lot less resist and is going to come out smarting.

ChaosThief1 votes

Engage with 1 or two if she gets fed

...double kill?

Knight SoIaire 3 votes

i like your lunge its realy nice

risposte mechanic fits

i feel like honor doesnt realy do anything for riora fantasy, its a tweaked burst of speed

and blade waltz, well you didnt change much here while this is the ability that needs to be scrapped and made a new (basicaly her theme as an autoatacked has to be killed and the duelist fantasy has to be implemented)

what i would like to propose as fiora's ult would be a mechanic strictly tied to her theme as a duelist

Fiora targets an enemy champion starting the duel beetwen them during that time fiora cant damage or take damage from other champions than the one she is dueling if fiora gets too far away from her target the duel ends if fiora kills the target she gets some kind of a bonus or a reset

In my opinion this mechanic realy fits the fiora fantasy, after all she is "The Grand Duelist'

Svddenly4 votes

Not at all. Fiora doesn't need a resetting Poppy ult.

Knight SoIaire 4 votes

its not a poppy ult

its a forced duell

poppy just makes it so she cant be killed by anything besides the guy she choses

this type of duel forces you to simply solo an enemy, you cant do nothing more than that, while enemy still has options to fk you up

like simply flashing / dashing/ walking away and breaking the link which can leave you in a bad spot or simply winning the solo duell

all that fiora gains is the capability to not get blown up by 5 man unload, which is basicaly the most crucial part of making such a champion viable

Svddenly5 votes

"during that time fiora cant damage or take damage from other champions than the one she is dueling"

that's a poppy ult if I ever saw one.

Knight SoIaire 6 votes

aparently you did not

when poppy ults only one guy can damage her but she is free to hit anything she wants or move as far as she wants

what i described here allows you to basicaly interact with only one guy, he can hit you you can hit him ... nothing else

supes the lost3 votes

What you're describing sounds a little bit like Poppy's Ult, maybe you are thinking something more along the lines of Legion Comander's ult from DotA 2.

http://cdn.dota2.com/apps/dota2/images/abilities/legion_commander_duel_hp2.png Duel Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

Knight SoIaire 3 votes

i need to make an invoker now but yeah thats it .., but no restriction to using your abilities

supes the lost2 votes

I'm glad I'm not the only sub DotA player here, have a nice day man.

Knight SoIaire 1 votes

i dont play dota played once but too weak pc ... and well i already learned so much lol, respecializing would be a hassle

still that game can attract a player in specific way (it allows you to go mor epic)

windwolf7772 votes

I love this. And honestly I think that moment of courage would be an amazing ability in LoL as well.

Knight SoIaire 2 votes

and now a guy who played only like 2 dota games needs to wiki everything

that would be an interesting way to handle her riposte ... but it would have to be an activated ability, not an effect with chance of proccing

league kinda grew hatefull of randomness

windwolf7771 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=kw4MpH4H,comment-id=0004000100010000,timestamp=2015-06-06T20:14:55.017+0000)

and now a guy who played only like 2 dota games needs to wiki everything

that would be an interesting way to handle her riposte ... but it would have to be an activated ability, not an effect with chance of proccing

league kinda grew hatefull of randomness

http://bit.ly/1dUJUDt (the icon how did supes the lost post the icon? I honestly don't know).

When attacked, Legion Commander has a chance to immediately attack again with bonus lifesteal. Proc Chance: 25% Lifesteal: 55%/65%/75%/85% CD 2.7/2.1/1.5/0.9

EDIT: And thank you for reminding me about that Arashi. Didn't even think about posting the skill itself. Sorry

EvilRabbitt3 votes

Personal nitpicks, typing as I read (I love Fiora as she is now, and I believe she is perfectly balanced- perhaps even a tiny bit underpowered if I were totally honest):

Passive- This opens up the capability to duel a single opponent, which is great. However it discourages teamwork. If your team helps even a little, all those stacks leave. On top of that, how will Hydra interact? I'm in a 1v2, standard situation when you get fed. I just hit two people. Problem? How are we determining stacks? Why do my stacks only go to one target? Whats the intention? Is she now being relegated to only split-pushing? Her passive only applies to champions. My last bit- where the heck is my healing? Seriously. I need that. That's how you outrade as Fiora- you tag an opponent with Q-E-Q-Auto-W then walk away. I don't want a ton of damage, I want my healing. I love the passive, don't get me wrong-I just need my healing from it, and for it to NOT tell my teammates (in a nutshell, mind you) to "go F@#$ yourself, this is mine". Again, I like it. But a built in Spirit Visage/Black Cleaver is...well....negligible. You're going from minor invisible stats to super invisible stats that will turn that Ravenous Hydra rush into the most deadly item ever.

Q ability- When your attack speed gets high enough (I jungle fiora, so this is after my Devourer/Bork and using Burst of Speed, around 1.41 iirc), this skill lets you reset autos. That mechanic is what really decides Fiora as she is in her current state- the ability of the player to min/max her auto resets and turn a Fighter into an Assassin. I like your new lunge, it really is nice. Possible compensation for the loss of an auto reset would be fantastic. On top of that, I would look at lunge resetting cooldown on two targets. At this point, I see Fiora's using minion waves for jump scares. At level 1 (and 2 when you grab BoS), just line up your lunge on caster minions and SPAM. Spam HARD. This could possibly become the most toxic ability in league. Good skill, look at the loss of the auto reset and the ability to spam dash for instakills in under 6 seconds.

W ability- Can I still auto with this up? Does this ability root me? Can I use this ability during a second ability? Thats it. I agree, what you are suggesting is absolutely fantastic.

E ability- If the flat of these is either at the second or third tier of the current ability, the lack of power scaling is fine. My main concern is the current core concept of mechanical usage- is this E going to refresh on kill, and will this new E be available as an auto attack reset?

R ability- Love the upgrade, I can't see how you are parrying any abilities in this because as she is now she blinks from target to target. Also, the missing health damage increase is beautiful and is how the ult is used now. The lack of invulnerability however is not a good trade. It is the second core concept. You can't kill certain characters during their ultimates for the reason that it is how such a situation would play out: Tryn, Poppy, Kayle, Zilean, Ekko. These 5 characters have ultimates that are used to deny death. Tryn is an unstoppable barbarian, Poppy is a diplomat that tells opponents they don't want to hurt her, Kayle becomes angelic, Zilean stops time just before death, Ekko reverses his death. Fiora? Fiora takes her skill and completely out-duels her opponent, to the extent that the options left are limited. Also, why deny fiora the invuln from a mechanic standpoint? Fizz gets the trollpole.

tl;dr? Passive is imo a bad idea- it is built in SV/BC and will turn her Ravenous Hydra first item rush into the most deadly item ever. Her Lunge will become a level 1 and level 2 hyper engage tool with no cooldown in lane- she will undoubtly first blood every single game; also her lunge has just lost its AR, whats the compensation? Parry/Riposte is perfect. Honor is ok if I still get my auto attack reset out of it AND the move/attack speed is between the second and third tier of the current ability per rank. The ultimate could use the damage bonus, but taking the invulnerability is horrible direction to take--This skill exists in the same manner that previously mentioned champions have their ults, to deny anyone the capability of building full damage.

Final thoughts to defend the ultimate: Deny full damage build is a legitimate tactic. Gnar tells your team to engage/disengage based on his rage bar queue. Katarina tells your team to stay healthy or suffer the consequence. Akali demands multiple tanks to engage. Jax/Jinx/Tryn shout for interference. Certain champions perform certain duties directly just by existing in a match. Fiora demands that you build at least a little armor or health, perhaps Zhonyas just for her. This is, again, a legitimate tactic. Also, if Fiora ults a target that target is now allowed to run straight into their tanks and wait for you to become vulnerable so that the Fiora can become instantly deleted. A good Fiora NEVER EVER EVER EVER ults into a teamfight. They ult out of one.

Rating? 6.5/10. =) Much better than what I would have done, you just missed a couple points. Good job OP. =)

Thewannabegamer3 votes

Her ult doesn't make her invulnerable, you just can't target her.

Eggroll Eric2 votes

nice idea! hope to see some of these ideas implemented!

WillHealForHonor2 votes

fiora just needs to be deleted from the game imo.. along with teemo and gp

Mãge2 votes

{quoted}

fiora just needs to be deleted from the game imo.. along with teemo and gp

haha but i love playing her and wish she could have more counterplay as well as a higher skillcap!

WillHealForHonor1 votes

im curios do people hate u for playing her? i really dont want her on my team sry..

Mãge1 votes

{quoted}

im curios do people hate u for playing her? i really dont want her on my team sry..

not at all! i think riot's done a pretty good job at getting rid of the most toxic players. most players won't flame you in champion select regardless of your pick.

WillHealForHonor1 votes

its most be because u play in NA where bullying is considered very bad? as it is in all countries but maybe NA are more sensitive towards it? thats just what i have observed

BluePolarizer2 votes

This has alot of unique mechanics, including discouraging assists and encouraging solo kills.

You really, really think this will be made?

FallingMeteor2 votes

How about getting reworking her ult into a basic skill, and use Evelynn's old ultimate "Malice & Spite"? My idea of her new kit would be like: Q:Lunge. Fiora can now only lunge once W:Parry & Riposte. E:New skill. Disengage New Active: Fiora flips away from her target, similar to Vault. R:Blade Waltz "Malice & Spite" Fiora gains bonus attack speed and bonus movement speed for 10 seconds. If Fiora scores a kill or an assist, this ability's cooldown is refreshed. If Fiora kills an champion she gains a (% or flat amount) of health

Baby Ghoul2 votes

I really hate the idea people are throwing around about her ult needing to be completely reworked. I play Fiora a lot, and I think she's a lot of fun. From playing/reading around, I've noticed that most people do not understand her, and make big mistakes when playing against her. I've seen many people throw games against Fiora because of this. Fiora is actually pretty easy to pick up in my experience, but she's much harder to play well consistently compared to other champions I've played.

This is why I think people target her ult the most. However, part of playing this game is learning about all champions, not just your favorites, so I'm glad people are making it clear in this thread why her ult isn't as problematic as people claim it is. I don't mind it being hated for other reasons, but some of the ones I see thrown out so much are just stupid. All that being said, I really like most of your ideas, and I'm excited to see what they'll do with the rework happening in the coming months. (Crossing my fingers for a new skin.) I hope they listen to the Fiora players, and not Fiora haters who can barely spell or express themselves properly.

LOL Spammer1 votes

Fiora is a grand duelist yet she has one of the easiest kits to play. Literally r to win, I think adding a skill shot would do something to improve her skill cap, but adding it on her q would add mobility that would make her pretty op. I think if you added something along the lines of what ekko has on his e (But obviously it wouldn't be a blink) like a tiny dash one direction not enough to hop a wall because that would be op, but then her next auto attack is a lunge, this would definitely make her more fun to play.

EvilRabbitt2 votes

R...to win? Wait what? You didn't build thornmail to get on-hit damage back on her because she got fed? Also, you sound like you just want Fiora nerfed or deleted and too many champions are way more powerful than she in exactly the situations she is built to thrive upon. No hate good sir, but... have you played Fiora more than once and actually ulted a teamfight? Its a nightmare against even the least cognizant player- they will take the time to run TOWARDS THE TANKS or the tanks will come to them because they stand still and you will die with 0 kills and minimal impact unless ungodly fed.

Tis a nice day1 votes

A bit uncomfortable with the passive "wins a duel honorably by killing an enemy champion without help from her allies". It's thematically sound, but gameplay-wise is a very selfish ability in what was originally a team oriented game. Just simply make it "killing a champion", weaken the effects, and it will be plenty good.

Hakkuza1 votes

Really like these ideas, though the one problem I see is the way her lunge resets. If you can make sure you hit 2 people per shot she can lunge her entire mana bar for aoe damage, not sure if intended but it would be pretty fun since autos probably still do more damage.

Ràinbow1 votes

Absolutely love this!! Hope someone at Riot sees this, bud!!

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