Fix Skill Visuals to Match Actual Hitboxes
I remember many moons ago, rito "fixed" Karthus's Q so that its graphics matched its actual hitbox because they wanted skill to outplay people, not deceptive visuals, or something like that. Why haven't they done that for every skill in the game? Blitz grabs, Thresh hooks, my beloved Cho'Gath's Q and W (we can leave those as they are).. Pretty sure Leblanc's chain needs it.. And many, many mooooore!
I won't pretend to understand anything having to do with computer codes or graphical formulas or mainframes, but to an invalid such as myself, it doesn't seem that hard to make these things match. They've done it before. It would probably involve a lot of skills, but it seems like a fair expectation and would bring clarity to the game, which rito is a big fan of...
's binding hitbox. That thing had a tiny projectile, yet had the mass of a truck.