ADCs need buffs.
Just isn't fair how they have to auto three times to kill a tank
[slayer-jinx-unamused]
Just isn't fair how they have to auto three times to kill a tank
[slayer-jinx-unamused]
THats kind of the point of a tank being tanky. SO they can live and stay infont of thier team wiht out being one shoted bye an adc.
Yes and they can do that to people that are not tanks. Tanks are supoes to be a counter play to absorb obscene nostop damge that is why they are called tanks. ITs like that in any game.
Agreed
Agree
If an adc cant do obscene nonstop damage then they are useless and there would be no reason to have them in the game.
If an adc cant do obscene nonstop damage then they are useless and there would be no reason to have them in the game.
A mage can oneshot a ADC but an ADC has to hit like two or sometimes even THREE autos to kill a mage, not including a stopwatch/zhonyas. Riot???
[sg-lux-2]
A mage can oneshot a ADC but an ADC has to hit like two or sometimes even THREE autos to kill a mage, not including a stopwatch/zhonyas. Riot???
[sg-lux-2]
Yea they can blow up andADC with their spells not autos. Also there are adc items they can build toe negate some of the magic damge from mages.
Yea they can blow up andADC with their spells not autos. Also there are adc items they can build toe negate some of the magic damge from mages.
wits end sucks tho
I am starting to think you are being serious... just in case. The mage will blow someone or if the enemy is playing poorly then an area of people. Then they need to wait for cool downs and are vulnerable during this time while an ADC can just keep going. ADC's are less of an immediate danger but with a combination of skill and teamwork then they are overall more effective. At least that's how it ought to be rather then everything being an assassin.
I am starting to think you are being serious... just in case. The mage will blow someone or if the enemy is playing poorly then an area of people. Then they need to wait for cool downs and are vulnerable during this time while an ADC can just keep going. ADC's are less of an immediate danger but with a combination of skill and teamwork then they are overall more effective. At least that's how it ought to be rather then everything being an assassin.
yeah but ADCs die if they get caught while mages can just zhonyas when their CDs are down and are in danger.
yes they have a means to buy time to make up for their weakness, ADC's weakness is they have more of an immediate disadvantage to most damage dealing champions which is why guardian angel exists. That's more useful to an ADC as they can keep doing consistent damage until they die, comeback and decide to either keep fighting or run. Zonyas is useless for them cause all it does is buy time, ADC's don't need to buy time to do dmg if anything they are helping their opponents buy time.
yes they have a means to buy time to make up for their weakness, ADC's weakness is they have more of an immediate disadvantage to most damage dealing champions which is why guardian angel exists. That's more useful to an ADC as they can keep doing consistent damage until they die, comeback and decide to either keep fighting or run. Zonyas is useless for them cause all it does is buy time, ADC's don't need to buy time to do dmg if anything they are helping their opponents buy time.
GA is like a last item buy and rushing it early is detrimental to ADCs as it's a cheap defensive item with meh stats overall. Rushing Zhonyas is not a big deal as it great stat value and if anything it's vital against AD heavy comps.
I baffles me how six (!!!) people are too dumb to read the more-than-obvious joke out of this.
+5 MS and 0.25 CD should help
I tried playing an ADC and let me tell you it's REALLY tough to not die to literally everything.