In a balancing sense, why does jinx cleave?
I was just curious as to why this is the case, I'm not entirely convinced this was actually a good idea, her Q isn't really even a spell, it's just a decision of whether she wants more range or more attack speed, there's no real punishment for her choosing either or.
As if to say, it's okay for me to hit further, but if that isn't beneficial enough, I can also hit faster. But I'm also ranged so what do I risk? As a ranged hero, if she gets a kill or assist she goes faster than most melees. And while perhaps this is fine because it ends a short time after and carries like Yi or really anyone with longer CC than a second may punish her, but what I'm curious is to why they made her attacks do cleave damage just because it dwells in her lore. Yes it costs 20 mana, but really how is that a problem when most items in League cater to mana-spenders, and hell the ability is so lenient that jinx will almost never buy a mana-increasing item. Tristana's makes sense because her kit revolves around being a bombardier in a way but Jinx is really there to give her stronger early game power and clear wave when she already has a very powerful attack speed buff. In my honest opinion it's really the fact that the rest of her kit is so weak that her ability to swap range stances is the only thing that makes up for it.
Her snare is decent, but who really steps into that thing either has no understanding that she is a one trick pony or that they're too focused on trying to chase her they step into it. Her w skillshot is her poke, but it does damage and slows, it's range is considerably far but not really. I don't really care about it either way because it's not too hard to dodge. Her Ult is the same thing in this case except it has a pretty big hit box, and since I don't know her cooldowns I have no arguement towards it.
I'm just concerned why it's okay for an autoattack to cleave as a ranged hero when basically you're doing melee oriented damage and you've gained addition range which makes actually no sense, to give you even more range and a cleave for a measly 20 mana, and though say you're attacking so fast you run out of mana quickly, that's rather absurd as well since late game you should be 5 shotting most champions that don't have armor stacked. Her kit to hit and run is interestingly, gimmicking and irritating that's fine. But her ability to cleave and have extra range as a sub-ability from her q is really absurd and makes you more of a hit-hit-hit hero, than a hit and run. Plus I hate the way she looks but that throws out any professionalism I had for this balancing question.
And to those of you who are Jinx mains and those of you who don't care, why are you even reading this T_T?