Stop the trend of making a champion every month

Count Tobi·3/17/2015, 1:29:42 PM·4 votes·1,154 views

When only 1/6th of the ones you've made are the only one that will be picked in a competitively viable place at best.

You're trying to multitask making a new champion every month with supposed original and considerate content, relying on one guy and a team of maybe 7 guys debating with him on whether his design is balanced or creative or not.

You continue to make small patches with new champion releases in hopes that it may increase viability and synergy with other team rosters.

But you can't when you run out of ideas and have to make the next champion break your previous rule of thumb for designing champions.

Your ideas of versatility and uniqueness is putting an insanely powerful or extremely weak passive on a champion and then revolving their entire kit around it, stupid ideas like free double critical chance with no drawback, hopping around like a bunny given enough attack speed, moving around like a sociopath on cocaine Jinx. You give these champions good passives, or terribly bad ones and because of your decent philosophy as a balancing team that you have to take 'a bit away to give back' to champions if they need tweaks you do strange nerfs that don't seem all that logical because of you're trying to turn champions into things they weren't initially designed to be. Why? Because they were given an initial role and you, the Riot Balancing Team, don't seem to really know what to do with that role. It forces you into a position with players who enjoyed said champion and then you have to force retweaks and changes wasting even more time.

Your concerned with your dollars, more than the sanctity of your game. That if you don't keep creating new content such as champions or skins, users will get bored and move on, but what you need to do is fix what's taking dust, taken months of design from previous Champion designers to create only to become virtually useless with future releases. It's not innovative to tend to the needs of children, if designs are forced to be more complex to increase viability you need to do so. Having a team of five at best to work on 'rework' designs isn't going to cut it. And that might in fact just be the problem. You're waiting for reworks to make champions viable when reworks from your staff can take months and even a year.

Basically you need to decrease the rate of champion releases and focus more on Features, not content in terms of cosmetics, features. Features that help us rather than one new champion who will force 10 others to go into a mausoleum.

You're turning this game, even as a critic to it myself, into an old apartment complex community kiddie pool.

Tl;Dr: Most of that pool is urine, and only 10-20% of that pool is the only side the older brothers will stand in.

10 Comments

Stark60003/17/2015, 1:46:45 PM2 votes

They know this. They just want those dollars.

The Sword Saint3/17/2015, 1:53:42 PM2 votes

They haven't made a champ a month in a year it seems. I remember when it was a champ every 2 weeks. Nowadays it's like 2 months between releases.

tempname9523/17/2015, 2:11:49 PM1 votes

Hahahaha

You weren't around when it was a champion every 2 weeks. Literally. Always on a tuesday.

Trylobyte3/17/2015, 2:12:33 PM1 votes

I remember before Thresh's release, when everyone complained about how boring and uninspired the new champions were...

SIayton3/17/2015, 3:30:09 PM1 votes

Shit, I feel like champs come out too slow. We had to wait 3 months between Rek Sai an Bard and that was a loooooooooooong wait for such a shitty champion.

MrSc0tty3/17/2015, 3:35:42 PM1 votes

Let's see....

Bard- very new.

Azir - competitively viable

Kallista - competitively viable

Sion - might as well count him, competitively viable.

Velkoz - sees occasional play as support in competitive

Yasuo - competitively viable

I'm not seeing one sixth.

OhOkYea3/17/2015, 1:46:46 PM1 votes

Thanks riot

Kazaashi3/17/2015, 4:21:06 PM1 votes

Riot spends more than a month designing new champions. Just because a champ is released every month or so, doesn't mean they only spent that long working on it. Things take a LOOOOOONG time to develop in the video game industry.

CrazedOcelot3/17/2015, 2:06:59 PM1 votes

Red Post a few months ago said they were shooting for 5-6 champions a year now.