Minor Illaoi change? (suggestion)

dontspinbutwin··3 votes·3,188 views

What if Illaoi's Q was a charge up ability? Right now, she has so many weaknesses that only a select few play her, but with this change she might get a bigger player base, which would be nice. 2 variations: A. If you light tap the Q, it works like Illaoi's normal Q. You can charge it up for 2 seconds. Charge it up for 1 second and enemies hit are slowed, while taking more damage. Charge it up for 2 seconds, enemies hit are rooted (or stunned), while taking more damage.

Since illaoi is clunky and super susceptible to kiting, it wouldn't really render her broken, but it might give an illaoi more depth to gameplay mechanics, rather than e-r-w.

B. light tap the Q, and it work's like illaoi's normal Q. you can charge up the Q for up to 2 seconds. She spins a tentacle around her, which starts slow but accelerates. Enemies hit are knocked to the outside of the circle (like A-sol's ult), and are microstunned for .75 seconds. After 2 seconds (or when she stops charging up), illaoi slam's down the tenticle in front of her. Enemies hit by the tentacle are heavily slowed.

Right now, illaoi has 0 escapes, which fits her lore and is a major reason on why shes weak atm. Her damage burst is insane, but if illaoi gets ganked, she usually has to just ult and fight her way out (which is kinda badass). However, if enemies just walk away from her and wait for her ult to end, illaoi can't really do much. If this variation is added to her kit, it would allow her to play as she does right now, but also give her a chance to escape ganks/peel for allies. Since the initial charge up is slow, she wouldn't be able to flash q-charge to disrupt an enemy team: her ult is a strong disrupter as it is, meaning her playstyle wouldn't really be immensely changed.

Just my thoughts on quality of life changes for her. Would these be nice on illaoi?

6 Comments

Handy Sandy 1 votes

I don't think a champion like Illaoi should have any sort of hard CC. Playing against this would feel pretty terrible since each time her Q is up, if you get hit once you're practically dead and you can't do anything about.

dontspinbutwin1 votes

I did think about that honestly, illaoi's main counterplay is that nothing stops you from running away from her. The thing is with her Q, she's rooted in place, so while she's standing still, enemies have the choice of either engaging or running. It provide a lot more mechanical fighting with illaoi, rather than being "OMG ILLAOI SO BROKEN 1V5 PLZ NERF?!?!?!" or "OMG ILLAOI HAS NO MOBILITY RIOT GIVE HER BUFFS FJFEMWQK". If you lose a fight with this minor update on illaoi, it suddenly doesn't become hopeless, but instead becomes "hm, maybe I could've charged my q rather than ____". Honestly, I don't want illaoi just to be seen as a button mashing, bursting, bs juggernaut. I want her to be seen as a button mashing, bursting, bs juggernaut who at higher skill levels can do alot more outplays/tricks. I hear you, heavy cc on a champion like illaoi sounds like a terrible idea, but the fact that she's sacrificing her mobility, the one thing she desperatly lacks, for cc/damage, I think makes up for it.

Zéychin1 votes

I one-tricked Illaoi through Season 7 and part of season 8. My name was even Illaominati for a good amount of time.

Giving Illaoi a 0.75s stun would give her far too much power and 0.75s is not a "micro" stun. This would potentially completely break her.

It would basically be full AD Sion Q-from-bush levels of cheese. Her stun would guarantee her combo and the opponent would have little to do in response. She already has a gimmick in her E that leaves her opponent very little counterplay if Illaoi is ahead (she'll burst the spirit before they can respond), but this would make her even more disgusting.

She definitely needs help right now, but we can't give her hard CC with that much burst, unless it's actually a microstun, like Akali's R1 or she'll end up getting gutted into the ground in the rest of her kit.

dontspinbutwin1 votes

I do believe that hard CC on a champion like illaoi seems quite.... dastardly, but I do think she pays a harsh price is she chooses to charge up her Q. For option A, it roots illaoi in place for quite a while, and unlike sion's Q, it's quite narrow, so many champs would be able to sidestep it if she chose to charge up. So why would she do it? Bush strats, harsher zoning, and wombo combo-ing, with the price being her mobility. Since illaoi's Q roots her, she would be a sitting duck if someone ducked outta her Q and began to auto her. For that reason, I think even if this did get passed, many players would still single tap her Q for the quick burst. But for the few occations that do arise, she has a chargeup Q burst, so she has multiple options, rather than "E-R-W-Q-W". For option B, I get that a stun on a champ such as illaoi sounds insane. However, she's still rooted, and champion's are only stunned after they get knocked back away from illaoi, leaving illaoi the choice of either engaging on the further away target, or running to safety. knowing that champions have to be relatively close to illaoi for her to have any impact on them, the Q chargeup might be detrimental if illaoi uses it incorrectly. So thus, illaoi can't go for the Q chargeup every time, as champions with longrange poke, such as a Caitlyn or a brand, would abuse that.

Regardless of either option, Illaoi would have to sacrifice much ( her mobility, which she has jack of) if she chose to charge up her Q, and I think for that reason this minor Q change might give her the slightest amount of depth, changing her kit from "kill or be killed" to "kill, be killed, OR run/set something up for a teammate".

5050BS1 votes

In you "B" I would have enemies PULLED in closer to her not pushed away. Illaoi wants as many enemies near her so she can Ult.

I just want Riot to fix her Bugs and speed up her animations a little.

dontspinbutwin1 votes

i mean it would be great to have a pull, but the biggest illaoi counter-play mechanic is that she can't really stop enemies from running away. If they stay next to her, they die. Having a pull wouldn't be fun to fight, nor would it be balanced imo. I suppose that a defense is "but its a charge up, if they get hit by it they deserve it" I mean yeah I guess, but still, I want an escape to be a viable option as illaoi. Illaoi's whole niche is "fight until you die or they die", and I think a channel knockback helps spice her up, rather than encouraging the current damage creep. At least here, damage is discouraged, and tactics are put into play, separating mindless illaois mashing r and w, and the illaoi's who know when they can't win a fight.

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