Is there an actual solution to crit that everyone can agree on?

yukonl··1 votes·736 views

And would you really want to change it?

The meta has probably been in its best state in years, but by changing crit, it could possibly ruin the current meta we have right now seeing as most metas basically revolve around AD carries. (ADC bot lane meta hasn't changed since season 1 while nearly every game has an ADC)

Simply put, is there an actual solution for crit that prevents the changing of the tank meta?

9 Comments

SouL1ess4 votes

The reason that critical strikes exist and Riot isn't removing it is because it is how Marksmen actually scale into late game. The whole point of critical chance stacking is that crit will not be a random factor but a fundamental balancing component of Marksmen, and removing crit right NOW is a gigantic nerf to marksmen viability. Not necessary remove them entirely but a nerf nonetheless.

The reason why Critical Strike is powerful AND consistent is that defensive items are way too powerful just with one or two items. Solve the problem with resistance items granting way too much effective health with one item (randuins and spirit visage, but most Randuin's cuz we are talking about AAs here) first.

That is in addition to solving the interaction between %penetration items and defensive stats; the fact that armor can prevent 50% of physical damage just with base armor and runes makes %penetration items an absolute need to damage anyone effectively, really.

And I honestly think Thornmail is overdue for a change: change its passive to an active with increased percentage reflection and grievous wounds.

Edge of Daybreak3 votes

There isn't anything that everyone would agree on. It is just about what the majority wants to see. If that change is the healthiest is left up for debate. I doubt anyone can propose a change to crit that doesnt break something.

Scuttler Slayer1 votes

Just remove it.

We removed dodge. No reason not remove crit as well.

You could replace it with a "double strike" on every third attack (not as base, but with items/ masteries).

yukonl1 votes

Wouldn't that conflict with Master Yi and Lucian?

Scuttler Slayer1 votes

Yeah. But fuck both of those champs.

Furthermore, it was a random replacement. There's obviously a better idea.

Bottom line: remove crit and replace with something not reliant on rng.

Pæan1 votes

I just don't want it to be random/luck based. I've actually started putting 1 mark of crit chance into my runes because that 1% is basically giving me 20%, at least that's how it feels. I was playing shaco jungle and I used my Q to get a backstab crit, every thing was normal, then my 2nd auto attack crit again. I just did over half his hp because of luck, that isn't fair to him and honestly I don't feel good about it. only damage items I had were item 3074 item 3707 so no crit from items.

LilxPaprika1 votes

I think the following would be a good compromise between entirely removing crits and keeping part of its current behavior:

With crits at lets say 25% crit chance you have a 1 in 4 chance of critting someone.

Flattening the output: (Flattening the output is where Critical Chance becomes a basic attack damage multiplier. 1% Crit -> 1% Basic attack damage amp). So, if you have 100 damage, at 25% crit chance each of your attacks will do 125 damage.

Over the long run after like 100 plus auto attacks you deal the same amount of damage. Over the short run relying on chance can either hurt you or give you huge bursts.

Solution: take a bit from both worlds Such that you would do 112.5 damage per auto and have a chance of doing 112.5 + (100% of dmg x 0.5) so essentially adding half your damage to that. so 112.5 plus 50 = 162.5. so the new max crit would differ by 200-162.5 = 37.5 dmg less from the traditional/current crit but other regular auto attacks have higher damage. Overall your damage is more consistent without completely removing the appeal that critting someone gives you.

CrazedPorcupine1 votes

To me, the easiest way to fix Crit, is make it Unique passive, that doesn't stack with any other source of crit. Then completely overhaul all the AS/Crit items. Right now, AS/Crit items are WAY too efficient at multiplying damage. It also changes IE to the First item for the ADC's with AS Steroids, BT for the ADCs that rely more on pure AD, Tri force/Essence Reaver for the AD Caster Carries.

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