So how about reworking crit?

PokladnicaZla··8 votes·542 views

Let's be honest guys. Crit and every crit champ has been a balance nightmare. Besides a few melee champions that rely on crit (MasterYi ,Tryndamere ,Yasuo ).It's mostly bought by ADCs.

˝ADCs carries˝ are supposed to be a DPS class.Who rely on their teammates to protect them while they dish out damage over a period of time. So,why don't we make crit ramp up? The more you attack a target the more you crit becomes? It would unable ADCs to have burst up front and rival assassin,but would let them excel at teamfights.

If you're worried about melee's getting the short end of the stick.The solution would be implement crit scaling in their kit(more then it's now) or give them unique interaction with it(similar to Ashe's passive or Yi' Alpha strike).

YAY OR NAY?

EDIT: Wow this changed really fast. Around Noon when I checked this post had upvotes.Checking it now it's downvoted by people who didn't even give any feedback why this would be a bad idea.If you disagree on this matter please elaborate why.This is civil discussion and all opinions are appreciated .

20 Comments

Thefrostyviking7 votes

ADC's dont burst unless really, really fed :(

Except Twitch and Draven.

PokladnicaZla3 votes

{quoted}

ADC's dont burst unless really, really fed :(

Except Twitch and Draven.

I beg to differ,while it's true that some ADCs can't burst,some of them can and it's frustrating to be honest. I think looking at crit as a game mechanic and giving it another approach could offer distinguishment from assassins,who are suposed to have more up-front burst,also it would make them more vulnerable to them cause of removing high crit damage on their first attack.

Thefrostyviking1 votes

You beg to differ but i disagree to it.

The only ADC's that can burst are Twitch,Draven and actually Xayah if she has a lot of feathers out and manages to land her E well.

No other ADC will outright burst you unless really damm fed, only those 3.

And you should take a step back and realize how painful it is to play a class where 80% of the champs can't even protect themselves and the ones who can are called OP bs champs and the players behind are called braindead idiots playing braindead champs.

It's no wonder hardly anyone plays Ashe orKogMaw or similar when they die from a slightly cold wind or from tripping on a pebble.

Or if a assassin sneezes in their general direction.

PokladnicaZla1 votes

Depending on the ADC you play some of them are pretty efficient at protecting themselves from incoming threats. When I think of burst Jhin , Lucian , Corki and MissFortune come to mind. I don't really see Twitch as a burst adcs,since his damage is more late game oriented and he's easily to shot down early.

Adcs,enchanters,mages and assassins are all squishy. A champions state shouldn't be balanced around a mechanic that fully luck reliant and the player has no power over,besides buying more of it.

Ashe and Kog maybe easy to kill,but that's what support are for.Besides,Ashe is a great ADC for organized play,while Kog's late game is really impressive. Not to mention assassins should be their counter.

Thefrostyviking1 votes

Jhin only works in the extreme lategame nowadays too-

Lucian is using botrk builds isnt he? That's melting people, not burst.

MF.....is a bit of a oddball but her ulti takes like 5 seconds to burn through, it's quick but not extremely so. No really on the lvl of a rengar or LB.

Corki is garbage, can't build penetration.

Assasssins should be the counter you say....well, yes they should..

But still having a champ like Zed use ghostblade, W and then flash -R followed by killing you with E-Q-AA+R proc in under 1,6 seconds....is just sad.

The only marksmen played are those that can protect themselves with the odd exception of kog+lulu, but that works because lulu is a godly protection support.

But in any other case except maybe ´janna and kog is garbage, because his lategame will never come.

Leaf on Bush6 votes

ADCs carries

[slayer-pantheon-rainbows]

PokladnicaZla4 votes

[{quoted}](name=Cancer Cavalier ,realm=EUW,application-id=3ErqAdtq,discussion-id=kTe6sQZw,comment-id=0001,timestamp=2017-06-10T09:21:30.650+0000)

[slayer-pantheon-rainbows]

Should I fix it cause of clarity or let it for ˝meme˝ purposes?

PePsiLemoNN6 votes

Besides a few melee champions that rely on crit ( MasterYi Tryndamere Yasuo

Wait are you saying Tryndamere /Yasuo aren't balance nightmares?

PokladnicaZla3 votes

{quoted}

Wait are you saying Tryndamere /Yasuo aren't balance nightmares?

I'll try not to go into champion balance states,but rather that the concept of them synergizing with crit in unique ways. Yasuo's state is in conflict through out the community,while Trynda could really use a VGU IMO

Sujiren5 votes

Not the worst idea, what I hate about crit in general is how it makes early game rng fiesta for some champs. Like that early game trynd walks up to you and crits you 3x in row with 35% chance and gues what you just lost lane.

PokladnicaZla4 votes

It's too much based on luck. In some situations you can crit by a lot ,in other it feels really bad. Trynda could still keep his crit burst ,but in a more healthy gameplay style.

Undying Gaze4 votes

The problem with crit in general is that it causes the game itself to be completely RNG based.. Except in ridiculous cases like Yasuo where 1 and 1/4 items gives you 100%, but under normal circumstances it's really unreasonable to put the fate of a game in the hands of a lucky auto attack, or a streak of them. It removes a lot of the potential skill and calculation in the game, and transitions it into whoever is luckier. Which is a terrible thing to have in a game in general, but what can you do.

PokladnicaZla4 votes

Well,you can rework it for a healthier and more fun gaming experience.

Sire Hippington3 votes

The most important thing that has to be done with crit is removeing the RNG part of it. There is no place for that kind of RNG in a competetive game. Also, dps beeing to frontloaded is a general issue in league. As soon as hyper dps threats get going, their damage is so high that it can be considered sustained burst. It's not just adc, Cassio with gear also deletes squishys in the duration of her ult stun, Ryze can blow up people in one rotation duering the root, Azir would take ~70% of a squishy in about a sec with just Q+AA+AA from across the screen. It's one of the main issues why dps champs become absurd lategame, as they don't have much less burst than burst focused champs.

PokladnicaZla4 votes

This could fix hyper late game ADCs. If they're restricted from huge cirt's on the first few AAs it might make them easier kill by assassin,but still leave them as teamfight threats if left going for too long.

LordOfTheLeague3 votes

I hate the stat because it is (pseudo-)RNG but I think the real problem in balance is with IE.

The bonus crit damage is just plain ridiculous with crit already increasing your aa by 100%. No need for an other stat that increase it further.

PokladnicaZla1 votes

IDK. If we remove the passive on IE,this might lead to crit increase on other items,which then might end up wtih people buying multiple crit items.

I for one think crit is the reasons why assassin fail to be viable in a healthy way in this game.If ADCs actually needed to put in time and effort to kill their targets,they might not push assassin out of category they're supposed to excel at.

LordOfTheLeague1 votes

Well the crit bonus damage would be changed not removed, it should be changed with some utility instead of damage (like a bonus ms that decay after a crit for example) that would balance it.

Also I don't understand your reasoning with the others crit items.

PokladnicaZla1 votes

If you change IE passive to mobility(which could you elaborate why? There's enough mobility in the game.Not to mention it's supposed to be ADCs damage item) they lose out of a high tier damage item.

Crit is a stat the most ADCs buy and rely on.If you were to remove the passive that gives them additional crit from an item that is bought by nearly all ADCs,you have to put some portion of the crit somewhere. Not many ADCs would be ok with losing a portion of their damage,for moblity(which could be bought by BC or Trinity)

LordOfTheLeague2 votes

Well I said it should give bonus ms because marksmen like to kite but it could be a totaly different thing, it could be a bonus attack speed or armor pen or anything I can't think of.

The idea is just to stop the ridiculous crit that they dish with just one auto (1k+ crits).

The good part is that if we change the bonus crit damage on IE with bonus attack speed on crits that would make IE the big item for auto attacks reliant adc and essence reaver the big item for more casters marksmen.

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