So how about reworking crit?
Let's be honest guys. Crit and every crit champ has been a balance nightmare.
Besides a few melee champions that rely on crit (
,
,
).It's mostly bought by ADCs.
˝ADCs carries˝ are supposed to be a DPS class.Who rely on their teammates to protect them while they dish out damage over a period of time. So,why don't we make crit ramp up? The more you attack a target the more you crit becomes? It would unable ADCs to have burst up front and rival assassin,but would let them excel at teamfights.
If you're worried about melee's getting the short end of the stick.The solution would be implement crit scaling in their kit(more then it's now) or give them unique interaction with it(similar to Ashe's passive or Yi' Alpha strike).
YAY OR NAY?
EDIT: Wow this changed really fast. Around Noon when I checked this post had upvotes.Checking it now it's downvoted by people who didn't even give any feedback why this would be a bad idea.If you disagree on this matter please elaborate why.This is civil discussion and all opinions are appreciated .
or
or similar when they die from a slightly cold wind or from tripping on a pebble.
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and
come to mind.
I don't really see Twitch as a burst adcs,since his damage is more late game oriented and he's easily to shot down early.
use ghostblade, W and then flash -R followed by killing you with E-Q-AA+R proc in under 1,6 seconds....is just sad.