Upvote for this change to Riven. What if, Riven's abilities scaled off MS for range?
This sounds sort of weird at first, but let me explain. Recently, I got DESTROYED by a Riven, and for one reason. My slows did nothing, and her mobility was insane.
So - let's begin, on what this change is about. Why not make the range of her abilities, be depended on MS? It's like, the range of her E depends on the MS she has at that exact moment. Now, this change sounds stupid, but this changes a CORE PROBLEM WITH RIVEN THAT EVERYONE HATES.
Her mobility, is unstoppable. Her base mobility, without any slow should be larger before, so if you don't have CC to stop her, she will annihilate you. However, if you do, you'll make her weak, and not that strong.
So, her E range should be bigger, but be half of what it is now if her MS is slowed, and Q. It makes sense. What do you think?