So My broken Champion Tier List. Would love feedback
So as of right now I decided to make a small list for you guys so i can get some opinions
------------------------------ Top lane -----------------------------
- Graves
After laning against graves a few games, I've noticed a trend. Even with a chain vest and he has a dorans blade / longsword I was able to sidestep all his Q's but still manage to lose trades. Graves damage becomes absurdly extreme. Late game 4-5 shotting full armor tanks and practically 1 shotting adcs.
- Kindred ( Also jungle )
Melts tanks. Melts adcs. Melts anything at ease. Builds tanky... Is mobile Has practically a group kayle ult if you can cc the enemy from stepping in or used on your backline
- Malphite
High damage, One of the best ults in game, Innate excessive tankiness at level 1-18 Attack speed slows, Movement speed slows. Most cracked out build path that gives him damage+tanky+health Extremely frustrating to lane against
----------------------- Mid lane ----------------------------------------
- Zed.
Able to burst you from 100% to around 20-30% with just a W-Q-E combo ( All while hes 100% safe ) Then he waits 16 seconds and does it again. Instantly wins lane at level 6. Zones you from CS if you're level 6+ and under 80% health ( Has one of the best tower dives ) Zhonyas too expensive to build and even then seekers armguard feels like cloth when zed hits you Manaless good poke Ungankable if they hold their W Deserves a 80+ bann rate Able to kill your jungler if your jungler came to gank Talon gets way more punished than zed does when they decide to go in. DOES NOT NEED HIS ULT TO KILL YOU. Uses his ult as a gap closer. Attack damage scaling on zed is through the roof.
- Fizz
Definitely one of the most irritating champions on this earth. I've never seen any game make a champion more frustrating to fight only rivaled when Tera came out with the brawler class which is the reason so many people quit that game.
Has a..
Damaging dash Damaging I-frame % health basic attack A hard to miss ult that slows by like 40% and chunks for half your health +
When he builds zhonyas. You will never catch him. He has no cooldowns He will 1-2 shot your adc. I promise Always fed for some reason Way too mobile. Definitly one of the most mobile champions in the game. Should not be able to go from here to there with x amount of damage and no punishment.
I actually suggest deleting fizz from the game.
------------------------------- Jungle ----------------------------------
I have not much experience about jungle but kindred and graves are completely busted. Need major nerfs. Shyvana has to farm to be good and even then isnt tanky if your adc is too behind.
----------------------------- Bot lane ----------------------------------
- Jhin.
Overloaded kit. I played against jhin i played as jhin i supported jhin i did it all. Jhins kit is completely overloaded. Has a root on his W. Has a slow on his E. Has 4 slows on his ult.
Ok lets go more in depth though in order.
A) You can't say jhin is ''not mobile''. He is. Boots of swiftness + hitting 1 thing = him with almost a jinx passive. Difference is? He doesnt have to kill anyone to get that movement speed.
In laning he is one of the scariest champs to fight. You cannot trade with jhin. Early levels every adc has like .6 to .8 attack speed at most. Jhins attack speed is fixed. Unless he stands infront of you letting you auto him while hes reloading. You will lose every trade. He has great range for his damage. Example. Tristana/Caitlyn/Jinx go in to auto attack. Jhin takes a step forward and trades back. You both took 1 auto, But guess who's did more damage? So you go in to trade again and same thing happens. So now you're 70% and jhins 80%. Ok. Jhin gets a 2nd hit Q on you and it does low damage. Now you're 65%. You Q the jhin and now hes 70%. Normal lane so far right? Nothing stupid or crazy. Lets see what actually happens.
Starting from 100% you all in eachother and both adc and supports are 50%. Jhin goes to his tower and presses R.
You get hit by 1 and you lose 90% movement speed exactly. Your support takes the other hit. Someone takes the 4th. Now you both are 20%.
Goodluck. Stay in that lane let me know how it goes ^_^
His W roots you from a mile away after a TEAMMATE hits them. But jhins not even in the place where everyone is fighting but he somehow did the most damage with W + R?
His ult has no punishment . As long as you have vision then you're good to press R from behind a wall and kill 2 people. Then you W after. Then you walk in after everyones low and has cds. Or save ult for after the fight and you're good. You're 4th hit does % missing health example. I got hit for 900 from jhins 4th hit late game yesterday. I was 4/6 pieces armor ( Randuins sunfire deadmans thorn ) ex.
If W's you after you step on a E you die or lose 70% of your health from what happens after.
I've played jhin fought jhin blah blah. He suffers from the same as fizz to where his passive is ''Always fed for some reason''
---------------------------------- Support -------------------------------------
I need to do more research because supports are usually way more busted out of lane than they are in lane. ( Not saying jannas weak in lane im just saying she becomes even more annoying out of lane )
(Still busted, needs more base dmg nerfs/sunfire nerf might help)
Malph
(Same reason as you)
Maokai
(Is ap, so it allows ad midlaners, is tanky, has self sustain, lane bully, and makes entire team tanky)
(Busted AF, if you get behind early (which you wont) then you farm for 3-4 items and carry with a proper timed ult)
Nidalee
(Requires more skill but is very strong, good clear speeds with strong ganks)
Kha'Zix*
(Very good, maybe not broken, but he can gank early very well as well as snowball leads mid-late, falls off, similar to nidalee without clear speed)
(Still broken)
Azir
(If you are good as him, you can 1v5 carry games, or definetly 2v5 with a tank)
Fizz
(Really good right now, I don't know why but I see him winning alot)
(Soloqueue hero, mobile, win lane win game playstyle, with proper peel and farm allocation, he can carry games)
Jhin
(Same reason, really strong generally, especially with someone like Janna/Karma supporting him)
(Busted AF still, healbot, can't go wrong with picking her)
Taric
(Requires a bit of knowledge, but can easily turn fights and make picks, needs nerfs)
Janna
(Even after shield nerfs, she can be super annoying to play against and can turn fights with proper knockups, shields and ult)
has been nerfed many times. In the toplane he can be strong but their is add least some counterplay to it. He doesn't have a straight up cc beside his W slow while his waveclear is rather limited and very mana hungry with the regular tank build he goes. This allows you to push in the wave letting him lose a lot of cs. This means that the enemy is forced to take a cc heavy jungler with possible some decent mobility or gap closer to counter that playstyle. The counterplay is toplane is not really about killing him. It's about putting his so much behind he won't become a damage thread anytime soon. I also believe their are some pick that can counter him verry well in the toplane and that will only be improved with the mage update next patch. To be honnest they should wait till those results are out.
or
. Her ult give her some safethy but you can play arround this. If you still struggle you can use Exhaust to disable her ult entirely. In the jungle it's another story. Their she's indeed a problem.
is right now. This combined with an AD meta this guy is just unstoppable. So again next patch he will go down in this list because of the meta changes.
next patch could make it a little bit harder for him.
with damage.

