New Feature to Janna Ultimate?
When I play Janna sometimes, my ultimate doesn't seem very significant. Yes, it knocks back enemies and heals for quite a bit, but it doesn't seem to suit Janna a lot. Janna is supposedly the goddess of weather that destroys everything in her path, but she does not seem to fit that description at all. Her ultimate is called Monsoon, but it doesn't feel like a Monsoon. Monsoons are destructive, violent, etc. Janna's "Monsoon" somehow heals your allies and does not damage enemies, like a true monsoon would. I have an idea to change her ultimate a little, to make it fit to her identity more.
Hurricane
Janna unleashes the full power of the storm by channeling a hurricane for 3 seconds. Allies get into the Eye of the Storm (her old ultimate function and her shield would have to be renamed) that heals them with soothing winds every half second, while enemies get pushed to the Fury of the Storm (when the enemies get pushed outside of the healing area), stunning them for 0.5 seconds damaging them with violent winds.
If you don't understand, there is the regular Monsoon area that heals, and enemies get pushed to the Fury of the Storm which stuns them very briefly and damages them, like a true Monsoon or Hurricane would.
I think the heal numbers would have to be nerfed just a little by 75/125/175 but the AP ratio will still be the same. I think the Fury of the Storm would extend like 450 range from the healing area. I think it would be fair for it to do 100/125/150 magic damage per second with a .2 AP ratio for 300/375/450 .6 AP ratio for the whole thing. Her tweaked ultimate suits her lore and personality a lot more.