99% Guaranteed way to stop toxic behavior

dakota saturn··2 votes·813 views

If you're in a game where one player is performing badly (BUT ISNT BEING TOXIC THEMSELVES), and is being harassed by one or more people on your team, it gets to the point where the team won't work together, teamfights are pointless, and everyone is ready to give up and ff because of all the negativity. Muting won't work because it's still negatively impacting your other teammates when they type and respond to the harassment. You can ask them to stop, but we all know they won't.

All you have to do is say 'Riven (or insert feeding champion here) is my gf irl pls be nice to her', and I can all but guarantee they'll stop. It's important that neither you or the person being targetted are being toxic, and it also helps if you are having a decent game, otherwise you'll probably incite even more flaming.

However, any other time, it makes almost every player stop in their tracks because they go 'omg girl kk' and don't want to look like a jerk. I've actually had extremely toxic people, spouting racism and worse to then say 'ok ur right i was just mad sry' and then they actually PLAY THE GAME. It's incredible. I've had 5 - 20 games turned around just by saying this, and people will actually try.

I had a game recently where I did this, and the bullied player ended up in my queue next game, and told them what I did - even though we started falling behind in the middle, no one flamed or was toxic at all and we eventually won. People appreciate when you stand up for them and they remember it.

11 Comments

oSEXYPLATYPUSo1 votes

or 100% to stop toxicity in league... remove chat from the game

Slythion2 votes

the "?" ping will always exist

It's one of the few things that tilt me (it doesn't affect my gameplay though), if I make a play that sacrifices myself in order for the team to get 2+ kills and someone dares to "?????" me....oooh boy is that guy gonna be on my hit list later

oSEXYPLATYPUSo1 votes

lol if that tilts you id suggest dont play poker for $$$

see i have played poker for a long time .. for $$ private games , cash houses , casinos etc and if you cant control your tilt then you lose ...

i dont lose very often ( at poker ) hell i lose all the time at league

Slythion1 votes

(it doesn't affect my gameplay though)

basically what I said was a round-about way to say "pinging the '???' on my plays, especially when they work out, annoys tf outta me"

oSEXYPLATYPUSo1 votes

i know what you meant. that you get tilted by that... and that is why i stated if that tilts you then dont play poker for $ cuz lil thing like that tilt you then you wouldnt hold your composer playing poker

FioraWillCarry1 votes

I've always believed that the best thing that could happen to this game is to allow people to leave games at any time. To be honest, I have no idea why Riot thinks it is a good idea not to allow people to leave games at will with no repercussions. This alone would massively reduce toxic behavior and it would surely increase the quality of games.

dakota saturn1 votes

{quoted}

I've always believed that the best thing that could happen to this game is to allow people to leave games at any time. To be honest, I have no idea why Riot thinks it is a good idea not to allow people to leave games at will with no repercussions. This alone would massively reduce toxic behavior and it would surely increase the quality of games.

Really? Do you know what would happen? Enemy first blood! 4 allies have disconnected

I mean technically no one says you can't just alt f4 whenever you want - you can make that decision yourself. As long as you don't do it chronically you won't get punished.

DrCyanide1 votes

Honestly, I've encountered too many people that want to call it quits before the rest of the team does. Their early game champion fell behind, and rather than trust that their teammates can (and are) picking up the slack they spam /ff and go on and on about how it's hopeless.

If Riot allows for people to leave matches whenever, then I want the complete opposite "no surrender" mode, where you're punished for leaving early, to keep my games from being ruined by people giving up too soon.

Sir Fuzzi1 votes

Worst idea. A lot of wins would be straight losses because people get their panties in a twist very quickly on League. People quit very easily and throw moods even quicker.

Hell, I'm hardly even willing to ask about builds anymore. Everyone's so pissy, and out for themselves and their clubs at any cost. Nobody cares about the team(work), and people don't know what any of the items do. It's just a right-click-forward-fest, every man for themselves, just hope your team has better right-clickers.

I don't know what's happened to League, but it's been on a very steady decline. It's sad, because I like the game but the players are getting to the point where I might as well just have bots on my team. I might, at least, have more success asking them to build grievous wounds or penetration or something besides rushiNG GOD DAMN ESSENCE REAVER FIRST THING?????????

FioraWillCarry1 votes

[{quoted}](name=Sir Fuzzi,realm=NA,application-id=3ErqAdtq,discussion-id=kIunzpVE,comment-id=00010002,timestamp=2016-10-16T19:44:48.759+0000)

Worst idea. A lot of wins would be straight losses because people get their panties in a twist very quickly on League. People quit very easily and throw moods even quicker.

{quoted}

Honestly, I've encountered too many people that want to call it quits before the rest of the team does. Their early game champion fell behind, and rather than trust that their teammates can (and are) picking up the slack they spam /ff and go on and on about how it's hopeless.

If Riot allows for people to leave matches whenever, then I want the complete opposite "no surrender" mode, where you're punished for leaving early, to keep my games from being ruined by people giving up too soon.

[{quoted}](name=dakota saturn,realm=NA,application-id=3ErqAdtq,discussion-id=kIunzpVE,comment-id=00010000,timestamp=2016-10-16T19:33:58.442+0000)

Really? Do you know what would happen? Enemy first blood! 4 allies have disconnected

I mean technically no one says you can't just alt f4 whenever you want - you can make that decision yourself. As long as you don't do it chronically you won't get punished.

Before I started playing League, I was an avid StarCraft BW player. While 1v1 was considered the standard mode of high level play in BroodWar, there was a vibrant team-play community on the official Battle.Net servers. Any old school SC:BW player would remember Marboro and the Motel channels on Battle.Net where BGH games were played. BGH was a map designed for team play with 2v2, 3v3 and 4v4 being popular.

If you guys think League players are %%%%y little shits, they have nothing on the old BW community. There was no form of moderation on Battle.Net. There was no such thing as being banned for toxic behavior and people could leave BW games any time they want and there was nothing like LeaveBuster to discourage it. I've played thousands of games of BW way back in the day and I've played around 1500 games in League. Now brace yourselves, because you're not gonna believe this. Do you know which game I've experienced playing 1 player short in more......yes League.

League of Legends, which actively tries to discourage AFKs, has more AFKs. And not just a little more, but far more. In fact you could play 100 3v3s on Battle.net and never once experience playing a full game with an AFK. You could play as little as 5 games of League and you'd get an AFK in one of those games almost guaranteed.

I know it seems counter intuitive but it actually makes sense. You see there was no authority to appeal to for anything on Battle.Net. You cannot report anybody for anything. This means you are 100% completely responsible for the quality of games. So what happened is that the community naturally developed certain etiquettes that governed the way games would be played and new players would learn this very quickly. SC:BW games are far less forgiving than League games. A well executed double 9 pool could end a game in as little as 6 minutes, yet players would fight tooth and nail against such hopeless odds even when it's clear the game is over.

League players developed this cry-baby culture where it's report report report for every little thing that doesn't work in their favor but on Battle.Net, there was no authority to appeal to, you're just gonna get a loss on your account and then you'd end up with a record like 122-500 and no one good would ever want to play with you so players stuck it out. In fact, it was a common problem in BW that players after an obvious defeat would stall out games by hiding building all over the map(in BW destroying all buildings is the officially victory condition) in an effort to frustrate opponents into leaving before them and cheesing a win. I have never seen anything like this in League. Despite being able to leave games anytime, BW players were hardcore about not giving up. This is the kind of culture that develops in a moderation free environment.

If there was no attempt by Riot to moderate people's behavior, this kind of culture would have developed here. And trust me, the quality of games here would have been better. If the BGH community on Battle.Net were still alive and thriving today, I would be there, not here. Overall, it was a better community.

Sir Fuzzi2 votes

Believe it or not, I got my start in B.net gaming-- Diablo and BW to Diablo 2 and WCIII. Great games and some great mobas in the RTS titles, everyone knows and loves em if they've played. But, you know, all this talk for the player base-- the thing was, everyone was held to those 'vacant' standards. That is, unlike League, if I reply to leaving a game by leaving as well, neither party is punished. Later on in WCIII, this usually meant a remake as lobbies were managed by bots. The fact that leaving a game would ruin it and inspire twenty more minutes of waitin dissuaded leavers-- but unlike League, a multitude of games and modes existed. So, usually, you played these games with similar folks. Even competitive games saw a lot of camaraderie: after all, everyone just spent a chunk of time looking for, and waiting for this game to start.

Thing is, in League, if someone leaves they're punished; then, if I leave (because that game is usually ruined) I get punished too. Instead of the game itself being enough to convince people to stay, there's more like a 'Can I Lose' checklist they go through and, with enough points, they simply drop or troll. (This is basically the mentality that keeps me from ranked) The difference here is just that you can't 'remake' like on B.net games. The remake process is guaranteed to take time, and that's after the game finishes or is forfeit. Not only that, should it go sideways the process starts again. And two faulty games back to back isn't out of the question.

The problem isn't a 'crybaby' stance, it's that losing games are now just no fun at all. Most of them are monodirectional stomps over one person getting fed/feeding, meaning that the room for counterplay or turnabouts feels badly. So, while leaving the game freely seems like a good option, it's going to become default answer for a lot of people because there's nothing keeping them there. It's a poor gameplay experience.

Letting people circumvent a bad game is addressing the wrong issues. Unfortunately, if we go that step in that direction, most likely is that we'll just have more games ruined-- tons more people will just leave games they don't like, jumping ship after their lane first bloods. People are so unwilling to play a losing game in any capacity. Worse yet, these losses are in part caused by players; so if they're losses before, they'll be so after letting these players just leave. Now we cross into clubs leaving games as a whole, dynaQ parties group quitting. It becomes another tool; the damage is done and the community throws a fit at any game that doesn't end in their victory.

Yes, you're right-- B.net had a far different and arguably more successful system. But introducing that structure here, even in part, is giving the wrong tools to the wrong people. This might work in higher ranks where the whole game is on one page. But norms and lower queues and even some of the higher ones, you'll just be giving trolls more ability to force games into an early or unwarranted end. It's not like B.net, where anyone in BGH is in to play BGH-- you might have people who quit after a rush or employ gimmicky strats but in the end, League has a totally different threshold for tolerance. They're all playing League, but maybe this guy here doesn't play games where Zed or Yasuo are picked. Your JG doesn't play against Jax or Xin. Your top laner refuses to play with stealth champs. The enemy team scored first blood, the enemy got a penta-- there are a thousand reasons players throw games in many ways, and I just think outright letting them do it will stop dissuading the ones who would do so if they didn't get punished. Losing is less and less a thing that happens because your enemies fought for and earned a victory. In a different League, your plan holds--- but by both our admissions, this is a great-power-great-responsibility scenario in which the intent to fix a problem would exacerbate it... B.net had a different tone and ultimately was a different beast, from BGH to Golems to Zone Control, it had myriad options and types of gamers. League is just one game, the moba, always.

As for what exactly toxicity is in League, that's a whole other discussion and honestly I think it dips very heavily into sociological trends and nobody really wants to open that can of worms in the scope of something like League. My short version is just that it's a gap in understanding that loses sight of why toxicity is such a problem... And most importantly to whom.

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