The change that'll bring Rengar in a stable spot
I'm quite aware that bringing up topics like these will get you murdered on the boards, but I'm going to try anyway. This is more to get the community's opinion on this idea.
I'm going to talk about
and how he feels like he's slightly underperforming at the moment. If you're not an adc main and haven't already decided to give up on my post, then I thank you for sticking around and reading.
Before I dive into the context I just wanna say that I have been playing this champion for 5 years now, and currently sit in diamond tier with him.
When the assassin class update hit live a lot of champions received some steroids.
being able to stealth for longer,
doing even more damage with his shark,
having even more knives and so on. Rengar was also a part of this update, and received quite a fair bit of changes. I'm not going to talk about how his Q is just a swimming animation and a terrible design, but rather look into some of his other aspects. When the rework hit live Rengar was given more tools to counter to deal with enemies that would insta gip him once he had insta gipped someone. Though you can argue the changed healing factor was kind of badly designed for an assassin (W is part of rotation and using it early denies the healing effect), what truly made up for it was the CC immunity the empowered version featured.
Rengar has been underperforming since his 7th nerf really, and it's no wonder that a lot of his main players have decided to leave him behind. Next patch however, he'll be receive a very... minor buff if you could say so. An extra 3 armor which was nerfed a few patches ago, so it's practically a revert on that nerf (down to 6th nerfs now yaiy). One of the nerfs took away the CC immunity empowered W gave you, and it was probably the change that murdered assassin Rengar as a viable option in high competitive play. It was an OP feature to have, as any Rengar could just mash W and say "fuck you" to any and all counters towards him. What if that feature was to be brought back, but instead of granting a 1.5 seconds safe zone, it could be used for high skilled players to maximize Rengar's true assassination potential?
My idea is to give the empowered W the CC immunity back, but reduce the duration to 0.25 seconds. This way you use it to predict incoming CC at the last moment, rather than becoming godlike for 1.5 seconds. Keep in mind that using the skill like this also takes away some of its power, as mentioned before you need to actually take damage before you receive a heal from either of your W's.
With this added benefit it will:
- Create a skillgap between good and bad Rengar players
- Allow Rengar to be played reliably in higher elo
- Benefit top lane Rengar greatly
- Not add that much power as you'll sacrifice the heal for the risk of blocking CC
I'm certain that this change is what Rengar is in need of to be in a stable spot, as everybody knows he's possibly the ultimate feast or famine champion, where he's either a demigod or a cub compared to everybody else. It balances itself out by adding high risk with high reward, a gamble that all assassins are supposed to have in their kit, and determines who are the good assassins that pile up corpses and who gets to be fodder.
Thanks for reading
, but still be vulnerable to follow up CC.