IDEA: PostGame WARD MAP

MysterQ··5 votes·2,738 views

At the end of the game, in addition to graphs for damage and everything. Can you add two/four maps that every player will easily tab into.

  1. Your team, Highest Vision % at one point in time.
  2. Other team, Highest Vision % at one point in time.
  3. Your team, Lowest Vision % at one point in time (past first five minutes maybe?)
  4. Other team, Lowest Vision % at one point in time.

I think having these easily access would be a good way for A. Supports to feel like they are doing well/improving (playing another game) and B. see what a big impact vision makes. We should always support vision, and I assume you can code something like %pixels/screen lit up.

Maybe exclude enemy champions/minions in the vision. But idk yet. I think the basic idea is a good start to get people more aware of it.

7 Comments

k wìx1 votes

Would absolutely love it if the game rewarded vision control more or even acknowledged it. So yes - great idea! +1

BlackFlux1 votes

yes please [slayer-jinx-unamused] tired of playing support and having 0 stats for how much i helped spent like 20 seconds slowing the backdooring champ as Zilean? have 1 assist. if only they could find something like 'units slowed by' cause zil has a 99% slow

MysterQ1 votes

Zil slow is pretty amazing when you actually isolate one guy trying to escape. Everyone is like wtf.

But Ward Mapping isn't just about support awareness. It is just a good global team factor. Support can also challenge themselves to like a %lit though.

Zaryelle1 votes

Always wanted to have ward map

Would also like to add "Shielded Amount" for all damage prevented by your shields next to the 'Damage Healed' stat. Slows, polymorphs, CCs and speed ups would be nice, but harder to calculate. Someone who uses it all the time for no reason would have same stats as someone who is using it effectively unless it is properly implemented, maybe have it only count if it was used and got an assist during that time.

It Hertz When IP1 votes

{quoted}

2 Your team, Lowest Vision % at one point in time (past first five minutes maybe?) 3 Other team, Lowest Vision % at one point in time.

InB4 both bases consistently marked on the map every game.

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