[{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=k6M9UHEa,comment-id=0002,timestamp=2019-02-23T05:44:23.970+0000)
Technically, they have nerfed champion base damages in the last few patches. And it is to be expected that if you get caught in CC you should be punished for it. If a Draven or another carry gets caught by a tank’s CC and everybody focuses on him/her/it, then they should die for their mistakes. I don’t think they should be able to walk away and flip the enemy team off for their strategic punish without using flash or supports peeling for them.
And I’m pretty sure tank metas have been really prevalent in the LoL history. Atmogs, Juggernaut rework, Cinderhulk, Ardents, Stoneplate, those were the times where the tank meta was present, more than most of the other metas.
Honestly, you hate the damage Meta because you got punished by CC and died. Thats prevalent in everything that was LoL. Get caught? That’s your fault. Don’t blame the game for all your mistakes.
Sure, punish me for getting CC'd. Except CC is out of control. Every new champion the the past few years has some form of cc. Meanwhile before that, a lot of champions still had CC.
Back in, let's say 2015, if you got shoved with a draven knockback (not even a really long cc), you'd get smacked and walk away.
(if you didn't know, that was called trading, which is non-existent anymore.)
Now, if draven lands that very fast, very easy to use cc ability, he autos you twice and you're dead.
Thats just one example, but you could use that framework with any champ in this meta and it would never be a trade, it would be a 100 to 0, even with flash being used.
Theres no outplaying extremely high damage in a game where cc is on every champion, true damage can be built, and will be built, in every game on every champion.
We don't even have diminishing returns, and this game has GHOSTCRAWLER. A Dev from WoW who implemented diminishing returns on CC in WoW. I wonder why he recently got a fatty demotion from the gameplay team to the lore team. Oh wait, it was
fault.