A small suggestion to buff Aurelion Sol

HudnofskiBleh··5 votes·1,230 views

As we all know, Aurelion Sol gets destroyed pretty hard by anyone with a gap closer. This (along with several other things) makes him a fairly unplayed champion. I think allowing him to reactivate his Q within his circle would increase his viability a ton. I love this champion to death, but it's kind of sad that he almost always dies to anyone who can get close to him, and even in the case where he does survive, it's probably at the cost of his ultimate. This buff would not only increase his survivability, but also make him feel a little less clunky to play. What do you guys think about this idea?

"The stars weep for you. Just kidding! I already forgot your name." -AurelionSol

7 Comments

Dynikus2 votes

That removes the biggest counterplay to a sol.

HudnofskiBleh1 votes

{quoted}

That removes the biggest counterplay to a sol.

There are plenty of immobile mages who have some sort of CC to get away from people with gap closers (e.g. Lux, Vel'Koz, Syndra). The only one of those mages who could be considered OP because of this might be Syndra, and even then, she isn't even the strongest mage (at least in my opinion). I believe it would be a good idea to try it in case it works. And if it is a bit too strong, they could make the cooldown on it higher so that he can't just spam it.

TheHobbits2 votes

Totally agree. Sol cannot escape an enemy standing on top of him. Q has a minimum cast range and so does W. E cannot be cast to escape.

He needs to be able to detonate Q on top of himself. Riot could even give it a neat little visual effect were its just a little sun burst or something.

Dynikus2 votes

None of them have a kit even somewhat similar to a sol's though. You don't counter them by getting close, and they don't do continuous damage if you can't gap close. He's honestly fine how he currently is, he just has a high skill floor.

If you can't even get in close to him, how are you supposed to play against him without range? This change would make an already decent champion completely broken.

HudnofskiBleh1 votes

{quoted}

None of them have a kit even somewhat similar to a sol's though. You don't counter them by getting close, and they don't do continuous damage if you can't gap close. He's honestly fine how he currently is, he just has a high skill floor.

If you can't even get in close to him, how are you supposed to play against him without range? This change would make an already decent champion completely broken

I agree that he is already an alright champion, I would just like to see him get a little love, as this is a meta with so many mobile champions, Sol gets rekt fairly easily. I think a change would make him a more appealing choice in this meta. Your argument shows that this change I suggest might not be the way to do it though. I think it would make him feel less clunky, but waaaay more powerful. Probably too powerful.

Thanks for having a respectful discussion about this by the way. I just assumed everyone on the gameplay boards were raging monkeys who had never been in a discussion before. Thanks for proving me wrong.

Edit: One thing I disagree with. You said, "You don't counter them by getting close." w0t? I've played a bit of Vel Koz and a small amount of Syndra and I can tell you, mobility is the bane of their existences. I don't know about Lux though, as I don't have as much knowledge on her. Baiting their CC and going all in is a good way to beat them.

desertcroc1 votes

I gotta disagree as I feel he works just fine right now, no need fixing something that isn't broken,

Calabok1 votes

nope. that space squid needs nothing. and also the pink squid needs nothing either.

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